---------------------- Cracker by Gary Mayhew ---------------------- © Garsoft, March 1991. ---------------------- Written entirely in assembler using Devpac V2, on a 1MB Amiga with all graphics drawn in DeluxePaint III, during March 1991. The game will load either from the WorkBench by double-clicking it's Icon or from the CLI. After loading there will be a few seconds delay before the title page appears (This is to allow the disk drive light to go off because multi-tasking is going to be disabled and the machine taken control of). After reading the title page press the Left mouse button to start. Instructions for playing ------------------------ This is a variation on the 'Guess the secret code' type of game. In the normal game there are two players. One player is the CODEMAKER and the other the CODEBREAKER. In this version the codebreaker is replaced by the good old Amiga. The codemaker will randomly create a code consisting of FOUR colours from a choice of FIVE. Each colour may appear any amount of times (i.e. the code could effectively be all one colour!) Once the code has been created it will be displayed on the screen under a cover with CODE written on it (cor!). On the screen you will see the following ; A Board will holes in and the CODE cover on the right. A row of FIVE coloured icons RED, GREEN, BLUE, YELLOW, MAGENTA. At the bottom a reminder of the Marking peg colours. Now the fun begins! To enter your guess at the code use the mouse to point at the coloured icons and click the left mouse button once. A coloured marble will appear on the main board. Now select another coloured icon and click. Another marble will appear lower than the first. Repeat the procedure until four colours are stacked on top of each other (this is now your first guess at the code). Those of you who are awake will notice that above and below your guess appear some coloured pegs or plain crosses (depending on how good your guess was!). For each of the RED pegs one of the colours in your guess is in the code AND correctly positioned in relation to the hidden code (which is displayed under the CODE shield in the same way as your guess i.e. vertically). For each of the WHITE pegs one of the colours in your guess is in the code BUT you have not placed it in the correct position (yet). Finally, for each CROSS one colour is not in the code at all. To make things more interesting the marker pegs DO NOT correspond to the two colours in the code next to them. So if you have two colours right and in the right place (Two RED Pegs) and one colour right and in the wrong place (One WHITE Peg) and one colour totally wrong (One Cross), this does not mean that the first two colours are the ones which are correct or that third one is right but in the wrong place and the fourth is wrong. Phew! If you are still sane after that, I will continue... After you have had TEN guesses (the board will be full) if you have still not found the code it will be uncovered so you may see your mistakes! If you are clever enough to get the code it will be revealed for you so you can boast about the way in which you worked it out! A requester will then pop up asking if you wish to play again with a suitable message depending on whether you guessed the code or not. If you reply YES, the board will be cleared and the game starts again. If you reply NO, you will be returned to the WorkBench screen or CLI from whence you came. Enjoy!