JB POKER V1.0 Instructions ~~~~~~~~~~~~~~~~~~~~~~~~~~ V1.0 was written in AMOS May 1991. This program is dedicated to the FAIL grade I recieved because I was writing this instead of studying for a University of Wollongong test on integral calculus. "JB Poker" was designed to emulate the poker-playing machines commonly seen in pubs. You could appreciate the difficulty of trying to copy something you have never actually seen. All I know of these machines was told to me by a friend, whose ability to poke coins into slot machines at a rate of $10 per 60 seconds is legendary. Understandably, this made him somewhat unpopular with his parents (the rightful earners of the money), so he suggested I write a program that had the same effect on his small brain as the real thing, but cost considerably less to run than the price of an A500 every hour. Within 24 hours Poker had emerged (gripping stuff!). His initials (J.B.) were added to distinguish the game from the hundred other Poker games around. Over the next week a string of add-ons were suggested, such as "what about a title across the top with flashing lights and stuff","where's the music", etc. By July 1991, it became the horrible apparition you see now. Anyway, that's how it happened. ----------------------------------------------------------------------------- PEOPLE WHO READ THE FIRST 5 WORDS AND THEN STOPPED READING - YOU CAN START READING AGAIN HERE! After the prog has loaded and given a short introduction, the Poker screen will appear. There is a playing area (covered in green felt, of course), a control panel with four buttons, the area where your money is displayed at the bottom, and the pointer hand, which can be moved using the mouse. If there is a saved game on the disk, You will be asked whether you want to start a new game with ten dollars, or load the saved amount from disk. Just click on the appropriately coloured button to continue. I'll assume you are starting a new game. You will be given ten $1 coins (we're in the big time now remember!) By clicking on the bottom of the screen, these can be picked up with the mouse, a la Dungeon Master. You can enter from 1 to 5 credits into the slot at the right. Pressing the coin reject button under the money slot will eject the coins. Press the DEAL button and you will be dealt five cards. You can turn over any of the cards by clicking on them. Press DEAL again and the upside-down cards will be replaced with new cards from the deck. Your hand will then be checked for winning combinations. Good hands will give you a multiple of your credits: Rubbish cards .................... you lose your credits. One pair, of 2's to 10's ......... you lose your credits. One pair, of J,Q,K or A .......... you keep your credits. Two pairs ...................... you double your credits. Three of a kind ........... you get 5 times your credits. Straight .................. you get 8 times your credits. Flush .................... you get 12 times your credits. Full house ............... you get 25 times your credits. Four of a kind ........... you get 50 times your credits. Straight flush ........... you get 75 times your credits. Royal flush ............. you get 100 times your credits. If you do not lose your credits, you will be given a chance to gamble your winnings. To gamble, press either the red or black button. The cards will be shuffled and a random card dealt. If the card is the same colour as the button you picked, your credits will be doubled. If not, all your credits will be lost. This can be repeated as many times as you dare. If you want to stop betting, or don't want to bet, press the DEAL button. All your credits in excess of 5 will then be chucked out of the machine. When you press the QUIT button (you cannot do this in the middle of a hand) the prog will ask you if you want to save your money. If you save, your money will be saved on the system (boot-up) disk, so make sure it is unprotected. There are also several short-cuts to speed up the game. The right mouse button emulates the DEAL button when starting a new hand or after selecting cards, and, when entering credits, picking up a coin and pressing the right mouse button will put it into the machine. (To enter credits quickly move the mouse over the credits and press the left and right buttons alternately, press the right button twice in a row to deal.) For those who prefer keyboard commands: F1-F5 .... enter that number of credits Return .................... DEAL button F1-F5 ............... flip cards 1 to 5 Left shift ............... Black button Right shift ................ Red button F9 ....................... Music on/off F10 ....................... QUIT button Well, that just about wraps it up, I suppose... now a couple of important messages... This program is PUBLIC DOMAIN - that is, it may be freely distributed with these simple conditions: 1 - this file and the needed font must accompany the program file 2 - all files must be totally unaltered 3 - no money is to be made from the distribution of this program. I can be contacted at: Mandalay, Saint Clair St. Bowral, NSW 2576 AUSTRALIA E-Mail: u9147063@cs.uow.edu.au g9147063@cs.uow.edu.au (post-1993) ...Richard Ling