ShuffleRun V1.0 İ 1992 by PARADISE SOFT FREEWARE --------------------------------------------------------------------------- COPYRIGHT ŻŻŻŻŻŻŻŻŻ ShuffleRun (SR) is FREEWARE, you can copy it to everyone as long as you don't take more than $5, 8DM or equivalent for the disk containing SR and all important files are included. These files are : Filename size/bytes discription -------------------------------------------------------- fonts (DIR) AM the fonts 18 5660 AM.font 1044 s (DIR) startup-sequence 24 need this for the startup-text 157 bootable disk sources (DIR) SR1.c 27975 C-source of SR part I SR2.c 31175 C-source of SR part II Joystick.c 1818 C-source of Joystick ı EasySound.h 571 C-header of EasySound ı EasySound.o 3036 objectfile of EasySound ı MODPlayer.o 5220 objectfile of MODPlayer ² Make1.sh 22 script to compile part I Make2.sh 22 script to compile part II Link.sh 49 script to link SR Graphics.iff 3994 the game graphics (IFF) Panel.iff 5444 the panel graphics (IFF) sources.info 626 SR 41740 the game itself !! SR.doc 8955 this file SR.doc.info 2570 Game 147 script to start from WB Game.info 1050 InstallDisk 1172 script to install disk InstallDisk.info 1013 InstallFonts 341 script to install fonts InstallFonts.info 1014 Bonus.snd 774 all sounds.. Door.snd 9192 End1.snd 5268 End2.snd 32872 Fall.snd 9534 Move.snd 1268 NoShuffle.snd 8068 Shuffle.snd 2468 Graphics.data 5152 game graphics (RAW) Panel.data 8992 panel graphics (RAW) Levels.data 96000 about 400 levels !! Underground.song 186932 background music (MED module) All files are İ by PARADISE SOFT except : ı : İ by Anders Bjerin of ACC ² : İ by Teijo Kinnunen libs/diskfont.library from your WorkBench is needed, too. SR was compiled with DICE 2.06.40 İ by Matthew Dillon. Underground was created with OctaMED 1.0b by Teijo Kinnunen. All sounds are taken from PD sample disks. All graphics created with DPaint III. I'am not resonsible for any damages caused by SR. You are not allowed to release any changed versions of SR, neither with your name nor mine. Sourcefiles are included for learning purpose only. If you have any suggestions or bug reports, please send me the corrected code. --------------------------------------------------------------------------- ABOUT ŻŻŻŻŻ Coding by PINK (The game) Teijo Kinnunen (MODPlayer) Anders Bjerin (Joystick & EasySound) Level design by ROMULUS Additional Level design by PINK Music & Graphics by PINK --------------------------------------------------------------------------- CONTACT ADDRESS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ PARADISE SOFT : Benjamin Stegemann Kiwittsmoor 32 2000 Hamburg 62 Germany --------------------------------------------------------------------------- INSTRUCTIONS ŻŻŻŻŻŻŻŻŻŻŻŻ SR is a game for two players. You need to insert joystick in both game ports !! Player one uses the joystick in port two, player two the one in port one. When you start SR, you are on the first page of the options screen : Suffle Run Coding by PINK İ 1992 by Paradise Soft Page 1 <-> Level 1 ğSĞ tart game ğEĞ dit level ğQĞ uit Move your joystick in port 2 up and down to move the cursor ('<->'/'<-'). If the cursor is a '<->' you can move the joystick left or right to decrease or increase the number. If it's '<-' press the button to activate the function. Page 1 : Page........: goto page 3 (left) or page 2 (right) Level.......: select level number Start game..: start a single game Edit level..: edit the level Quit........: exit SR Page 2 : Page........: goto page 1 (left) or page 3 (right) Music.......: toggle music on/off (disabled if there is no memory for song) Sound.......: toggle sound on/off Page 3 : Page........: goto page 2 (left) or page 1 (right) Player......: select number of players for the competition Start level.: select first level of the competition Competition.: start the competition You can select the (Start) level with the keybaord as well, simply by typing the number. Select the other functions by pressing the char in ğ Ğ. Single game : ŻŻŻŻŻŻŻŻŻŻŻŻŻ When you start a single game, the level is loaded and displayed. Player one has a yellow smily, player two a pink one. Move the smile using your joystick. You can interrupt the game by pressing the SPACE-key. The screen is consists of many fields with different meanings : Floor........: no problem... simply walk on it. Grey wall....: if you run towards a grey wall, you can shift it, if there is a) no pink wall in the row (shift to the right or left) or column (shift up or down). You shuffle the whole row/column. Fields which move out of the screen, are inserted at the other side. b) a striped wall somewhere in the direction you want to shift. You can shift the grey wall towards this striped wall as long as there is floor between them. Pink wall....: pink walls are fastened, you can't move them. Striped wall.: striped walls are fastened, too. See 'Grey walls' for the difference. Door.........: doors can be open or close (really ?!). Key..........: with keys you can open doors. You can open one door with each key. Hole.........: the player, who falls into a hole, loses. Grey bonus...: this bonus scores 50 points for both players. Yellow bonus.: scores 100 points for player one, 50 points for player two. Pink bonus...: scores 100 points for player two, 50 points for player one. The game is completed, when there is no bonus left on the screen. The player with more points wins. Competition : ŻŻŻŻŻŻŻŻŻŻŻŻŻ In competition mode the selected number of players play against each other. Up to ten players can take part. Each player gets a predefined name, these names are : 1 - Pink 2 - Romulus 3 - Larry P. 4 - Donald D. 5 - J.R. 6 - Jan P. 7 - Cruise 8 - Heinz 9 - Herbert 10 - Hugo The first two players are selected randomly. Shuffle Run Competition Next Level : 1 Larry P. vs. Romulus 0% = 0/0 0/0 = 0% Continue <- Cancel The numbers below the names are : 2/8 = 25% ^ ^ ^ | | | | | +-- percentage of won games | +------- number of games played +--------- number of games won Select continue to start this level. Here Larry P. is player one (yellow) and Romulus player two (pink). See 'Single game' for the discription of the game. The winner of the games stays and the player with the least points replaces the loser. Select cancel to end the competition. Now the high score is displayed. Only the percentage of won games is important. Edit level : ŻŻŻŻŻŻŻŻŻŻŻŻ You can edit level 301-399. All other levels are locked. Move the cursor (a white rectangle) with the joystick, press the button to place the actual field under the cursor. The two lowest rows of the screen are to controll the editor. The six columns on the right are to select the field, you want to place under the cursor. The actual field is displayed on the right. The three columns in the middle are to fill the hole screen, be careful !! You've got to hold the button for about two seconds to activate this function. Select 'X' to mirror the left half to the right, 'Y' to mirror the top half to the bottom. Select 'Q' to exit the editor and leave the level unchanged, 'S' to exit and save the changes. There should be at least one bonus on the screen, otherwise the level will be finished immediately, when you play it. --------------------------------------------------------------------------- INSTALL FONTS ŻŻŻŻŻŻŻŻŻŻŻŻŻ SR needs the font AM.18 to run. Fonts are usally stored in the FONTS: directory of your WorkBench. The small script InstallFonts will copy the font to this directory. Be sure that there is enough space left on you WorkBench, about 18 blocks. Use the CLI-command Info to check this. --------------------------------------------------------------------------- INSTALL DISK ŻŻŻŻŻŻŻŻŻŻŻŻ You can install SR to a bootable disk, so that there's no need to run your WorkBench. You need a blank disk, which will be formated by the script. You also need a second disk drive (DF1:) to run the script. All files are copied to the disk, plus some files from your WorkBench. --------------------------------------------------------------------------- Pink says : "Goodbye.." 21-Dec-1992 Hamburg