Landmine Shareware Version 1.0 Copyright © 1991 , Perry Rosenboom Documentation Version September '91 Perry Rosenboom Box 333, Wantirna South, Victoria, 3152 Australia Introduction ------------ Landmine is based on a game which has been floating around the IBM (remember those boring single tasking boxes?) world for a while. I looked around for something on the Amiga, couldn't find it, and wrote it. I hope you like it. Version 1.0 ----------- This is the very first version of Landmine which I have released as Shareware. It was written in the AMOS Proramming Language © Mandarin/Jawx, and compiled with the AMOS compiler (Thanks Fancois!), so you can run it from Workbench without other software. You can register by sending $10 and a disk to the above address, and in return I'll provide you with support, new releases, and the source code. When sending money, please send Australian dollars (our banks charge more to change foreign currency than the cheques are worth in a lot of cases). Landmine is my first attempt at a released piece of software. Future releases and the release of other software depends mainly on the response to this. Why AMOS? Simple - I got the game up and running within one week. I stuffed around in 'C' for a lot longer and got a lot less done. Playing Landmine ---------------- The object of Landmine is simple. You are presented with a grid which measures 15 squares by 10. At level 1, there are 20 mines buried somewhere within the grid. To complete the level, you need to reach the bottom right corner of the grid. If you do so without stepping on a mine, you go to the next level and the number of mines increases. You score one point for each square which is cleared, and you get bonus points at the end of each level (maximum bonus points are awarded for clearing every non-mined square). To help you reach your objective, the number of mines adjacent to your current location is displayed. With some thought, you can usually work out where the mines are buried. All movement is carried out using the mouse (unlike the IBM version which used the arrow keys). Oh yeah - if you step on a mine, you're dead! There are much more comprehensive instructions built into the game - when you fire it up, take a look at the menus. Other Stuff ----------- Landmine has the ability to load and save games (the IBM version which I played didn't) because I found it very annoying to finish the game up when I had to go and do something else. Check out the game menus for details. Known bugs ---------- None (quiet, Andrew...). Credits ------- Thanks go to a lot of people, namely: * Andrew Kreibich for hours spent on the title screen * My wife (Therese) and son (James) for putting up with me * Francois Lionet for creating AMOS, and saving me HEAPS of time * Mandarin/Jawx for the tools that are packaged with AMOS * Pactronics (the Australian AMOS distributors) for pricing AMOS at around $100 (instead of $400). Special thanks to anyone who registers (I'll name you in the next release). -------------