AR SOFTWARE PRESENTS STRIKEBALL VERSION 1.1 (C) 1992/1993 A.J.RANDALL DESIGN AND PROGRAMMING BY A.RANDALL GRAPHICS BY A.RANDALL MUSIC AND SOUND BY A.RANDALL ADDITIONAL GRAPHICS BY S.RACHAEL & J.SAVAGE HARDWARE REQUIREMENTS --------------------- COMMODORE AMIGA KICKSTART 1.3 OR ABOVE MINIMUM 1 MEG MEMORY HARD DISK COMPATIBLE (SEE SEPARATE NOTES) TWO WILLING PLAYERS TWO JOYSTICKS ONE MONITOR/TELEVISION BAD HEARING (FOR THE MUSIC) Strikeball is a version of baseball with a few rule changes. To play the game first set the number of innings to be played. (1-9). On the options page the player and computer skill are not yet working but I am working on a 1 player game at the moment. When the game commences you will see a normal baseball pitch and players positioned in the relative positions as in baseball. Controls are as follows: Player #1: Joystick port 2 Player #2: Joystick port 1 Player Pitching/Fielding: When Pitching: UP+FIRE - Slow ball DOWN+FIRE - Fast ball FIRE - Medium ball When Fielding: Directions + NO Fire = Run in relevant direction. Fire = Throw ball in direction. Fielders on the bases CANNOT run, but only throw. Player Batting: Fire = Swing bat. When hit the strength of the ball will depend on the speed of the throw, so if a slow ball was thrown, when hit the ball will go a shorter distance. To make it so a pitcher not wanting to concede too many runs has no advantage, I have it so when batting if your joystick is pushed in the same direction as the pitcher, an extra fast ball is thrown, therefore a greater chance of a home run. When the ball is hit by the batter, he will automatically attempt to run through all the bases. For each base that is run through a run is given, and an extra run is also given for a `home run' ( four base runs + one extra ). If the fielder tags a base before the runner then that runner is out,but any runs scored are counted. While fielding to make it more skilful I have made it so a NON BASE fielder CANNOT tag a base, but must be THROWN to the player on the base. When three players on each team are out then that inning is over. When all innings are complete the team with the highest score wins.(As if you couldn't work that one out your self.) Let me just take this opportunity to apologise for a few things. 1. My spelling 2. The non sampled speech in the program (access to a sampler was difficult) 3. The ONE bug that I have found 4. My explanation of the rules 5. No greetings etc. (or I think you should be thankful of that one!!) 6. The music, I know its terrible but its due to too much exposure to Erasure on the radio. 7. Not being able to think of any thing else to say. IF NOTHING ELSE,HAVE FUN!!!! Any complaints,bugs,ideas,offers for pitch advertising space on future versions or donations for all my hard work (over two months of development) will be gratefully received at the following address. Alan Randall 36 Rose Way Cirencester Glos GL71PS England THIS PROGRAM IS "GIFTWARE" IE. IF YOU LIKE PLAYING IT AND SUDDENLY GET THE IRRISISTABLE URGE TO GO OUT AND BUY ME A BOTTLE OF CIDER, A TRAPDOOR 4 MEG RAM EXPANSION WITH CLOCK AND 50 MHZ FPU (A1200), A HIGH DENSITY EXTERNAL FLOPPY DRIVE, A SOUND SAMPLER, A LASER PRINTER (ANY PRINTER ACTUALLY), A SCANNER, A VIDEO DIGITISER, A MONITOR OR ANYTHING I MAY FIND USEFUL THEN JUST POP THEM IN THE POST AT THE ABOVE ADDRESS.THANKS!!!???? IF YOU WOULD LIKE THE AMOS SOURCE CODE FOR THIS GAME THEN SEND ME A SAJB (STAMPED ADDRESSED JIFFY BAG) AND A BLANK DISK. Oh and just one more thing.In virtually all comp magazines I have read they all tend to say that Sensible soccer is better than Kick Off II, are they all on drugs or something? That is not just my opinion but also the opinion of EVERY other Amiga owner I know.And as for Goal not being as good.....Get real!!!!!!!!!!!!