SCENARIO: You are the pilot of a small space vehicle in orbit, along with your Mother Ship, around a large black hole in space. Your vechicle is supplied with oxygen for life support, fuel for maneuvering, and torpedoes for destruction of asteroids captured by the gravitational force of the black hole. The object of the game is simply to survive in orbit as long as possible. To refill your supplies of oxygen, fuel, and torpedoes, you must successfully rendezvous and dock with the Mother Ship. To preserve these vital supplies, you must protect the Mother Ship from destruction. MODES OF PLAY: The game can be played as a 3D projection, "Run 3D", or as a red-blue dual image projection requiring the use of red-blue 3D glasses, "Run Dual 3D". Three modes of operation are provided called "Learn", "Play", and "Demo". In the Learn mode, you have unlimited oxygen, fuel, and torpedoes, and neither you nor the Mother Ship can be destroyed. The Learn mode allows you to practice maneuvering in orbit without being immediately destroyed. In the Play mode, oxygen, fuel, and torpedoes are consumed as they are used and must be resupplied by docking with the Mother Ship. Quantities of these supplies remaining on your ship are indicated on the screen, and an alarm will sound if supplies of oxygen or fuel are nearly gone. Also indicated on the screen is elapsed time in seconds. Survival time in excess of 300 seconds is an excellent score. The Demo mode is a replay of an encounter with a famous pilot at the controls to prove that it is possible to survive for a short while, at least. A small symbol at screen lower left shows the position of the joystick at all times to demonstrate the technique of maneuvering in orbit. CONTROLS: Your vehicle thrusters are controlled using the joystick (connector #2). Your vehicle is accelerated in directions parallel or diagonal to playfield grid lines by joystick movement. Torpedoes are launched in these same directions by joystick movement with the "Fire" button down. You are limited to two torpedoes at a time. In case of exhaustion, you can cause the game to pause at any time by pressing the spacebar. DOCKING: You can dock with the Mother Ship by making contact while matching your speed and direction of motion. If docking is perfect, you vehicle will be taken aboard the Mother Ship. If you make hard contact, you will hear the clang of your hull against the Mother Ship, but docking will be successful. If your speed and direction do not match within acceptable limits, you will be destroyed. Once docked, undocking is accomplished by pressing the Fire button. In any event, you cannot remain docked for more than 10 seconds. ORBITAL MOTION: Although you have powerful thrusters, you do not have enough fuel to constantly overcome the gravitational pull of the black hole. In order to survive, then, you must achieve a stable orbit allowing you to cease expenditure of fuel while launching torpedoes to protect the Mother Ship. Expenditure of fuel should only be required to change the shape of your orbit to rendezvous with the Mother Ship, or to move quickly out of the path of an approaching asteroid. Changing the shape of your orbit in a predictable way will require some practice. The key to these maneuvers is to avoid moving either directly toward or directly away from the black hole. Instead, move your vehicle around the black hole, and let its gravity pull your vehicle into an orbit. Begin in the Learn mode, and observe the motion of your vehicle without applying any thrust. Generally, you will find yourself in an oblong or elliptical orbit which swings very close to the black hole at one end, and far out into space at the other end. Experiment with applying thrust in short bursts either in the direction you are moving (acceleration) or opposite to the direction you are moving (deceleration). To achieve predictable results, it is best not to apply thrust in other than these two directions. In general, thrust in the direction of motion will take you into a higher orbit while thrust opposite the direction of motion will take you into a lower orbit. The ability to change your orbit from elliptical to circular shape will be useful in docking with the Mother Ship. Deceleration at the closest point of approach to the black hole will circularize your orbit at a small distance from the black hole. Acceleration at the farthest point in the path of your orbit will result in a circular orbit at a large distance from the black hole. Observe the joystick position while running the Demo mode for an illustration of the techniques required to control orbital motion. CREDITS: ORBIT 3D was written by Richard Horne for use in the public domain. The game was written entirely in assembly language using the Metacomco assembler and the Metascope debugger. Sprites were edited using Sprite Editor by Scott Lamb. Sounds were digitized using the Perfect Sound digitizer and software. Inspiration for the Dual 3D mode comes from the excellent 3D Breakout by Tim Kemp. Finally, much credit goes to Rama Horne, who tolerated with good humor the hundreds of hours necessary for her husband to write and debug this program.