******************************* ** ** ** AMIGA DRAWCARD ** ** ** ** by ** ** ** ** Miles Goodhew ** ** ** ******************************* AmigaDrawcard Release 0.9 ©1991, M.H. Goodhew [1m* D E M O - R E L E A S E *[0m Sunday 08-Sep-91 16:53:35 Hello, all you people out there, Here's the newest version of my drawcard program. It has all features of the popular coin-op game (except it won't drain your wallet :-). It has a "feature" (read: "bug") that introduces extra 2's of spades after a while - I have resolved this, but have left it in this version to encourage people cough-up the shareware fee. But first... A little bit of pseudo-legalese: -------------------------------------------------------------------------------- The program: This program (AmigaDrawcard) is copyright, by the author, Miles Goodhew, 1991. However, this version (v0.9 - the demo release) is freely redistributable. There is also another version (v1.0 - the completed game), which can be bought from me, and is effectively a commercial program. These two programs (v0.9 and v1.0) together make-up a "shareware" package (that is: you play with v0.9, and if you like it, you buy v1.0). v1.0 of AmigaDrawcard is subject to its own copyright notices. The pictures: The 55 card IFF images (52 regular cards, 2 jokers, and one for the back of the cards) are placed in the public domain. I make no restrictions about what you do with them on your own system, but please do not modify them in this release (e.g. an archive that this program might have come in). You can, of course modify them to your heart's content, on your own system, and release them with some other program you might have written. -------------------------------------------------------------------------------- Ok!, now that's all over (sorry for sounding so heavy, I was just trying to make myself clear). The commercial program: "What does the commercial version cost?": (Australian Dollars) A$10 if you want it delivered to Australia, NewZealand, and possibly also some places in S-E Asia (e.g. Papua NewGuinea, not Japan). If you live elsewhere (Europe, North or South America, North, central and West Asia, the middle-east, Africa, etc.) Tehn the cost is (United States Dollars) US$10. Please try to get a money-order or similar if you can. "What do I get in the Commercial release?": As you've read, this program will add some extra 2's of spades after a while of playing (enabling you to get a flush 5-of-a-kind without using a joker!). This problem has been fixed in version 1.0. There are also a few other differences with v1.0: it is slightly faster, it handles large scores better, and increments scores faster (the "meter running" when you have a big win). A purchaser will probably also get updates (likely to be free, but may involve postage costs to the purchaser - I'll wait till soeone registers before I go into this in detail). "What about source code?": There is source code in Modula-2, which has functions that could be of use to anyone making a cardgame of some sort. You may get a copy of this code (it's Modula-2, remember), for an additional $5 (in the same currency that you are buying the executable in). Now, Instructions: How to play drawcard: Drawcard is a gambling game that involves one player (gee, must be easy to cheat, huh?). The player is dealt five cards, is allowed to discard any amount of cards once (then re-dealt that number of cards), and must make a poker hand from the cards (two pair, three of a kind, straight, flush, full house, four of a kind, straight flush, five of a kind and royal flush). The player starts the game by gambling between 1 and five coins on a hand, the score achieved for a hand is multiplied by the number of coins gambled. Having achieved a scoring hand, the player can bet half or all of the money won on the colour of a new card (i.e. the player chooses the colour first, then the card is revealed). If the player bet right, they'll recieve the amount they risked, if they were wrong, then they loose that amount. The player is allowed up-to five such gambles on a given winning hand. For this game to work, you will need the set of IFF card images I have created (they should be included in this release). These images should be placed in a subdirectory of the CD called "CardImages" (If this archived, then the archiver program will probably prompt you if you want to create this directory, if it isn't present). The controls are as thus: c : insert a coin F1-F5 : Bet the number of coins corresponding to the F-key number. or Hold that card number corresponding to the F-key number. return, space : discard and redraw, having held desired cards. t : take win (having drawn a scoring hand) h : half gamble (having drawn a scoring hand) f : full gamble (having drawn a scoring hand) r : bet on red card (having gambled) b : bet on black card (having gambled) right-Amiga + Q : exit game help : give a short helpline (telling you how to quit) Known bugs: 1) There's the obvious "extra twos" bug (sorry, "feature!") 2) It doesn't like WB much (So I've given it a small IconX script, and icon. My address is: Miles Goodhew. 11 Tudor Place Hughes, A.C.T. 2605 AUSTRALIA I may also be contacted via netmail, up-until the end of November 1991 at: goomcb32@vulcan.anu.edu.au (this may not be entirely correct, if you know of another address at the anu with a different extention after the "anu" then substitute this extention for the one I've written here.)