Strip Dots Release 1.0793b A product of Z-Art Productions (c) 1993 by William Estep All Rights Reserved. +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+ |SD| INFORMATION AND DISCLAIMER |SD| +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+ i. This game was designed to entertain a mature, responsible and adventurous adult audience. Please be advised that although this game does not contain offensive language, violence or sexually explicit material, it may contain or provoke nudity. ii. The author of this software assumes no responsibility for any damages as a result of using this software, including damage to hardware, software or persons. iii. If you enjoy this game and play it, it is only fair that all blood, sweat, and tears that went into it be compensated with any kind of donation. If you can't afford a few bucks, at least send some kind of support to the authors of your favorite programs. Programming Info ---------------- Strip Dots was created using AMOS THE CREATOR, a high-speed version of BASIC specifically outfitted to write gaming software. If you've thought about purchasing AMOS, but haven't, I recommend it highly as a powerful programming language and tool. Other programs used to create this game include DeluxePaint (Electronic Arts), Digital Sound Studio (Great Valley Products), and MED (Tiejo Kinnunen). For this documentation, CygnusED Professional Release 2 (CygnusSoft Software/ASDG) was used. Requirements ------------ In order to use Strip Dots, you'll need an Amiga with 1 MEG or more of chip RAM, OR an Amiga with 512k or more of chip RAM and 256k or more of fast RAM. This game was written on an unaccelerated A500 with 1 MEG of chip RAM and 3 MEGs of fast RAM, running version 2.04 of AmigaDOS. According to other sources, it should be compatible with AmigaDOS version 1.3 and many other system configurations (including hard drives). However, I cannot guarantee that it will work on your machine. Starting Strip Dots ------------------- To get started, simply click on the icon. You may also execute the program from within the CLI. There are a handful of important instructions you will need to know before you play that can only be found in the documentation. Please read this file before starting StripDots. +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+ |SD| ABOUT THE GAME |SD| +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+ Strip Dots is a variation of the traditional game known as "Dots" (also known as "Boxes"). The objective of "Dots" is to take turns connecting two dots that are horizontal or vertical from each other, in an effort to create small boxes. The player who manages to collect the most boxes wins (players usually mark their boxes with an initial or something similar). The problem with the game was that you either needed graph paper, or you had to draw a board full of evenly spaced dots. Well, I wanted to do away with the pencil and paper altogether, so I decided to try creating a computer assisted version of the game. Not only did it keep track of whose turn it was, but it kept score and marked the boxes for you. You just needed to point and click! At some point later in history, my girlfriend and I were playing dots when I got the crazy idea of putting special tokens in random boxes. If you were to capture a token, you had to take off a piece of clothing. Thus, Strip Dots was born! I took the idea to the drawing board, and started typing away (my girlfriend didn't appreciate the declivity of my attention to her at first, but things later fixed themselves once the program became playable). The only drawback I've found so far is that towards the end of the game players seem to lose clothing rather quickly. However, this probably isn't a real drawback. ;) +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+ |SD| INSTRUCTIONS |SD| +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+ After double-clicking on the Strip Dots icon, the game will acknowledge a successful load with a chime (this is a four-channel sound test). NOTICE: If this does not happen, make sure your audio is connected or that you've met the minimum requirements of RAM. A friendly screen will begin typing out important information regarding Strip Dots and donations, and will go away momentarily. The title screen and music will follow. +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+ |SD| TITLE SCREEN |SD| +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+ Once you're at the title screen, you may quit by clicking in the "QUIT SD" box located in the lower-left corner, or you may begin play by clicking anywhere else. If you wait, information and instructions concerning play will begin to scroll in the upper-left corner. If you wish to read through the instructions quickly, or need to search for specific information, just hold down any of the shift keys (including [CTRL], [L.ALT], [R.ALT], [L.AMIGA] and [R.AMIGA]). The scroller will move quickly without pausing, and will pause for several seconds once you let go of the key. IMPORTANT: Pressing [L.AMIGA]-[A] will swap the game screen and the Workbench screen anytime during the game. Similarly, holding down the [CTRL], [L.ALT] and [DEL] keys will "reset" the game at ANY TIME to this screen (if you are an IBM PC or compatible user, this is easy to understand). +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+ |SD| CONFIGURATION SCREEN |SD| +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+ Once you've clicked the left mouse button at the title screen, a moment later you'll get the Configuration Screen. It is here where you may set up specifics about players. Game/Play Settings ------------------ 1. Select the number of players. There may be two, three or four players. 2. For the Wheel of Misfortune round (discussed later), you may select the level of interaction. "Tame" sets a silly game, "Norm" sets a more tantalizing game, and "Lewd" can be all-out, well, lewd. 3. There are three versions of dots you can play. "Strip Dots" will allow players to choose clothing and play in the Wheel of Misfortune round, and basically plays the intended version of this game. "Plain Dots" will set up a blank board for playing a traditional game of Dots. The computer keeps track of score for you. "Quick Dots" is similar to the "Plain Dots" version, but adds random lines and bunkers to shorten game time. NOTE: SELECT THIS OPTION LAST. As soon as you click here, it will begin the game you've selected. 4. Selecting this allows you to go directly to the Wheel of Misfortune and it will spin for all players rather than the normal "winner to loser" selection set in "Strip Dots". 5. Click on this button to return to the Title Screen. Player Settings --------------- 1. Pick male or female for each player. The first symbol (a circle with an arrow pointed up and to the right) represents Male. The second symbol (a circle with a cross attached below) represents Female. Traditionally, the male symbol means Mars, and the female symbol means Venus. If you have a hard time remembering, just think of a warrior carrying a sword for Mars (attributed to men), and a hand mirror for Venus (attributed to women). 2. Use this option to set player's sexual preference (or simply the preference for this game). To set a player to "Heterosexual", you'll need to set the symbol opposite of the player's gender. To set preference to "Homosexual", select the matching symbol. And, lastly, to set a player to "Bisexual", set both symbols. This option only affects the Wheel of Misfortune round. 3. <1234> These four switches allow you to shut off interaction between certain players. For instance, if Player 1 doesn't like Player 3, and vice versa, turn off Player 1's "3" switch, and Player 3's "1" switch. This option only affects the Wheel of Misfortune round. 4. Click in this box, then type in the player's name, followed by [RETURN]. You may enter a name up 10 letters (numbers, punctuation, and spaces included) long. 5. The clock symbol attached to the right side of the name box represents a 60-second timer that will force a play if the player takes too long to complete their turn. This switch is on by default. 6. Below the timer switch is a microchip switch. If this is switched on, that player will be played by the computer, and the matching EOM file will be loaded if it's available. +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+ |SD| THE CLOTHING STORE |SD| +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+ If you're playing "Strip Dots", this screen will follow the Configuration Screen. Otherwise, you won't see it. Now, you may pick the articles of clothing you're wearing. There are 25 different pieces of clothing, but they cover just about all kinds of clothes. If you can't see what you're wearing here, just pick something similar. For instance, if you have on a two-piece bikini, chose "BRA" and "UNDERWEAR" since there is no swim-suit available. Similarly, if you're wearing boxer shorts, consider them "SHORTS" or "UNDERWEAR". A few things to note: 1. You may pick up to a maximum of 20 items. Also, you may only pick up to four of any one item. 2. If you make a mistake, pressing the right mouse button will deselect an article of clothing. "CLEAR" will erase all your selections and start over. 3. When you're finished, select "DONE". 4. It doesn't matter what order you pick your clothing in because the game will tell you what you needs to come off in an appropriate order. The clothing listed on this screen is arranged in it's "removal order". "OTHER" always goes first, with "TOWEL" being the last. +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+ |SD| STRIP DOTS |SD| +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+ REMEMBER: The object of the game is to capture AS MANY SQUARES AS POSSIBLE without giving any to your opponents. You will benefit by this and by carefully watching where your opponent(s) place their lines. The mouse pointer's color, and the name that Annie is standing next to, indicates whose turn it is. On occasion, Annie will announce which player goes next. Player statistics are located on the right side of the game board. Here is what can be found there: 1. Player's name and associated color. 2. Tiny yellow stick figures that represent how many articles of clothing that player has remaining. It does not identify articles of clothing. 3. Two rows of ten white squares keep track of how many squares a player has captured. This resets after twenty. Once a player has captured twenty squares, he/she will gain an IMMUNITY (see below). 4. Although you cannot see any at first, below the Square Counter IMMUNITY TOKENS are kept track of. These are represented by the international symbol for "NO" (a red circle with a red slash). A player can collect up to five of these, and one is collected by capturing twenty squares. An IMMUNITY prevents you from losing an article of clothing when an opponent captures an SD TOKEN. These are automatically used when you have them. Connecting Dots --------------- In order to connect two dots, point to the area between them. If a flashing line appears, it is a legal play. Click once with the LEFT mouse button, and the line will turn color and the pointer will disappear. You may now decide if that is where you want to go. If it is, press the LEFT mouse button again to keep it. If you decide to go elsewhere, click the RIGHT mouse button to cancel your selection. REMEMBER: The object is to create squares for yourself and not set up potential squares for your opponent(s). With practice, you'll learn what kinds of areas to avoid connecting dots. If you do capture a square, GO AGAIN. The Timer --------- If the player's timer switch was on, the player has 60 seconds to play his/her turn. After 30 seconds, a timer will show up under their name. Once 5 seconds are left, the clock will flash and tick annoyingly. If a player runs out of time, the computer randomly picks connecting dots. This can be very hazardous for that player and all but the next player! The timer resets for the next player. I recommend leaving the timer on for multiple player games as it will add an extra edge for all players. NOTE: The timer is disabled for PLAIN and QUICK dot games. Captured Boxes -------------- When you've created a square, it will be captured and filled in with the player's color. THE PLAYER THEN TAKES ANOTHER TURN. This makes it possible to capture many squares (as you will see happen later in the game). NOTE: In some instances, it is possible to capture two squares in one play. Capturing SD TOKENs ------------------- If a player captures a square and there is an "SD" marker in it, ALL other players must remove an article of clothing (or lose an IMMUNITY if they have any). The game will notify who has to remove which article of clothing. Look under the player's name box to see what goes. Once everyone has removed their appropriate clothes, click the mouse button to resume play. NOTE: As mentioned above, it is possible to capture two squares in one play. Therefore, it's also possible to capture two SD TOKENs! End of Round ------------ The round will end when any player(s) lose all clothing. The game will let you know who's standing around naked. Press the LEFT mouse button to continue on to the Wheel of Misfortune round. For documentation sake, any players who ends up naked is considered a "loser", and any player who has clothing remaining is considered a "winner". Pausing the Game ---------------- In rare instances, you may need to pause the game. By pressing [P] on the keyboard, the screen will be blanked and the timer halted. You may resume play by pressing [P] a second time. +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+ |SD| WHEEL OF MISFORTUNE |SD| +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+ In the Wheel of Misfortune round, each "winner" must perform a randomly generated TASK on each "loser". The TASK is generated from a list of numbers, measurements, verbs and body parts. In most cases, the TASK is obvious or sensible. Other times, it may require some imagination or improvising to perform a TASK. Since there are no set definitions for the words used, the game leaves it up to the players to decide what the words mean. Use of imagination, creativity and improvisation will almost always lead to a good time! The first spin is automatically initiated. Player Turns ------------ Each "winner" is required to perform at least one task on each "loser". On the top of the screen is the turn indicator. The current "winner" is on the left side, and the current "loser" is on the right. This changes each time you spin the Wheel. Eventually, after all players have used their turn, the indicator will start over. If the Wheel of Misfortune is being played directly from the Configuration Screen, all players will get a turn. Spinning the Wheel ------------------ To spin the wheel, click in the "SPIN" box on the bottom of the screen. You may spin the Wheel as often as you wish or as needed. The Clock --------- For some TASKs, a timer might be needed. For this reason, a clock has been installed. To start/reset the clock, click in the "CLOCK" box located at the bottom of the screen. Quitting the Wheel of Misfortune -------------------------------- By clicking in the "QUIT" box at the bottom of the screen, the game will exit back to the Title screen or Configuration screen, depending on if you've played Strip Dots first or skipped to the Wheel of Misfortune initially. +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+ |SD| OTHER INFO |SD| +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+ Keyboard Equivalents -------------------- If you find it difficult to use the mouse while playing against multiple players, there are keyboard equivalents. These key combinations will work similar to using the mouse: Playr Mouse UP Mouse DOWN Mouse LEFT Mouse RIGHT LEFT Click RIGHT Click ===== ========== ========== ========== =========== ========== =========== 1. [W] [X] [A] [D] [TAB] [SPACEBAR] or [E] [Z] [Q] [C] 2. [O] [.] [K] [;] [9] [-] 3. [^] arrow [v] arrow [<] arrow [>] arrow [DEL] [HELP] 4. keypad [8] keypad [2] keypad [4] keypad [6] keypad [0] [ENTER] or keypad [7] keypad [3] keypad [1] keypad [9] Playing the Computer -------------------- Strip Dots is capable of automated play, and, in the tradition of adult- oriented software, it can display sequential pictures of your "opponent" when playing a TWO-PLAYER HUMAN VS. COMPUTER game. However, these pictures are not built in and can only be loaded from an EOM (External Opponent Module) file. These modules do not necessarily come with Strip Dots, but can be easily obtained by downloading them from various telecommunication services (i.e., GEnie) when they are made available. In order to use an EOM, the EOM file must be in same directory as Strip Dots when it is started. Also, the EOM file must have its original name (which means you shouldn't change 'Kristy.EOM' to 'Karen.EOM' because you might like the name more). Then, once you're at the Configuration Screen, type in the name and switch the computer on (press in the microchip swtich). If you do not have an EOM file around, you may still play the computer by turning on the computer switch. This feature can be used with any number of players (even all of them). Please keep in mind that the computer plays quickly and intelligently. It catches mistakes very quickly. However, the system has been designed NOT to be completely fool-proof and will make a mistake on occasion to prevent the no-win-scenario syndrome. It is up to you to use a careful eye to find them. How to Obtain a Copy of Strip Dots ---------------------------------- You may obtain an updated copy of Strip Dots by writing to the address at the end of this documentation and sending a donation of at least $5.00 (US dollars). Substantial donations might be compensated by free EOM modules. Personalized External Opponent Modules (EOMs) --------------------------------------------- If you have a set of photos of a friend in the various stages of stripping that you'd like to see as an EOM file, you can mail them to the address below along with a donation of at least $5 (US dollars) and a filled out copy of the REQUEST FOR EXTERNAL OPPONENT MODULE COMPILATION form included in this archive (EOM_Request.FORM). A disk with the EOM file on it, along with your original photos, will be returned to you promptly. Read EOM_Request.FORM for complete details. Bugs, Errors and Ideas ---------------------- Please notify me of ANY bugs, inconsistencies or ideas you have encountered as soon as possible. The more bugs that are fixed (or ideas added) at one time, the less updates that are needed. a. I've noticed while using AMOS, programs launched from Workbench don't seem to recognize the AMOS system's existence. A good example of this is QMouse. QMouse seems to blank the screen on time no matter how much typing or mouse moving you're doing. If this happens, switch to the Workbench screen, take care of the problem, and then switch back. b. Strip Dots multitasks very well. It seems to agree with programs that use the audio channels as well (the two programs will fight for the channels at every interrupt, and it creates an interesting battle). Where to Write -------------- Write to: William Estep / Z-Art Productions 1921 South Cerro Drive Tucson, Arizona 85713 USA E-Mail: W.ESTEP1 (GEnie) Aliases: Zulishk, Xenophobia Enjoy the game!