Doody (c) 1991 W.G.S.S. Written by Andy Clark Graphics by Andy Noble Title music by Phil Brown Additional music & SFX by Andy Noble Important: Remove any external floppy drives before executing. Keyboard Controls: P - Pause game Esc - Quit F1 - Start 1 player game F2 - Start 2 player game The scenario The two intrepid doods have gone and fallen down a sewer would you believe, 32 levels of sewer in fact and it's up to you to guide them out back up to street level. The only problem being the inhabitants who aren't too happy about the doods invading their privacy and try to knock the doods back when ever they can. The inhabitants Green Turtles These are the first inhabitants you will meet, they live in the lower regions of the sewer and are quite easy to deal with, simply jump up and hit the platform directly beneath them to turn them on their backs, them run around and kick'em off the screen by running at them. Be careful not to leave them on their backs too long though as they may surprise you by getting up and turning blue with rage. Blue Turtles Same as the green variety except they are a little quicker on their feet and will not lie around for long. Pink Turtles These are the meanest of the sewer turtles and have been know to run around at speeds reaching 15 MPH, beware they can recover from a fall with infuriating speed. Pink Crabs Another inhabitant of the lower sewers, these nippy little creatures require two hits to render them unfit for service, the first hit only making them angry. Not very fast on their feet though. Blue Crabs These are the hybrids of the crab community, again needing two hits for a kill but they are also the fastest of the creatures you are likely to be unfortunate enough to run into, BEWARE! Penguins In a sewer?? When the first reports of penguins came in we couldn't believe it ourselves but we were soon to change our minds, to this day Mr Greaves has the scares to prove what is the strangest creature ever found to inhabit a sewer. However fear not, although strange they may be, difficult to dispose of they are not. Use the same technique as with turtles but be careful as they sit around for no man. Ice Blocks Little is known about this strange phenomemon, we assume they are broken off larger ice formations by some of the more intelligent residents of the sewer but have never discovered where form, or who is responsible. These are best disposed of by hitting from a lower platform which results in them smashing into harmless ice powder. Ghosts Their are a number of reported sightings of mysterious ghost like creatures on all levels of the sewer, more so on high levels, all spectural phenomenon are best avoided at all costs. Treasures You may be fortunate enough to discover ancient lost treasure whilst down the sewer, in particular ancient coins, these can be collected in a number of ways, if you see any, grab'em while you can. Special Items Coke Cans These can be collected for a special points bonus, of little use otherwise. Pills These when eaten will make you invincible to all foe, but only for a few seconds. Skulls When collected they do nothing for the player but you opponent may find his control temporarily a little more difficult. Bubble Letters These are collected and when put together will spell the word BONUS, on completing the word the player will be awarded massive points prozes and an extra life. Extra Life Symbol When collected will give the player an extra life. N.B. You will have to be quick on your feet to collect the about items as they do not hang around for long. You may also notice a POW block in the sewers, this when hit will have a blanket effect on all creatures that are on solid ground (it may do more damage than good), use sparingly. Playing notes Be careful not to hit a paralysed enemy from beneath as this may give them just the push they need to get back on his feet. Extra Lives awarded every 10000 points. Good Luck Any comments on this product show go to W.G.S.S. at: W.G.S.S. 2 Highfield Rise Eastend Road Preston HULL HU12 8RA "Don't talk to me about being alone." - R.E.M.