+Introduction+ -------------- This is Quinzee 1.0, by Chris Bailey. Quinzee (pronounced 'Quincy') was written because I wanted a fairly addictive game that would run from the hard drive, run in high resolution, and keep a dated high score table. Quinzee is based on YACHT-Z! by Bob Dolan, a program that runs under Microsoft Windows, but (in my opinion) Quinzee is a bit flashier and has a few more options. +Installation+ -------------- To install Quinzee on your system, simply drag the Quinzee icon to the directory/drawer of your choice. If you would like on-line help available while playing the game, drag the Quinzee.guide icon either to the same directory or place it in any directory contained in your amigaguide/paths environment variable. (Consult the documentation for AmigaGuideŽ for information on how to set this variable) While running, Quinzee will create a high score table in the same directory as the main program. +How To Play+ ------------- After your name has been entered, the game is ready to be played. Quinzee works like most games of this type, with the following rules : ˇ You may take up to three dice rolls to complete a turn. ˇ You may select which dice to roll and which dice to keep by clicking on the dice with the left mouse button. Dice that you wish to keep will have the word "Hold" written beneath them, and dice that will be rolled will not. ˇ A turn is complete when you have selected an appropriate score for the dice that are displayed. "Good" scores will be highlighted in boldfaced text and a brighter colour than the other scores. If a score is not highlighted, you will receive 0 points for selecting that score. ˇ The game is complete when you have filled in the entire score card. +Menu Items+ ------------ New Game Starts a new game from scratch, clearing the current score. Set Player Sets the current player name. The player name is only used for the purpose of the high score table. You may change your name during a game with no ill-effects. Undo Score This menu item is only available after you have picked a score for a set of dice. If you change your mind after selecting a score (or perhaps you just hit the wrong button), you can undo your selection using this menu item and pick another score. One important note - if you have rolled twice, pick a score and then undo that score, you cannot roll again. This is intentional. Colours >> This menu item leads to ten sub-items, each of which is a different colour scheme for Quinzee. When you exit Quinzee, the currently selected colour scheme will be saved along with the high score table and will remain in effect the next time you run the program. About Displays some version information in a window along with the author's name and some very large dice. Select the "Okay" gadget or press a key on the keyboard to continue. Quit Saves the high scores and current colour scheme, then exits *immediately* with no confirmation. +The High Score Table+ ---------------------- High scores are saved to the file "Quinzee.scores" in the same directory as the main program. They are saved whenever a new score is achieved and when exiting the program. If you tie a high score you will be placed ahead of the score that you tied. If you wish to clear the high score table, simply delete the "Quinzee.scores" file and a new one will be generated. Our highest score to date is 2434 points. Can you beat this? +On-line Help+ -------------- If you install the "Quinzee.guide" file that came with this distribution into the same directory as Quinzee, you can have help available at any time, provided you have AmigaGuide installed in your system. To obtain help press the HELP key either while at the main play screen or while selecting menus. The help file is generated by an ARexx script from the documentation, so both files contain roughly the same information. +Scoring+ --------- Scoring follows the standard scoring for a certain copyrighted game that you may or may not be familiar with. The grand total, however, comes from the grand total for the first column plus double the grand total of the second column plus the triple the grand total of the third column. Standard scoring for each item is as follows : Ones : The total of all Ones showing on the dice. Twos : The total of all Twos showing on the dice. Threes : The total of all Threes showing on the dice. Fours : The total of all Fours showing on the dice. Fives : The total of all Fives showing on the dice. Sixes : The total of all Sixes showing on the dice. Total : Calculated by adding the totals of all Ones through all Sixes. Bonus : If your Total is 63 points or over (see notes below), you get a score of 35, otherwise 0. Upper Total : The sum of Total plus Bonus. 3 of a Kind : The total of all 5 dice or 0 if you don't have Three of a Kind. 4 of a Kind : The total of all 5 dice or 0 if you don't have Four of a Kind. Full House : 25 Points if you have a Full House, otherwise 0. Small Straight : 30 Points if you have a Small Straight, otherwise 0. Large Straight : 40 Points if you have a Large Straight, otherwise 0. Quinzee : 50 Points if you have a Quinzee (5 of a kind), otherwise 0. Chance : The total of all 5 dice. Quinzee Bonus : 100 Points each, filled in from left to right for each Quinzee Bonus you receive. (See "How To Get A Quinzee Bonus") Lower Total : The total of the previous 8 items. Upper + Lower : The Upper Total plus the Lower Total. Triple Quinzee : For the first column, the Upper Total plus the Lower Total. (same as Upper + Lower) For the second column, twice the Upper and Lower total of that column, and for the third column, three times the Upper and Lower total of that column. Grand Total : The sum of the three "Triple Quinzee" totals. +Scoring Hints+ --------------- The Bonus in the upper section can be achieved by getting a minimum of three of a kind in each of the Ones through Sixes score boxes. Because the totals are multiplied by three in the third column, it makes sense to score certain columns from right to left. For example, you should almost always score Quinzees in the third column first since you may not get another two Quinzees during the game. The same goes for items like Small Straight, Large Straight and Full House where you get a fixed score for that column. +How To Get A Quinzee Bonus+ ---------------------------- First, you have to get three Quinzees (5 of a kind). This is more difficult than it sounds. Now, assume you have received three Quinzees, they are all scored in the correct box, and you roll another Quinzee. You will get a Quinzee Bonus if and *only* if you score that Quinzee in a valid box. This isn't terribly hard to do unless you are toward the end of the game and only have items like Small Straight and Large Straight left. +Public Screen Operation+ ------------------------- Quinzee runs on a public screen! You can use any program that opens on a public screen in conjunction with Quinzee. The public screen name is "QUINZEE", so to run the Clock from Workbench on Quinzee's screen : RUN