THIS IS A SHAREWARE DEMO VERSION of: BeBop 'N Drop Written by Wayne Phillips (c) Copyright 1991 Electronic Horizons, Inc. --------------------------------------------------- | BEBOP FEATURES ( Shareware Demo version ) | --------------------------------------------------- * Two modes of play: Tournament and Practice! -Tournament Mode moves the player sequentially through all levels of play increasing the challenge as you go. -Practice Mode allows play on a single level of your choosing. * One or Two Player Games ! * 25 One player levels * 12 Two player levels * 1 Stereo digitized sound set * Picture puzzles add a challenge within a challenge! These levels will provide many hours of enjoyment and hopefully encourage you to send $15 U.S. to purchase the full version of BeBop 'N Drop which now includes a built-in editor to create your own board puzzles and piece sets, re-assign digitized sounds, change background and playing piece graphics to produce wonderful levels of your own design. The two player mode allows exciting cooperative play with a friend! ---------------------------------------------------------------------- | ADDITIONAL FEATURES IN FINAL VERSION ($15.00 U.S. CONTRIBUTION) | ---------------------------------------------------------------------- * 25 additional levels of one player for 50 levels in all * 15 additional levels of two player for 27 in all * Endless play on a level of your choosing * 5 additional picture puzzles * Additional piece sets for a total of over 800 different pieces * 10 different sets of Stereo Digitized Sound Effects! The final version is great fun since the sounds are matched with the piece and board graphics. (Hear the shark approach as he stalks the fish!) * Built-in Editor to create your own piece sets, change sound sets, design your own playing boards or alter the levels provided * High scores are saved to disk for all modes of play * Tournament games may be saved at any time on any level and continued later * Exciting end game screen (!!???!!) You will be thrilled with playing the additional 40 levels available in the final game and solving each levels tricks, traps, and playing with a wider variety of piece sets. And even if you can't work your way through the levels in order of difficulty in the tournament mode, the final version allows unlimited continous play on any single selected level. (The Demo limits you to dropping three (3) rows and then quits) (The new levels contain some more difficult board designs and piece sets and also more boards that are just plain fun !) Just send your $15.00 U.S. to: Wayne Phillips 2094 Tarra Circle Jamison, Pa. 18929 -------------------------- | SYSTEM REQUIREMENTS | -------------------------- Amiga 500, 600, 1000, 1200, 2000, 2500, 3000, 4000 (you get the idea !) AmigaDos 1.3, 2.0, 2.1, 3.0 Compatible (same here !) -------------------------- | MEMORY REQUIREMENTS | -------------------------- 1 Megabyte for all graphics and sounds. 512K bytes for single disk, reduced feature play. ------------------------------- | OBJECT OF BEBOP 'N DROP | ------------------------------- BeBop 'N Drop has two modes of play: Tournament and Practice. You can play both modes as a single player or as a two player team. The object of Practice mode is to pick a level your not very good at and get better or to play a level you cannot normally reach or to just play your favorite levels. The object of the Tournament mode is to play all 50/27 levels in order and see the BeBop Bopper at the end. Each level is mastered when you successfully create and drop the number of horizontal rows noted on that game level or complete a row containing the treasure piece, if one exists. -------------------- | INSTALLATION | -------------------- STEP A. From Workbench, drag the "BB&D" drawer icon over to the desired place on your floppy or hard disk. or: From CLI or a copy program copy the entire "BB&D" directory and the "BB&D.info" file to your floppy or hard disk. STEP B. Double click on this new "BB&D" drawer icon. STEP C. Double click on the "BeBop Demo" icon to begin the demo. NOTES: (1) The BeBop 'N Drop game uses the "iff.library" file in the "BB&D" directory to load its graphics files. If you would rather place this file in your systems LIBS: directory, the game will work fine in this configuration also. (2) If any error messages appear while starting the game and refer to a missing font(s), please install them onto your hard disk from your Workbench master disks. ( See Instructions Below ) ************************************************************************* FOLLOW THESE INSTRUCTIONS ONLY IF THE GAME DOES NOT START PROPERLY !! ************************************************************************* In order to run BeBop 'N Drop, it is necessary to have certain files installed on your system or boot disk. This boot disk can be either a floppy or hard disk. These files are listed below: LIBS:DiskFont.Library FONTS:diamond.font, FONTS:diamond/12, FONTS:garnet.font, FONTS:garnet/9 FONTS:topaz.font, FONTS:topaz/8 All files should be present if you originally copied the entire contents of Workbench onto your hard disk or boot floppy. NOTE: Newer versions of Dos may not have the topaz/8 font on the ----- distribution disks as it is in ROM. If you boot from a floppy or hard disk that does not have the above mentioned files, they can be copied from your original workbench disk into the proper directories with any file copy utility. -------------------------------------- | GETTING STARTED PLAYING THE GAME | -------------------------------------- You cannot play BeBop 'N Drop until you install the game as per the "Installation" section. To begin the game, either boot the floppy disk you created or double-click on the "BeBop Demo" icon. The title screen will appear. Click the left mouse button to continue. You will now be presented with an advertisement screen for the final released version. This lists the features that are included in the final game as well as the address where you can send your order. Clicking again will place you on the Main Screen. If you use the left mouse button to click on the "Start" box, you will start on level one in one player tournament mode. If you wish to begin differently, use the pull-down menu above the "High Score" box to bring up the Options Screen. (See OPTIONS SCREEN later in this text) -------------------------------------- | MOVING THE PIECES | -------------------------------------- For one player: You can use either the left side of the keyboard or the numeric keypad, whichever works best for you! The chart below explains how the keys function. For two player: Use the both the left and right side of the keyboard, and use the space bar to drop both pieces faster. The chart below explains how the keys function. (Note: The keyboard only accepts one key at a time, so you have to share time, or you will steal the other player's key stroke.) -------------------------------------- | KEYBOARD CONTROL SUMMARY: | -------------------------------------- Two Player One Player Player 1 Player 2 Piece Left "4" or "A" "4" "A" Piece Right "6" or "D" "6" "D" Piece Rotate "5" or "S" "5" "S" Piece Down "2" or "X" "2" "X" Piece Diagonal, Left-Down "1" or "Z" "1" "Z" Piece Diagonal, Right-Down "3" or "C" "3" "C" Piece Drop Space Bar Space Bar Super Bonus "7" "9" or "Q" "E" "7" "9" "Q" "E" Show Next Piece "Alt-5" or "Alt-S" "Alt-5" "Alt-S" Pause Game "P" "P" Help! "Help" "Help" -------------------------------------- | THE OPTIONS SCREEN | -------------------------------------- The options screen allows you to choose which mode of play you desire for BeBop 'N Drop. You may select either a one player or two player game and when in a one player game you can select a starting level. Selecting level one will place you in the tournament mode, any other level will select the practice mode. -------------------------------------- | USING THE OPTIONS SCREEN... | -------------------------------------- 1. To select a level, use the left mouse button to click on the up or down arrow. If you click and hold, the numbers will cycle faster. 2. To change from one to two player, use the left mouse button to click in the "Players" box. It will toggle between one player and two player. 3. To play the selected game, click the left mouse button once in the "Main Screen box" and click "Start" to begin play. NOTE: ----- In this demo version any of the 25 one-player and 12 two-player games may be selected. However, if you select any level other than 1 which begins tournament play, the game will be limited to dropping 3 rows on that particular level. ------------------------------------------ | DIFFERENT LEVELS ARE DIFFERENT !!! | ------------------------------------------ The game board shapes are different. The piece sets are different. The special pieces and effects are different. Some levels contain treasure and others contain special pieces to help you on your way. Some levels contain secrets, and some contain traps. Some levels are fast--others aren't. So, Go For it! And yes, the treasure pieces look different. After all, if you are a poker player, extra chips are treasure, but if you are a car, a can of gasoline is treasure. ------------------------------ | BEBOP PUZZLE OPERATION | ------------------------------ Some levels contain a puzzle. Every time you drop two to four rows, you receive a few moments to work on the puzzle. This will be indicated by a red flashing bar above the picture puzzle. If you drop more than two rows, you get more time. The red bar will get smaller and smaller indicating your time is running out to work on the puzzle. Use the mouse to solve the puzzle by pointing to the piece you want to move. When you click the left button, that piece will move to the open spot (shown as a green square block). Finishing a puzzle alters the special effects, special pieces and Super Bonuses that are available for that level. (Note, we don't promise a helpful change.) ------------------------------------------- | EDITOR IN DEMO VERSION !!! | ------------------------------------------- The editor screen has been enabled in the demo version to show you the control you have over piece design, sound assignments, board design, special effects control, and more. The only control you have is over the design of the current levels pieces, should you pause the game and enter the editor (cheat...did someone say cheat???). The instructions are as follows: 1) Select the piece to edit by clicking on the piece number up/down arrows. Piece numbers # 1-14 may be selected. 2) Turn piece blocks off/on by pointing and clicking the left mouse button at the desired block location in the piece matrixes. !!!!!!!!!!!!!!!!!!!!!!! WARNING !!!!!!!!!!!!!!!!!!!! PLAYING WITH THE PIECE GRAPHICS COULD CAUSE BEBOP 'N DROP TO OPERATE INCORRECTLY!!!! ( DO NOT MAKE ANY INVISIBLE PIECES ) A manual with be included with the final version providing detailed guidelines to create your own or alter existing game levels. ------------------------------------------- | TROUBLE SHOOTING AND HINTS | ------------------------------------------- 1. When a new board appears, you can hit the pause button and study it. 2. Watch carefully when a new piece appears and learn the different shapes it becomes in each rotation. 3. Play the diagonal keys. Some levels cannot be beaten without them. 4. Two player pieces can be merged to form a new piece. They must land simultaneously for this to work. 5. As you drop more and more rows, new piece shapes can appear. Sometimes the new shapes makes it harder to solve the level. ---------------------------------------------------------------------- | Appendix A: Special Pieces (Some may not appear in demo version) | ---------------------------------------------------------------------- These fall randomly. Each level uses different special pieces and has a different chance for each piece occurring. Acid - Eliminates a few acid-able pieces in its path. Bomb - This piece explodes as soon as it lands on anything. It eliminates several pieces around it, often leaving an awkward hole. Burning - Eliminates a few burnable pieces in its path. Filler - Put this single square piece in a hole and the hole will be plugged. Impregnable - These pieces are immune to burning. Mutate - If the piece changes shape uncontrollably and looks bizarre as it falls, it is mutating. You can never be sure just what shape this piece will be when it lands. Once it obtains a useful shape, use the space bar to drop it quickly - before it changes again. ----------------------------------------------------------------------- | Appendix B: Special Effects (Some may not appear in demo version) | ----------------------------------------------------------------------- These occur randomly and have a percent chance of being triggered when a level drops or when a new piece occurs. The percent and the special effect differ from level to level. Air Raid - Single square bombing pieces that randomly drop all over the game board. Fast - You can control this piece, if you can keep up with it! Filler - You can control this single square piece. If you place it in a hole, the hole will be plugged. Fire Storm - Single square burning pieces that randomly drop all over the game board. Invisible Piece - When this piece falls you can only see it by pressing a movement or rotation key. Magnetic Walls - The left or right wall changes. Pieces are attracted to this wall as they fall. Yes a piece can get stopped diagonally! Pile Driver - You can control this long, tall piece. It smushes any border or playing piece it lands on. Vaccine - This single square piece fills a 3x3 square section where it lands. You control where it lands. Virus - This single square piece randomly erases a 3x3 square section where it lands. You control where it lands. Laser Tank - Drives across the screen and eliminates the row it drives through. Mad Bomber - Walks across the screen and drops a bomb. The bomb eliminates surrounding pieces. -------------------------------- | Appendix C: Super Bonuses | -------------------------------- Super bonuses build up, on enabled levels, when you drop 3 or 4 rows together. They are as follows: Filler Pieces - Use these single square pieces to fill in holes. Vaccine - See above. Row Filler - A single piece that you can control. It fills and drops the row in which it lands. Pile Driver - See above. Super Vaccine - This single piece that you can control fills in a 5x5 block grid where it lands. Column Filler - A single piece that you can control. It fills the column that it lands in to the level of the highest piece on the board. Super Pile Driver - With this you get one Pile Driver per column on the game board. You cannot control these pieces. Super Row Filler - Several row fillers fall, you have no control over where they land. They fill and drop the rows in which they land. ------------------------------------------------------------------------- GOOD LUCK, HAVE FUN, AND IF YOU LIKE THE GAME PLEASE SUPPORT THE AUTHOR ! -------------------------------------------------------------------------