Meltdown -------- by Mark Goddard 1993 Instructions: Upon loading a simple screen is shown. Clicking on the faces will change the type of player between human, computer and off. Sliding the bar at the bottom of the screen changes the computer intelligence and clicking on start starts!! Each player takes it in turns to place a piece on the board. Players can put a piece in a blank square or in a square where they already have a piece. When a square has a certain number of pieces on it it will explode, spreading its pieces to surrounding squares. (It will explode when it reaches its critical mass. This depends on the number of surrounding squares. A corner square is surrounded by two squares and therefore will explode when it has two pieces on it. A middle square is surrounded by four squares and explodes when there are four pieces on it.) The pieces landing on the surrounding squares add to the pieces already on them. If a piece from an explosion lands on an opponent's piece then it is 'captured' and turns into one of the present player's pieces. However, if these new squares are equal to their critical mass then they too will explode, spreading their pieces to surrounding squares causing a chain reaction. A player wins when he has captured all of his opponent's pieces. I hope you enjoy playing Meltdown. I wrote it in AMOS and as I don't have a compiler it uses RAMOS to run. Meltdown is freeware so give it to whoever you want. Bye, Mark Goddard