MOOSEDRIVE v1.0 (DECEMBER 1993) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Game, associated files & documentation ©1993 G.Dean & D.Cusick This demo is Shareware. CREDITS ~~~~~~~ Programming, sound and sprites: G. Dean Music, track graphics: D. Cusick COPYRIGHT AND DISCLAIMER ~~~~~~~~~~~~~~~~~~~~~~~~ Permission is granted to make and distribute verbatim copies of this program provided the copyright notice and this permission notice are preserved on all copies. No guarantee of any kind is given that the programs described in this document are 100% reliable. You are using this material at your own risk. The authors cannot be made responsible for any damage which is caused by using these programs. This package is freely distributable, but the copyrights still apply. This means that you can copy it freely as long as you don't ask for a more than nominal copying fee. Permission is granted to include this package in Public-Domain collections, especially in the excellent Fred Fish Amiga Disk Library (including CD ROM versions of it). The distribution file may be uploaded to Bulletin Board Systems or FTP servers. None of the programs nor the source code (nor parts of it) may be included or used in commercial programs unless by written permission from the author. PUBLIC HEALTH WARNING ~~~~~~~~~~~~~~~~~~~~~ The public are advised not to take this game too seriously, as doing so could ultimately be bad for your sanity. REQUIREMENTS ~~~~~~~~~~~~ · Approximately 780K of free, un-fragmented memory. · AmigaDos 2.0 or higher; needs 1Meg chip RAM (works fine with 3.0) · MooseDrive is PAL only. INSTRUCTIONS ~~~~~~~~~~~~ Moose Drive is a pseudo-isometric 3D racing game. It boasts a wide range of features: · Fast and exciting races · Silky smooth 50 frames a second scrolling · Pit your skills against 2 computer cars · Top-notch stereo music and sound effects · Instant action replays of the last 20 seconds at any time · Your opponents improve as you do · Spend your race winnings at the shop to improve your car To load the game, you can either boot with the disk in the drive and wait for it to load, or you can run it from workbench memory permitting. For those of you with hard drives, simply copy all the files into the same drawer and double-click on the Moose Drive Demo icon. From the main menu you can either mess with the settings or plunge straight into the race proper. Assuming you'd rather twiddle first, use the mouse or the joystick to do so. You can then save your settings to disk (providing the disk is write-enabled) using the appropriate option. Okay, time to race. The objective is to complete the six laps before at least one of the two computer opponents. If they both beat you it's game over. Winning a race earns you cash, and coming second does too, although considerably less than when you win. To control your car you use the joystick, with fire acting as accelerate and down acting as brake or reverse. At any time, pressing the spacebar or the left mouse button will pause the game and bring up the replay menu. Double-clicking on the leftmost button will return you to the main menu, and the other four buttons act as a video recorder would. Stop takes you back to the game. AFTER THE RACE ~~~~~~~~~~~~~~ Assuming you don't come last, after the race you can upgrade your car at the shop. Motors add to your top speed, batteries improve your acceleration, and tyres increase your grip. Once you have decided what to buy you will start the next race. As this is only a demo, there are only two tracks to compete on. The registered version, however, includes ten different tracks of varying difficulty. If you get completely thrashed, try altering the car set-up of the opponents. This is done from the main options screen. You can alter the top speed, acceleration, cornering speed and the amount they improve by each race. If you find the default settings a bit hard, then alter them, but be warned, you will then receive less money after each race. Once you have competed in four races then the game is over and you may be asked to type in your name for the high score table. If the disk is write-enabled then the scores will be saved to disk. Your score is calculated from the amount if money you won during the game and how much you have left. WHY SHOULD I REGISTER? ~~~~~~~~~~~~~~~~~~~~~~ You should register for the full version of Moose Drive because: · Moose Drive has been almost twelve months in the making, and the authors have spent lots of time and effort to create this game for you. · You will receive the full version with 10 tracks. · The full AMOS source code will be included on disk. · You'll be able to race a full uninterrupted season. · You will be able to read the wonderful printed manual, which will enlighten you as to the numerous hidden secrets within Moose Drive. · You won't be overcome with a deep-rooted sense of guilt whenever you get within a three-mile radius of your computer. · It's only a fiver. HOW DO I REGISTER? ~~~~~~~~~~~~~~~~~~ Easy. All you have to do is send five English pounds, your name and address to either of the following addresses. Graham Dean, 14 Fielding Ave, Poynton, Cheshire. SK12 1YX David Cusick, 7 Dundrennan Close, Poynton, Cheshire. SK12 1SQ MOOSEDRIVE TESTED ON : ~~~~~~~~~~~~~~~~~~~~~~ Amiga 1200, 2Meg chip RAM, 4Meg fast RAM, 68882 FPU, 85Meg HD. Amiga 1200, 2Meg chip RAM, 60Meg HD. Amiga 500, 1Meg chip RAM, 2Meg fast RAM, VXL '030 accelerator, 85Meg A590 HD. Amiga 500+, 1Meg chip RAM, second floppy drive. ACKNOWLEDGEMENTS ~~~~~~~~~~~~~~~~ Moose Drive was written in AMOS 1.35 and compiled using the AMOS compiler. Thankyou to Manuel Andre for his AMOS turbo extension library. Graphics and tracks created in Deluxe Paint IV. 3D car created with custom 3D program.