--------------------------------------------------------------------------- S U P E R M E T R O I D F A Q version 1.00 --------------------------------------------------------------------------- by Matt Kruse mkruse@saunix.sau.edu Thanks to: A few different people whose names I lost. Oh well. If you want to see your name on a FAQ so bad, you do all the typing. :) !! Please read and support electronic gaming mags on the Net !! ...Thanks OFFICIAL COPYRIGHT - NOT! This FAQ is in no way copyrighted or protected by law. I just typed it in for something to do. Go ahead and spread it around wherever you want without my permission - I don't really care. You can even change it all you want. Just don't lie and say you wrote it. That would make you scum. NOTE ---- If you have any additions to this FAQ, please *DON'T* mail me. If it's something earth-shattering, I'll read about it on usenet. I don't want lots of mail from people telling me one more little trick or anything, so just post it if you think it is so important. One exception: If you have 100% of the items and take my maps and add on the few squares I'm missing, I'll take them and add them in. But if it's not 100%, I don't want to bother ... You have no idea how long stuff like this actually takes... :( ******************* *WHERE TO GET FAQS* ******************* If you ever want a FAQ for any game, just FTP to ftp.netcom.com in /pub/vi/vidgames/faqs This Faq as well as many, many others are there thanks to Andy Eddy of GamePro magazine. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- CONTENTS ----Intro ----Special Techniques ----What order to get things in ----Beating the bosses ----Numbers and Times ----Maps ----Game Genie Codes ************** *Introduction* ************** This is the second version of the FAQ, and it should be almost 100% finished. Unless some astounding code is found or something, I won't bother to write up another one, since these take a lot longer to make than you might think. ******************** *Special Techniques* ******************** These are some special techniques that you can do in the game that aren't documented in the manual or are hard to learn. Wall climbing: As the little gremlin guys try to show you at one point in the game, you back and forth between walls to get up long vertical columns. To do this, just jump towards a wall and make sure you are spinning. Just after you hit the wall, push towards the opposite direction and press jump. It can be hard to keep going, but it can be done. Power Jump: To do this, just run using your super speed and then press down. You will then be flashing for a few seconds. Pressing a direction then the jump button will allow you to fly through the air and break some bricks as you go. This does take away your energy. The amount drained depends on how far you go. Ball climbing: This is a technique to get you into places that are too high to reach before you are really meant to get there or before you have the right equipment. It is done by rolling into a ball and then placing bombs at just the right times to keep bouncing you higher into the air. It is done easiest by using a rapid-fire control pad, but it can be done if you have good timing. Try to hit the button along with the music in most areas. In most cases, this works fine and it is easy to keep your rythym. Bomb Spread: Charge your weapon and then turn into a ball while still holding the button down to spread 5 bombs out around you. Special attacks: These are attacks or defenses that you can do but aren't mentioned in the manual or anywhere in the game. To do them, you must have the charge beam, a power bomb, and at least one more beam item. Select power bombs. Next, select the charge weapon and *only* one other beam. Now simply hold down the fire button to do it. It takes just a second or two and uses a power bomb. You don't have to be crouched down- in fact, you can do it while jumping. Each weapon in combination with the charge has a different special attack. Energy replenish: As shown in the intro screen, this is a method to restore your energy. To do it, you must have less than 50 health left (and all reserve tanks empty), 10 missiles, 10 bombs, and 10 super bombs. First, turn into a ball. Then hold down L, R, and Down. Then lay a super bomb and keep holding all buttons (including fire) until it works. ***************************** *What Order to Get Things In* ***************************** Here is my suggestion for the order you should get things in as you play through the game. In most cases, there isn't much choice because you can't get to the next spot without a certain weapon or something. Of course, I don't tell you when to get missile or energy powerups along the way...you can figure that much out, can't you? Ball Bombs Super Missiles Spore Spawn (mini-boss of Brinstar) Jump Boots Spazer Kraid (Boss of Brinstar) Varia Suit Wave Speed Ice Crocomire (mini-boss of Norfair) Grappling Beam X-Ray Phantoon (Boss of Wrecked Ship) Gravity Suit Spring Ball Draygon (Boss of Maridia) Space Jump Plasma Ridley (Boss of Norfair) Mother Brain ******************** *Beating the Bosses* ******************** Kraid (Brinstar): His weak point is his mouth, which you must hit while it is open. You should have the jump boots before fighting him, so he isn't very hard at all. Just jump on to the platforms above and shoot him a few times with your normal gun to open his mouth up. Then just pound him with some missiles and repeat. Phantoon (Wrecked ship): His weak point is his eye, which can only be hit when it is open and he is solid. Try to shoot all the little blue things he fires to get missiles and energy, then hit him with missiles when you can. Draygon (Maridia): He is a tough one if you don't have some patience. Try to have as many super missiles as possible, since they make it easier. As he sweeps from side to side above you, anticipate it before he comes and fire a few missiles into his stomach (weak point). When you notice that he is coming in and throwing all those little nasty things, wait for a second so there are a lot of them on the screen and use a power bomb. That should get rid of all of them and leave you with a few seconds to barrage him with missiles. Just stand below and ahead of him and shoot up at an angle. Ridley (Norfair): If you have the space jump and screw attack, this should be no problem. Just jump up to the side opposite of where he goes up to throw his projectiles. you will be invincible. As he swoops down, stop spinning and throw as many missiles as possible. If he comes down slowly to pick you up, just stand below him and fire away. You should have enough energy to not worry about getting hit a whole lot. Just fire as fast as you can and the fight won't last long. Mother Brain (Tourian): First form - uh...shoot lots of missiles. Once you get through the barricades, you probably won't have enough missiles to beat Mother Brain, so go back and fill up close by. Don't even worry about getting hit, really. Just stand in there close and push the button as fast as you can. Second form - try to anticipate her blue bubble things and jump just a split second before them and fire at the head. The bubbles should miss you. If you run out of missiles (likely), only the charged weapon will cause damage. Third Time's a Charm - stand back in the corner and shoot to the upper left. Shouldn't be much of a problem. ******************* *Numbers and Times* ******************* Although not everything is found, this seems to be the totals for each of the possible powerups: Energy pods - 14 Reserve tanks - 4 Missiles - 230 Super Missiles - 50 Power Bombs - 50 There are three different endings to the game, depending on how fast you beat it. The percentage of secrets found seems to have no effect on the ending. Depending on your time, these are the endings you'll see: Over 9:00 - Samus gives thumbs up, jumps back, and shoots the screen. 3:00 - 8:59 - Samus does the same as above, but you also get to see her face. 1:00 - 2:59 - Find out yourself! ****** *Maps* ****** Yes, I know these maps look terrible, are hard to read, and don't tell where doors and walls are. So sue me. Remeber how you can get the little hint book from Nintendo for almost $20? Well, send me $20 and I'll make them better :) If you only have 85% of the items or something and can't seem to find anything else, this should at least tell you where some places are that you haven't been to. I'm sure there are a few areas missing, but oh well. Symbols ------- # = normal passageway @ = special (more missiles, super missiles, etc...) E = energy refill station M = Map station S = Save station ^ = Missile refill station X = End Boss of Stage 1-9 = special items, depending on stage -------- CRATERIA -------- ####### ######## ########@ ######## #####@############### @##### # ####### ###### # ####################@######### ######## # ## # # # ##@####### ######## #e# @# ####@ # # # @######M # # ##########@ # | #### | # # | ##### | # # # | # | # # ##### | | -------- BRINSTAR -------- 1=Super Missiles 2=Power Bombs 3=(don't remember) 4=X-Ray 5=Spazer? (don't remember) 6=Varia Suit | | ### # # # #@## @ # M#####@#@@S####### # | S# ## # | ############# # # ^# ###2 ###@### # ##### # # #@#####@ # | #### @ #S # # # #######1 | ###### @@##### # @#####@#@######@# # S###### ###3 ### @# #@2## E###### ###@ # @####### ########### # 4########## ## ## # # ##5 E#####---########S #E\/ |#@###########/\6 | ------- MARIDIA ------- 1 = Plasma 2 = Space Jump 3 = Spring Ball #### | # ## | ### #1 # ### # ### ####### #S # ######## ############ @ ##@ ##################SE ### # #################### # # #########@########^ # ######### ###### \/# #################### 2/\ #@##### S###### @# #### @### ## #### ##@# ## ## #### #### ## ############# ####### ################## #3 ######M --###-- #S ------- NORFAIR ------- 1=Ice 2=Jump Boots 3=Speed Booster 4=Wave 5=Grappling Beam | #### | ####### ##1# # @##@### #########3 ############## S######### ##### M################@##4# # @@#S###########@#####@#####@## # 2# #@### #### ###### ####@ #### ##### # ## # # #### #S # ######## # ############E###### ## ###### @#######@#@S###### @######### ##S ### ########@ ##### #############S ##### @###################### #### # ## ########### @##### #####@ ####@###@@#E # 5##### # ##@ ########### ######## #X ------------ WRECKED SHIP ------------ 1=Gravity Suit #########@ ###@# ####@## 1###### @### #####S#### ###### # @#####@ # M#####X TOURIAN | | # ########S ######## # ######### ####### ## X#### ****************** *GAME GENIE CODES* ****************** GAME GENIE CODES FOR SUPER NES(tm) (c) 1994 Lewis Galoob Toys, Inc. All Rights Reserved. Excerpts from Game Genie(tm) Code Updates made available for the private use of Game Genie owners. NO COMMERCIAL USE WITHOUT AUTHORIZATION. This file may be freely distributed FOR PRIVATE, NON-COMMERCIAL USE as long as it is not altered and all text remains intact. Game Genie is a product of Lewis Galoob Toys, Inc., and is not manufactured, distributed or endorsed by Nintendo of America Inc. Super NES is a trademark of Nintendo of America Inc. Game titles are trademarks of their respective owners. Game Genie is a trademark of Lewis Galoob Toys, Inc. U.S. Patent No. 5,112,051. SUPER METROID(tm) GAME 1 DD38-C4A8 Skip intro and start on Planet Zebes when starting a new game 2 DDCF-4461 + 6DCC-47A1 Select area when loading a game (press right on map screen to select) 3 C225-3005 No energy loss from enemies 4 C22A-456D Super jumps don't drain energy 5 C288-C5A7 Almost infinite missiles 6 C28A-C9D7 Almost infinite super missiles 7 3CA4-450D Almost infinite super bombs 8 62C5-14A6 Start with hyper gun in inventory SAVE GAME MODIFICATION CODES (9 THRU 57) ONLY WORK FOR SAVED GAME "A." A SAVED GAME MUST ALREADY EXIST-DO NOT TRY ON A NEW GAME 9 FA68-4760 + DD6A-C7DF MASTER CODE-MUST BE USED WITH CODES 10 THRU 57 10 E7D7-FAAD + DFD7-FA6D Start with about 500 energy tanks 11 88D7-FAAD + D4D7-FA6D Start with about 700 energy tanks 12 35D7-FAAD + D7D7-FA6D Start with about 1000 energy tanks 13 CED7-FAAD + D0D7-FA6D Start with about 1200 energy tanks 14 28D7-FAAD + D9D7-FA6D Start with about 1500 energy tanks 15 DCD7-F26D Maximum missiles=10 16 FBD7-F26D Maximum missiles=25 17 74D7-F26D Maximum missiles=50 18 08D7-F26D Maximum missiles=75 19 10D7-F26D Maximum missiles=100 20 52D7-F26D Maximum missiles=125 21 B1D7-F26D Maximum missiles=150 22 CED7-F26D Maximum missiles=175 23 A6D7-F26D Maximum missiles=200 24 D9D7-F36D Maximum super missiles=5 25 DCD7-F36D Maximum super missiles=10 26 FBD7-F36D Maximum super missiles=25 27 74D7-F36D Maximum super missiles=50 28 D9D7-FE6D Maximum super bombs=5 29 DCD7-FE6D Maximum super bombs=10 30 FBD7-FE6D Maximum super bombs=25 31 74D7-FE6D Maximum super bombs=50 32 DDD0-FE6D Set hours played to 0 (for better ending) 33 FDDF-F2AD Add charge beam 34 DFDF-F26D Get wave beam 35 D7DF-F26D Get ice and wave beams 36 D5DF-F26D Get ice, wave, and spazer beam 37 DEDF-F26D Get ice, wave, spazer, and plasma beams 38 D0DF-FA6D Add ball 39 D9DF-FA6D Add ball and varia suit 40 D5DF-FA6D Add ball, varia suit, spring ball 41 45DF-FA6D Add ball, varia suit, spring ball, gravity suit 42 4EDF-FA6D Add ball, varia suit, spring ball, screw attack, gravity suit 43 FDDF-FAAD Add bomb 44 6DDF-FAAD + 6DDF-FA0D Add X-ray 45 ADDF-FAAD + ADDF-FA0D Add X-ray and grapple 46 BDDF-FAAD + BDDF-FA0D Add X-ray and bomb 47 2DDF-FAAD + 2DDF-FA0D Add X-ray, grapple, bomb 48 FFDF-FAAD Add bomb and hi-jump boots 49 7FDF-FAAD Add bomb, hi-jump boots and speed boots 50 77DF-FAAD Add bomb, all boots 51 E7DF-FAAD + E7DF-FA0D Add all boots, bomb, grapple, X-ray 52 EED9-93DD Crateria is already mapped out 53 EED9-930D Brinstar is already mapped out 54 EED9-936D Norfair is already mapped out 55 EED9-93AD Wrecked ship is already mapped out 56 EED9-9EDD Maridia is already mapped out 57 EED9-9E0D Tourian is already mapped out c1994 Lewis Galoob Toys, Inc. All Rights Reserved. Super Metroid, Super NES and related names are trademarks of Nintendo of America Inc.