Defenda! нннннннн ____________________________________________________________________________ Defenda! is copyright Amiga Computing 1991. It may be freely distributed as long as this document is present, but may NOT be used for commercial purposes or on magazine coverdisks without permission in writing from Europress Publications. If you enjoy this game, you are expected to make a donation of г5 to the author at the following address: Jonathon Sole Willow Green Brook Street Buxton Norfolk NR10 5AB ____________________________________________________________________________ Defenda! is played on a scrolling screen which shows a section of the level on which your spaceship appears. On each level different types of aliens appear which kill on contact. The objective of the game is to destroy all the aliens of the screen while trying to protect the men standing on the surface of the planet. The green aliens will try to whisk away the men and if they succeed the alien turns into a nasty pink one. When all the men have gone the spaceship goes into deep space which contains many pink aliens. As well as aliens there are volcanoes and mines which have to be avoided, and also asteroids which when shot several time will reveal a bonus bubble. When collected the bubble will give one of the following: Extra Life, Extra Smart Bomb, Mace, Extra Speed or 1000 points. The ship is controlled with a joystick in port one, the controls are: Joystick Up - Move spaceship up Joystick Down - Move spaceship down Joystick Left - Accelerate to the left Joystick Right - Accelrate to the right Joystick Fire - Fire Laser Joystick Fire Held Down - Release smart bomb Mouse Button - While playing game, self destruct While not playing game, quit game The game is run by typing AmigaDefenda! at the CLI or clicking on the icon in WorkBench. The files needed for the game are: DF0:C Cd, IconX, Run, Execute, EndCli, MMPP DF0: Defenda!.Doc, Defenda!.Doc.Info, Defenda!, Defenda!.info, AmigaDefenda! DF0:Libs icon.library, powerpacker.library The file highscores is used to remember the high scores, it is loaded with the game and saved when you quit the game. This game was written on a 1MB Amiga with one disk drive, the software used was DPaintII, A68K, Blink, Data2Obj, Memacs and various other utilites.