Setting Up BloodBall: v1.0 September 1992 To make a bootable floppy: 1. Install the disk (use the fuction install from CLI like this: Install df0:) 2. Copy the Data, Teams, and Libs directories and all of their files to the disk. 3. Copy the BLOODBALL program in the main directory. 4. create a directory called 's' (use the function 'makedir' from the cli like this: makedir df0:s) 5. create a textfile in that directory called 'startup-sequence'. The file will have only one word in it: bloodball 6. Write enable the disk (to keep away viruses! :), reset the computer, and stick it in df0: if you have problems, please check bloodball.notes, TROUBLESHOOTING. Installing on a HD: I'm a CLI person. Can't stand workbench, (thus the crummy .info file) If someone would like to draw me a kick-ass .info file, please feel free. I'll be sure to use it! Anyway, the program is very simple to run from a hard drive. All ya gotta do is throw all the files in one directory. CD to that directory and type Bloodball. (You'll need to make sure the mathtrans.library and the diskfont.library are in your libs dir though) If you are using workbench, then you'll need to copy all the files with CLI. (Use DirWork, or DiskMaster, or DirOpus, or something) Dirwork is PD. And my favorite. Anyway.... Make sure that your libs directory on your boot partition of your hard drive contains the diskfont.library and the mathtrans.library. Bloodball needs those to run! Move the dirs and files into a directory. (Most likely your GAMES directory) and then click on that wonderfully boring Bloodball icon. Bingo! Yer program should load up. If you have problems, check the bloodball notes, TROUBLESHOOTING. (Or just read the stuff on how to install it to a floppy. It's a similar process) If you still can't figure it out, you have my permission to bug me about it. I'll be happy to help. Write me or call me with the number in the docs.