+------------------------------------------------------------------------+ | | | R a t t l e S n a k e | | | +------------------------------------------------------------------------+ © 1992 Odyssey Software Written by Ben Ashley, using AMOS v1.32 --------------------------------------------------------------------------- The rattlesnake helicoptor, was first used in GIVE `EM HELL, v1.3. It was used as a simple collecting chopper, and it did not fire. Now, comes the revised edition. The Rattlesnake mkII. With its high powered shielding, and Infra-Dead missiles, it can send an LHX to hell. It can send an APACHE to Pluto, and a COBRA to Betelgeuse. --------------------------------------------------------------------------- Rattlesnake, is a 2 player BLAST game. But, you can fiddle with options, to suit your tastes. On loading, you`ll be presented with a simple menu. Giving you the option to CHANGE THE PLAYER NAMES, VIEW THE BEST PLAYER, OPTIONS, START THE GAME or QUIT. I advise you not to select quit right now. 1. Changing the player names ------------------------ Quite simply enough, you`ll be asked to input an ID or name for each player. Whatever the length of the name you put in, it will all be kept, but only 8 chars are displayed during the game. 2. View the Best Player -------------------- Shows the player who has had the most kills, and the number he killed, and out of how many games he won! 3. Options ------- Here, you can tailor-make the game for your own tastes. You can turn WIND On and Off ( Initially off), turn background animations on and off ( Initially On ), and Sound FX On and Off ( Initially On ). Also, you can set how many fights will take place. The least is 1, and the most is, well, anything! 4. Start Game ---------- Starts the game, utilising the current settings. 5. Quit ---- Exits out from Rattlesnake. When the game starts, you`ll see 2 helicoptors, 1 yellow, 1 blue, in the top-left corner, and the bottom right respectively. At the top of the screen, is the status panel, depicting the names, scores and damage levels of both players. Player one uses a joystick in PORT 2, and Player two uses the cursor keys, with SPACE for fire. The game begins when either player presses fire. Controls -------- Controller Up - Accelerate Controller Down - Decelerate, and reverse Controller Left - Rotate helicoptor Left Controller Right- Rotate helicoptor Right Controller FIRE - fires the Infra-Dead missiles. You can`t fire another, until the old one has left the visible screen. Damage ------ Every time a player gets hit by a missile, or they hits the other helicoptor, is damage increases. If it goes over 15, then their helcoptor explodes in mid-air, leaving the rotor behind! Wind ( Optional ) ---- When turned on, a random force will buffet the helicoptors in all 4 directions. This can be awful, and when gale force, almost un-controllable. The wind occurs for a set-length of time, at set points during the fight. Mystery Crates -------------- Every now and again, a mystery crate will float down. A player must shoot it, to find out its contents. It can either increase or decrease your score and damage, or give you a brilliant SHIELD which stops all incoming missiles for a set amount of time. Background Scenery ( Optional ) ------------------ Not important, but cars move along the road and a train goes along the tracks. Something for watchers to look at! Background also includes the shadows of the helicoptors... Please note, having this option, up to 9 extra bobs are displayed and moved. Sound FX ( Optional ) -------- You`ll get the sound of missiles, explosions and the rotor blades! Please note: Sounds and Background Animations, slow the game down a little. Its up to you whether you want it flashy and slow, or simple and quick. Make sure you get the next issue of TOTALLY AMOS. It`s TOTALLY BRILL! Utilities used to create RATTLESNAKE ==================================== AMOS v1.3 - To program it of course ! Dpaint IV - To draw all of the graphics,( 32 Colour mode ) Icon Utility - I thoroughly recommend this utility. I use it to cut out all of the graphics. You can find it on APD 150. Very boring technical facts..... -------------------------------- * The helicoptor shadow, missile shadow, cars and train are all made within AMOS, and are not part of the main sprite bank! * I DID THE GRAPHICS. They are`nt that bad for me. I usually draw REALLY crap graphics ( See UNPLEASANT WAYS TO DIE. Or rather, don`t ! ). * It was programmed in 2 days!