**** THE Dot2Dot GAME **** INTRODUCTION: This is an Amigatized implementation of an old standby known as Dots. This game (probably) had its origin in small diners and restuarants around the country as patrons tried to find some way to pass the time while waiting for their meals to show up. The backs of millions of placemats have been the usual habitat for this game, but now you can play it at home in full color and sound! The playing field is a set of dots arranged in a 9 X 6 grid on a finely crafted wood grained board. This yields a total of 48 squares that may be created by placing connecting lines between the dots. The object is rather simple; to capture as many squares as possible by being the player to place the last line needed to complete a square. The person with the most squares at the end is the winner. GAME PLAY: To begin play, click on the large Dot2Dot.run icon. The first screen that appears, allows both players to select an appropriate initial to indicate who owns which squares on the board. Each player selects their intial by simply pointing at it and clicking on it. Next, the game board will be displayed with the title scrolling across the top of the screen. Clicking the LEFT mouse button once will stop the scrolling and randomly choose one of the two players to go first. The intial of the current player is always displayed in the box on the top left of the screen. On each turn, the current player will connect ANY two dots available dots together by clicking on the first dot and then clicking on the second dot. A green line will be drawn to connect the selected dots. If this line is the fourth line that completes a square, the current player's initial will be placed in the square and that player earns another turn. If a square is not formed, play continues with the next player. If a player selects a dot, and then changes his/her mind, the selected dot may be UNselected by clicking on it once again. This UNselecting of the first dot MUST be done before the second dot is clicked on, however. Once the second dot has been selected, there is no UNDO. There is one menu with two choices: 1) toggle the sound ON / OFF and 2) Quit. At the completion of the game, when all squares have been completed, the player with the most squares will be identified and the option to play again will be presented. We hope you enjoy being able to play anytime you want, instead of just before meals. Steve Michel John Czerwionka