8 4 !BShooting Gallery Help Shooting Gallery tests your shooting aim in several different ways. You are scored on your success in hitting various targets and in some rounds on your speed as well. 7 !ABirds & Bottles Round 1: Start with 100 shots and 100 seconds to hit as many targets as possible. The value for each target is shown at the bottom of the screen. In addition, bonuses are given for hitting targets on the faster moving rows, 5 points for the middle row and 10 points for the top row. Bonuses are also given for hitting a full row of identical targets. 3 !ASkeet Shoot Round 2: Skeet shooting involves hitting a moving target. Points are only given if you hit and are based on your speed. 3 !AQuick Draw Round 3: Quick draw requires you to draw and hit a target as quickly as possible. Scoring is based on speed and accuracy. 4 !ABombs & Bells Round 4: Similar to round 1, but targets will change direction. The target marked "Hit Me" must be hit or you will lose 500 points. Points and bonuses are generally double those of round 1. 4 !ADouble Skeet Shoot Round 5: Double skeet shooting requires hitting two moving targets as in round 2. You get points even if you hit only one target, but your time is always based on how long you took on both shots. 3 !ADouble Quick Draw Round 6: Double quick draw is the same as round 3 except you must hit two targets. Hit the left target first. 7 !AShoot Out Round 7: Suddenly you are back in the wild west, surrounded by bad guys all wearing dark hats! The object is to finish off all of the bad guys without shooting the townspeople. You earn points for each bad guy shot, and lose points for each good guy. Bad guys shoot back, each shot they get off costs you two seconds. Get a bonus for finishing before time runs out.