Chapter 10 PAGE 1 STARTREK THE COMPUTER PROGRAM CHAPTER 10 10.1 The Remaining Systems Each of the remaining systems and operations can be coded based on the structure and rules of the game outlined in Chapter 3. The techniques used are very similar as an examination of the code in the file STARTREK.BAS will show. 10.2 You Are On Your Own Having understood the flow of the program and the coding, you may now feel like modifying the program to customize it, for example with colors. You may also try to code the program in Pascal or C as learning exercise in that language. In any event, define objectives or stages in the implementation of your project. Monitoring progress is not easy. People can sit at a terminal for hours and hack away and get nowhere fast. Others will take pencil to paper at a desk for several days, then sit at the computer for a few hours and complete the job while the hacker is still sitting at the terminal. The best way to monitor the progress of the assignment is to see that the milestones are being met in a timely manner. The best way to meet those milestones is to think ahead before coding. Be a thinker not a hacker. 10.3 The Dynamic or Real-Time Version LASTLY, if you would like to implement a dynamic or real time version, look at the contents of the file REALTIME.BAS. It uses much of same modules as in the static game. Copyright (c) Joe Kasser 1989