March 1994 THE PROBLEM..... For years now I have been playing the many Defender clones available on the Amiga, each time hoping that the latest one discovered would be 'Arcade accurate'; but, although many of them were very enjoyable , none of them were quite right. Either your ship moved wrong, or the laser spat tiny missiles, or the enemies moved wrong, or the sky was just the wrong shade of pink. Whatever , I was not happy. THEN..... About a year ago I finally got round to doing some pure machine code programming on the Amiga. I wanted to start on some major project, I did not have to look far. SO..... A years worth of my spare time spent coding,checking the origional and confering with other Defender freaks. THE SOLUTION..... Defender **************************++++++++++++++++************************** * Defender (this version) has been written by Giles.F.McArdell * * The code & graphics are his copyright * * unless otherwise authorised. * * * * Amiga Defender is not PD, it IS shareware. * * Help Keep the Amiga dream alive by supporting its coders. * * * ******************************************************************** Shareware Notice. ----------------- Amiga Defender is SHAREWARE, this means that if you like the game, or if you intend to continue using it, you should send a contribution to the author ( £5 UK dosh should do it). This will show your appreciation and increase the likelyhood of further great software being created. Any comments or suggestions you may have on the game would also be very welcome. Libraries. ---------- Software libraries may freely distribute this game so long as this text file is distributed with it, and so long as the game is un-modified. Also, if you register I will keep you updated with new versions or other shareware/PD software I produce. Magazines. ---------- I do not give permission for magazines to place this game on their cover disks. If you do wish to use this game for cover disk material you must first contact me to discuss terms, if agreeable I will provide written permission. DEFENDER -------- Not just another Defender clone but THE MOST ARCADE ACCURATE version to appear on the Amiga so far (or any other computer I believe). Features: --------- *Graphics Drawn & redrawn until almost indistinguishable from the origional. *Digitised SFX from the arcade machine. *You ships 'feel' tweaked until it plays RIGHT. *All the origional baddies, all doing what they're supposed to. *Configurable Keyboard control or Joystick control. *All time great scores and keyboard setup saved to disk. Hard drive installation: ------------------------ Use the mouse to pick up the Defender icon and drop it into your Games drawer or partition, then do the same with this text files icon. Controls: --------- Initial keyboard setup.. 'A' UP 'Z' DOWN 'Space' REVERSE 'R-Shift' THRUST 'Return' FIRE 'R-Amiga' SMART BOMB 'L-Amiga' HYPERSPACE 'P' PAUSE(ANY OTHER KEY TO CONTINUE) Joystick control (in the Joystick port[1]) works simultaneously with keyboard control. To quit simply press the old left mouse button. Anything you still can't handle is therefore your own problem. Gameplay: --------- To those people out there who have never played Defender (where have you been ?) simply shoot everything except the little blokes on the ground (Humanoids). The game is divided into a series of levels of gradually increasing difficulty. To complete a level you must kill all the aliens on that level (except baiters, see below). At which point you will be awarded a bonus for each humanoid you have managed to keep alive. Every five levels you recieve a brand new set of humanoids to look after. If you get into trouble you have two emergency measures to resort to: (1) Smart Bomb. This will kill all aliens on the screen (best used to wipe out the Pods at the level start). (2) Hyperspace. Warps you to a different part of the level but, being unstable, you only re-appear correctly some of the time (the rest of the time you blow up). Enemies found in the game:- LANDERS: Green lunar lander look-alikes that drift over the landscape until they pass over a humanoid they want, then they will try to grab the humanoid and take it up to the top of the screen where they 'mutate' and go nutty (mutants). You must stop them! Shoot the lander and the humanoid starts to fall, catch him before he goes SPLAT and you get 500 points - put him back on the ground and you get another 500 points. If the humanoid is close enough to the ground he may survive the fall on his own. DO NOT run out of the humanoids or everything goes nutty (called 'space' because the landscape dissappears). MUTANTS: Like Landers but with a humanoid stuck in the middle. These move erratically but gradually home in on you, firing madly all the time. BOMBERS: Blue and yellow flashing squares that lay a trail of bombs across your path. Bombs will (eventually) disappear. PODS: Pink sparkling diamonds that drift gradually around until you shoot them when they release 2 to 6 Swarmers. SWARMERS: Small red meanies that follow you about in a swirling swarm. BAITERS: Thin green flying saucers that home in on you at considerable speed whilst firing madly. These only appear when you take too long on a level and do not all have to be shot to complete the level. -----------------------------------+----------------------------------- The game has been tested on the following machines :- A500(OS 1.3/2.0) A2000(OS 1.3/2.0) (68000 & GVP68030) A1200 A4000 The game is AGA fixed, but is not operating system friendly (it suspends the operating system until you quit). About the only adverse effect of this is that the system clock stops while you play the game and resumes only when you quit. If you have a battery clock (I think all A4000/A1200's have) you can correct this by executing the game with a simple script file IE:- {PATH}:Defender C:setclock load The all time great high scores and the keyboard control settings are saved to the S: path so you should remove the write protect from any disks you boot the game from. To reset the High score table simply delete the file 'defender_scores' from your systems sys:s/ directory. Shareware contributions or any other correspondence should be sent to:- Giles.F.McArdell. 12 Upton rd Bexleyheath Kent DA6 8LQ You can also leave messages for me by modem on:- BBS 081-309 5258 - Just leave messages to Giles Mcardell Job offers from software houses especially welcome (GO ON GIZAJOB)... Sorry. ------ Finally, to those people who saw the previously released demo and have been waiting for the full game I apologise for the late release, I was negotiating with a magazine, but as no offer has been forthcoming I have given them up as a bad job and released it for the benefit of people who can appreciate it. Have Fun. Rat