WackMan - a PD game by BananaSoft ( this is a 'real PD' release ) ================================= Written By JAZ of BananaSoft 1992. Please send your comments via e-mail to jhawes@srd.bt.co.uk The source code is availible to budding AMOS programmers for a small cash contribution. Thanx to : Daz ("AMOS = Make a cake machine") the assembly man. Chris ("Shall I do a promo video for it ?") the image man. Phinias ("Well if I do the music and Matt does the graphics what are you going to do?") the music helper. Matt ("Here's something I drew last night in my sleep") Scott ("Just one more go") the play-tester. WackMan is a free game, which means the authors give you permission to copy it freely, and distribute it through BBS's, ftp sites etc, as long as you do not charge any money for doing so. Please note that most PD libraries DO charge money for the software they distribute and they do charge more than the cost of copying the game because they charge for the time it took them. As this is a PD release, I, the author, have not charged for my time and I'm not making any money out of this s/w, which I own (and I have the source code to legally prove that). As I didn't get any money at all for all the effort I put into this so I am requesting that PD libraries do not touch any BananaSoft PD unless they buy the rights to the title in question. If anyone is going to make money out of PD it should be the author(s) first ! System Requirements =================== Compatible with Kickstart 1.2 1.3 2.04 (Maybe others too) 1Mb Memory is required, but it can be 100% chip. It is recommended that you boot the wackman disk, but you can run it from workbench if you wish. Extracting the archive "Wackman.zoo" ==================================== There are two WackMan archives in circulation - a DMS'd version and a zoo'd version. The DMS'd version is easy to extract but the zoo'd one isn't. If you have the DMS'd version then un DMS it and skip to 'Playin The Game' The contents of the zoo'd archive should be extracted and placed on a disk called "WackData", sorry but this name is important. The contents should be . . . WackMan WackMan.info devs/system-configuration icons/(10 files) iff/final.ABK iff/cycle-intro.ABK iff/intro-screen.ABK maps/(10 files) music/(6 files) s/startup-sequence You will also need ( from your workbench disk ) libs/diskfont.library libs/mathtrans.library If your using Kickstart/Workbench 1.3 you may need some other libraries, but what these are I am not sure at this time ....! ( but if anyone out there is still using 1.3 then tell us ! ) You will, of course, have to install the disk as well. Playing The Game ================ Do I really need to tell you how to play this game ??? Oh well ok then. You walk along and eat these pill things !!! The universe is doomed !! The four dreaded re-generating ghosts of wack world have spread their wrath upon this world ( wack world of course ). The only way they can be stopped is if someone eats all their deadly pills - and the only person who can do this is the famous (?) superhero . .. . WackMan. Guide wackman around the ten dangerous levels to eat all of the pills and save the universe !!! Eat the power pills in the corner of the screen and you can eat the monsters too.(You can eat the ghost when they're orange, but watch out they turn back to white with no warning.) When wackman first loads, use up and down on the joystick to select the game type of your choice and press fire. Use of the AMOS banks ===================== This game was written in AMOS and machine-code. No doubt some hackers will nose around our AMOS banks - you may not use them in your own progs without prior permission !! call UV BBS (+44 473)(0473) 612608 after 7:30pm GMT Support ======= This is a game - not an application. Any future bug fix / improvements will be released through Unicorn Valley BBS (see above). *DISCLAIMER* This software is presented 'as is' and absolutely no resbonsibility can be taken by the author or BananaSoft for unexpected loss of data or system integrity if you use this software on your system. If it formats you hard disk - that's why you make bakups isn't it !!! Contacting BananaSoft ===================== If you enjoy this game we ask that you might send us a postcard to let us know how far our game's got !! Feel free to pass comments on any BananaSoft s/w you have, and any likes/dislikes about PD/Shareware in general. Send a postcard to : BananaSoft or you can E-mail me on internet c/o at 35 Beach Road jhawes@srd.bt.co.uk Rushmere Ipswich and please do - with your comments Suffolk IP5 7AN ENGLAND. (or call Unicorn ValleyBBS) History ======= Version 0.8 Released on UVBBS X-mas 92 - Slow and unfinished version Version 1.1 Released on UVBBS Feb 92 - First Finished version Version 1.2 Uploaded to ab20.larc.nasa.gov Mar 92 Other Bananasoft releases ========================= Soon to be released . . . . Banana Pontoon (PD) A simple card game with excelent graphics !! (Better than arcade!?) Sound is planned. Fire Engine Race A race to get to the fire on time. Fast but Simple race against the clock. Still on the drawing board . . . . (Video tiler) BananaSofts first planned shareware release - A video titler in Hi-res - possible features :- Import fonts from Dpaint piccys fade in / fade out, four way scrolling with complete controll Multiple colour font support (all fonts will be drawn in Dpaint) Menu driven editer (or your own text ed) etc. (Wack Land) A platform jump-around featuring lots of cartoon style graphics and music. Docs by Jaz of BananaSoft 14 Jan 1992 Updated / Ammended 27 Jan 1992 , 3 Mar 1992 Written with Memacs 2.1 !! BananaSoft are not aiming for BS5750 registration . . .