******************************************* * DOZER - THE DEMO * ******************************************* by ******************************************* * FASTRAM DESIGN * ******************************************* DOZER is ©1994 FastRam Design. - This version is a special 10 level demo for Amiga - - Format magazine. This demo may be freely distributed - - as long as this text file is included unchanged. - This demo and the full version should run on any PAL Amiga as long as it has 1Mb of ram. It will run properly on AGA machines without using the boot menu, but if you are using a multi-sync monitor it must be able to support PAL modes. This demo may be installed onto a hard drive. To do so, load Workbench and open the drawer where you wish to place the demo. Open the floppy disk and drag the 'DozerDemo' drawer onto the hard drive. /---------------------------------------------------------\ | The full version of Dozer features a massive 100 levels | | of varying difficulty plus complete graphic instruction | | and background sequence. Also included are 'special' | | levels accessible only by passwords, and extra | | 'endgame' levels of greater difficulty. | | | | DOZER is available direct from FastRam for the very | | reasonable price of £5.00 including postage ! (UK only) | | Please make cheques payable to 'FastRam Design'. | | | | FastRam Design | | 24 Montague Road | | Cambridge | | CB4 1BX | | | | We will dispatch your order as soon as possible, but | | please allow 28 days in case we have problems. | \---------------------------------------------------------/ INSTRUCTIONS : The aim of the game is to return 'Mon' the red Spinosaurus to his cage. This is done by pushing blocks around the castle with the 'Dozer'. 'Mon' likes to follow walls so if the blocks are positioned appropriately he will return to his cage. Don't squash 'Mon', you need to catch him alive ! Complicating things somewhat is the fact that you must push a block on a green face (arrow) or it will not move. Gold blocks will slide when pushed and keep moving until they hit something. There are various types of blue floor tiles which will do curious things to any block that hits them. Red floor tiles act as barriers to blocks and some of them affect 'Mon' Watch out for the staircase, you lose if 'Mon' escapes down it. Not all tiles are bad. You can select any level from the castle picture on the level selector screen. Just point to the level you want to play using the mouse, joystick or cursor keys, and click once. If you complete the levels one by one starting from the first one then after each completion you will earn a password. Point at the shield symbol at the bottom left of the selector screen to view the current password. If you click on the shield or press P you can type in a new password. Once you have the passwords for all the levels you will complete the demo ! ________________________________________________________________ CONTROLS : Z - Move Dozer Left Z+[Return] - Push Left X - Move Dozer Right X+[Return] - Push Right # - Move Dozer Up #+[Return] - Push Up / - Move Dozer Down /+[Return] - Push Down OR use a joystick in port 2 (the usual one). Also : [Enter] or [Help] - Store current position [Esc] - Quit level. [Space] - Activate/deactivate 'TURBO' mode S - Speed up 'Mon' M - Display map. ________________________________________________________________ The 'TURBO' mode is useful for getting quickly from place to place. Use 'S' to speed up 'Mon' when you are waiting for him to arrive somewhere before carrying out your plan. Your current position can be stored at any time during play by pressing [Enter] or [Help]. If you make a mistake then you can go back to the stored position. This is done by pressing [Enter] or [Help] when on the selector screen. Pressing [Ctrl] C on the selector screen will return you to the workbench. HINTS : - Store your position often. - Watch where 'Mon' goes and how he behaves. - Think about where each block COULD get to. - Solve big problems a small bit at a time. Also don't give up. The first two levels are easy but after that they get slowly harder. The last few levels are serious puzzles and you won't do them first time. None of them are impossible though and anyone can do them with a bit of cunning ! The final version contains levels ranging from very easy (for complete beginners) to even harder than the final level of this demo (for those who want a real challenge). ABOUT FASTRAM DESIGN : What can we say ? We could say that it was about time someone wrote some really decent games for the Amiga. We could say that it was about time Amiga games were cheaper. We could say that FastRam Design are the heroes of the games revolution. We could claim that it is people like us who spearhead the battles of the software world against piracy and the crushing grip of the huge games companies... You've heard all that before though. We're just a bunch of guys who eat lots of pizza, drink lots of cans of coke and mess around on computers. Game Design, Graphics, and Shouting at Programmers : Dominic Camus Loads of Programming, Loads of Playtesting and Crashing the Hard Disk sometimes : John Reynolds More Programming and Stuff involving really Big Amigas that cost too much : David Ingram Right, that's enough of that. Stop reading this text file and go away and play the demo. You can't have finished it already. If you have any questions or comments or want to send us tons of fan mail then write to the address above. ________________________________________________________________