____ ___ ___ _____ _ ___ _ _ _____ | _ \ / _ \ / __\ | ___| | | / __\ | | | | |_ _| | | | | | | | | | | _ | `--, | | | | _ | `-' | | | | |_| | | |_| | | |_| | | ,--' | | | |_| | | ,-, | | | SIMULATOR |____/ \___/ \____| |_| |_| \____| |_| |_| |_| v1.0 A game by Dan Rhodes for Amiga Computing ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------- What is it? ------- Well, Dogfight Simulator is yet another version of that old game where each player controls a biplane and tries to kill the other players. BUT, there's a difference - up to four players can play at once! No more wimpy one-on-one dogfights! Once the game has loaded, simply press F1-F4 to choose the controls for each player (choosing "Out to Lunch" lets you play with less than four players), and then press F5 to start. Each player starts with ten lives, and the last player left alive wins. ------- How to fly ------- 1. Pressing fire starts your biplane accelerating down the runway. 2. Once you've picked up enough speed (when you're near the end of the runway), use the rotate left/right controls to take off. 3. Slowing down too much stalls your engine, so go upwards at a shallow angle at first. Once you've gained some altitude, powerdive vertically downwards to gain some speed. 4. If you do stall, the only way to restart your engine is to point your 'plane straight down, and wait until you've picked up enough speed. NOTE: During the game, pressing P pauses, and Q quits. ------- Features ------- 1. Up to four players 2. 50 frames a second animation! 3. Four channel sound 4. Extreme addictiveness 5. Very simple graphics 6. The obligatory annoying cloud 7. Twinkling stars 8. ...and many other trivial things ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------- Future Improvements? ------- Feel free to contact me with suggestions, bug reports (surely not ;-) and any other comments. In particular, if anyone has one of those adaptors which allow you to plug in four joysticks at once, and knows how to read the extra joysticks via hardware registers, I'd really like to know. My Address: Dan Rhodes, 26 Victoria Grove, Horsforth, Leeds, LS18 4ST, England Email sent to the following address should get passed on to me eventually: P.Randall@umist.ac.uk ( mark your message "To Dan" ) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ PS. If anyone has the game CRobots, and foolishly thinks that their robot can beat mine, then get in touch...