|FNT topaz 9 ;this line in case sMOVIE is used. Leap! game document for Leap V2.0 15-Oct-91 =========================================== **HINT FOR BEGINNERS** The gaps are much easier to jump through, if you run in the opposite direction to the gap while you jump. Second hint: Unfortunately, this is one of those games that seems too hard to begin with. Keep trying till you get to the top of the first screen, and it all gets much easier. Also, the screen gets more interesting to look at as more and more sprites appear - twenty or more if you survive that long! You needn't bother to read the rest of this bumph until you've tried playing the game. (This doc is dead boring, but the game is quite fun!) Many years ago, I used to play the game of 'Jumping Jack' on my Sinclair Spectrum. The graphics were primitive, the sound was awful, but the gameplay was not at all bad. Anyhow, I thought that coding such a game, would be easy on the Amiga, so I set about it. I've forgotten exactly how Jumping Jack played, so Leap! is probably quite different. You use a joystick to control a little man. He can go left or right, and jump (fire button for jump). If he runs off the left edge of the screen, he appears back on the right. The little chap's name is 'Bobby'. He has only one aim in life, and that is to get to the top of the screen. There are seven 'platforms' on the screen, which Bobby has to get past to achieve his aim. At the start of the game, there are just two 'gaps' in these platforms, through which he has to jump. One gap moves to the right and descends, the other moves left, and err.. goes up! At each successful jump, an extra gap appears at random. The first three extra gaps move right and down. The next three move left and up. Once there are eight gaps, no more appear. If Bobby tries to jump through a non-existant gap, he bumps his head, and is stunned for a few moments, during which time he cannot move. He can also be stunned by falling through a gap, or by colliding with a 'Baddie'. Normally, being stunned does not cost Bobby a life. If Bobby gets stunned on the LOWEST level (usually by falling from above) then he loses a life. Baddies start to appear when the first screen is completed. They always move to the left. Well thats about it really..... Have Fun! LEGAL STUFF =========== Leap is P.D. It's O.K. for anyone to distribute, as long as no high charge is made. This document must go along for the ride. The P.D. Companies are welcome to put it on their disks (if they think it's good enough!) and charge a couple of quid or so distribution charge, but that's all. If any magazine wants to put it on their 'coverdisk' (I'm ever the optimist!) then they can. I'd appreciate one year's free subs to their mag. (worth a try eh lads?) If anyone has suggestions for improvements, bug reports, or just wants to say hello, please contact me. Donations are not requested, but would certainly be appreciated! TECHNICAL STUFF =============== Leap! won't work on NTSC Amigas (American ones)... At least I don't think it will, but I can't say I've tried! Leap! was coded in Lattice C V5.04. There is NO assembly code except for the music player (see credits). Leap! nethertheless manages to generate 50 Frames a second to give smooth animation... pretty neat eh? If Leap! fails to run on your Amiga, it is almost certainly because there is not enough free memory, or the memory is fragmented. Leap! works O.K. on a normal A500 Amiga, when you boot from a normal workbench disk. RELEASE HISTORY =============== v2.0 15-Oct-91 Many improvements. More levels, better sprites. This version was sent to Amiga Format Magazine, to see if they wanted to put it on their Coverdisk. That was over 10 Months ago, and I have not even receievd a reply (or my disk back) so I am now releasing it as Public Domain. 1.2 18-Dec-90 Fixed bug where program could not be quit when paused. v1.1 16-Dec-90 Baddie graphics tidied. Version number added, bug when Preferences had been changed fixed. Other minor bugs removed. v1.0 12-Dec-90 The original! (No version number on titlescreen) CREDITS ======= I used the following to develop Leap! :- Lattice C compiler V5.04. Uedit Text editor V2.6e by Rick Stiles (SHAREWARE). Deluxe Paint III. MED Music Editor V2.13 by Teijo Kinnunen (Thanks Teijo). A P.D. Soundtracker module, which I downloaded. Some sound samples I found on a PD disk. Amiga A500 with SupraDrive 30MB Hard disk, Zydec 1.5MB RAM. About two weeks of time for coding. Years of practice and self-denial in learning to code (-; ----------------------------------------------------------- If you have a modem, you can contact me (Martin Round) on the following British Bulletin Boards:- The Budget 021-311-1068 AMLINK 021-778-5868 The Cult 021-552-9839 (10 P.M. onwards) If you don't have a modem, (why not? best thing you could possibly buy), you can write to me:- Martin Round 17, Naseby Drive, Halesowen, West Mids. B63 1HJ England. Oh, by the way, this is only sixty columns wide, because some people's monitors are so poor that they can't display eighty column text! (Hello Michael!) That's all folks. ===========================================================