SMS Cheats Compilation v1.00 -- get Read Me for more info.
PRIMARY, PART 3
**********************************************************************

                   GOLVELLIUS : VALLEY OF DOOM

BOOK AND GAME CORRECTIONS:
The following creatures are listed as they appear in the manual
and in the game.

MANUAL      GAME
Desba       Desba
Saipa       Rolick
Taruba      Bachular
Fosbus      Fosbus
Waruso      Warlick
Jaspa       Crawky
Heidi       Haidee
Golvellius  Golvellius

NOTE:  The Ring of Invisibility, as said in the game, is
incorrect.  It is actually a Ring of Invincibility.  The Ring
does not make you invisible, it allows you to break rocks with
your sword.

PASSWORDS:
W4KQ AH85 LD5X KNGF Q5N7 2K3L 7TSE QKQL
Code gives you:  All the items, 19 Life Potions, the Purple Mea
and 7 Crystals.  All you have to do is find the last old lady,
and then find Golvellius.

ME4X 23AY R2FM ZNLC 6E5U BBVQ S7XL TGJR
Code gives you:  All the items, 17 Life Potions and 7 Crystals 

DQOX 3XLH O4BG YCLG 6RQO NLLZ A63K E2UJ
Code gives you:  Everything but the Rem. Shield and the Ascent
Boots, 15 Life Potions and 5 Crystals

SOUND TEST:
When Kelesis is walking to the hole in the beginning, hold the
UPPER LEFT corner of the Directional Pad and press BOTH BUTTONS.

INVINCIBILITY: 
If you gather all 19 potions and both herbs, you will turn
invincible after you lose all of your energy.  When you become
invincible do not try to get your life replenished by Randar,
Enni, or Energy Pellets.  If you do, you will turn normal again
and have to collect both herbs to become invincible.

INTRODUCTION:
At the end of the cave you will fight a giant snake.  To defeat
it, stand on the ledge closest to it and stab repeatedly.  When
you have killed it be sure to collect the blue Energy Pellets.
NOTE:  The blue bubbles (Energy Pellets) will appear from time to
time throughout the game as you defeat enemies.  If you collect
them, they will partially replenish your life meter.

THE VALLEY / RANDAR /  DESBA:
You have access to nine screens in The Valley.  In the upper
right corner, find a hole where you can buy a life potion.  In
the lower left screen you will find Randar.  In the middle screen
kill a bee or snake and a hole will appear.  Follow the passage
staying on the upper portion of the screen.  You will encounter a
huge blue bat.  Once past the bat you will encounter Desba.  To
defeat Desba, stab repeatedly when he is not throwing the
snowflakes.

FIRST CRYSTAL:
After defeating Desba, go one screen to the right and a hole will
appear where you can buy the First Crystal.

>From there, go directly north one screen and the rock blocking
the way will disappear.  Cross the bridge into the Desert.

THE DESERT / SAIPA:
Purchase more bibles and life potions.  To the left there will be 
a screen with blue rocks in the pattern of two diamonds.  Ignore
the larger diamond and go to the bottom of the smaller diamond. 
Go to the right, and up one rock.  Stab the rock and a hole will
appear.  Enter the hole and follow the cave to the right.  At the
end of the cave, you will encounter two giant snakes.  Once they
are defeated you will face Saipa.  To defeat Saipa, stab while it
is not spinning.

SECOND CRYSTAL:
Once Saipa is defeated, go to the most northeastern screen, which
is filled with animal skulls.  A hole will appear where you can
buy the Second Crystal.

Go to the most northwestern screen and a bridge will appear. 
Cross the bridge and enter the Graveyard.

THE GRAVEYARD / ARUZASU'S SHIELD / TARUBA:
Explore the Graveyard, purchasing more bibles and life potions. 
Once you can carry $8,000 return to the desert.  Go to the
entrance of the Desert, right one screen and up one screen.  On
this screen in the hole you can buy the Aruzasu's Shield for
$8,000.

Return to the Graveyard.  Head up and to the right from the
entrance.  You will find a large black crevice that you cannot
walk on, so walk around it.  On the left side of the crevice
there is a bridge over the river.  Once across the bridge, the
first screen has tombstones and crosses.  Stab the most northern
cross twice and a hole will appear.  Follow the passage to the
blue bats.  Once past the blue bats, you will face Taruba.  To
defeat Taruba stab while avoiding the fireballs he throws at you.

THIRD CRYSTAL / VALLEY SWORD:
Return to the entrance of the Graveyard.  One screen to the left
and one screen up a hole will appear where you can buy the Third
Crystal.  From the screen where Taruba is located, follow the
river all the way to the left.  You will come to a screen with
one skull, one cross, and skull knights.  Hit the cross to make a
hole appear.  In the cave you can buy the Valley Sword for
$12,000.

Go back to the entrance of the Graveyard.  Go west, then south. 
If you follow the river, you will come to a red brick pathway. 
Follow the path south and a passage will open.  Continue down the
path into the Meadow.

THE MEADOW:
Buy more bibles and life potions.  On the left side of the
Meadow, there is another red brick pathway.  If you have the
ability to carry $20,000, go to the Beach.  

THE BEACH / AQUA BOOTS:
Head south, following the river to the bridge.  Cross the bridge
and head northeast.  There you will find, as you travel, two
lakes with Rats roaming around.  You will come across the small
lake first, and further northwest, a larger lake.  Move to the
north side of the larger lake and you will be on a screen with a
strip of sand, a palm tree, and three rocks.  Hit the lower right
side of the palm tree and a hole will appear.  There you will be
able to buy the Aqua Boots for $20,000.  Be sure to use the Aqua
Boots EVERYWHERE you can.  It should open the game up quite a
bit!

THE SWAMP / RING OF INVINCIBILITY / ARESTA'S PENDANT / FOSBUS:
Return to the Meadow and head south to the area filled with dead
trees.  This is the Swamp.  Follow the pathway through the dead
trees, southwest.  In the most southwest corner there will be a
small lake.  In the center of the lake, find an island with a
patch of bricks in the center.  Kill some creatures and a hole
will appear.  There you can buy the Ring of Invincibility for
$10,000.

Return to the Meadow and head north to the most northern screen. 
You will be in a screen filled with grey rocks.  Break the rocks
until a hole appears.  There you can buy the Aresta's Pendant for
$10,000.

Head south to the Swamp and go one screen down from the entrance. 
The screen has half of an island with one bush.  Hit the bush and
enter the hole that appears.  Proceed to the right and you will
encounter Fosbus.  To defeat Fosbus, avoid the balls she is
throwing at you while continuously stabbing.

FOURTH CRYSTAL:
After defeating Fosbus, proceed one screen north and a hole will
appear where you can buy the Fourth Crystal.

THE OCEAN / WARUSOS:
Cross The Ocean to the far left side and you will find an island
covered with grey rocks.  Start hitting the rocks on the right
side of the island and a hole will appear.  Enter the hole and
follow the screen up.  You will then encounter two Warusos.  To
defeat the Warusos, go to the row of tiles second from the
bottom, on the left side and stay there.  Let them come to you,
then stab them repeatedly.

FIFTH CRYSTAL:
Head south to the island.  In the southwest corner of the island,
a hole will appear where you can buy the Fifth Crystal.

Above the lake where you got the Aqua Boots, a passage will open
to Crawky's Forrest.

CRAWKY'S FORREST / REMEDIA'S SHIELD / LEGENDARY SWORD:
>From the entrance to Crawky's Forrest, go up one screen, left one
screen, and follow the path down and to the right.  Hit the rock
and a hole will appear.  Enter the hole and you can purchase
Remedia's Shield for $40,000.

Head to the north edge of the forrest.  The top center screen has
two small ponds side by side.  The pond on the right has a tiny
bridge.  Kill some of the creatures to make a hole appear at the
top.  Enter the hole and you can buy the Legendary Sword for
$50,000.

Follow the river right and enter the Pine Forrest.

PINE FORREST / MIRROR / ASCENT BOOTS / RAMARUSA'S PENDANT /
JASBA:
Two screens to the right of the entrance to the Pine Forrest,
will be a screen with two red rocks, one in the upper right
corner and one in the lower left.  Hit the rock in the upper
right corner and a hole will appear.  Enter the hole and you can
buy the Mirror for $25,000. 

Head to the northwestern corner of the Pine Forrest.  You will
find a screen with grey rocks, trees, and one bush.  Hit the
rocks and the deathlords floating around and a hole will appear. 
Enter the hole and you can buy the Ascent Boots for $70,000.

Return to the Graveyard.  To the right of the Graveyard is the
black crevice.  With the Ascent Boots in your possession, you can
now walk on the crevice.  In the middle of the crevice there is
an island with rocks and one skull.  Hit the skull and a hole
will appear.  Enter the hole and you can buy Ramarusa's Pendant
for $25,000.

Go back to Crawky's Forrest.  One screen to the right of the Pine
Forrest is a screen with a river running through it.  There is a
bridge over the river connecting the upper and lower parts of the
screen.  On the lower half of the screen are two rocks.  Hit the
right rock until a hole appears.  Enter the hole, proceed to the
right and you will encounter Jasba.  To beat Jaspa stab
continuously while avoiding the rings of fire that he throws at
you.

SIXTH CRYSTAL / HEIDI:
Travel all the way to the northwestern corner of Crawky's
Forrest.  There you can buy the Sixth Crystal.

Return to the Pine Forrest.  In the southern portion of the
forrest is a large lake with an island in the center.  Go to the
bottom half of the island and hit the grey rocks until a hole
appears.  Enter the hole and follow the pathway up.  At the end,
you will encounter Heidi.  To defeat Heidi, repeatedly stab her.

SEVENTH CRYSTAL / GOLVELLIUS:
Travel to the northeastern corner of the Pine Forrest.  A hole
will appear and that is where you can buy the Seventh Crystal.

In the middle of Crawky's Forrest is a barren area.  The screen
has green trees on the left, one dead tree in the center with two
red rocks in front of it.  Hit the red rock on the right and
enter the hole that appears.  Follow the passage to the right and
you will encounter Golvellius.  To defeat Golvellius, you will
need all seven crystals, the green and purple meas, all eighteen
life potions, the pendants, swords, and shields.  To destroy him,
keep running around him so he follows you, while hitting him with
your sword.


MISCELLANEOUS HINTS:
If you hold the attack button longer, you will do more damage to
the enemy you are attaking.  For example, if you are fighting a
character that will take four sword stabs to defeat normally, it
would only take 2 extra long sword stabs to beat it.

When your Life is low, learn the screen before you enter (go back
and forth between screens).  That way, you will be able to get
through the screen without having many monsters appear.

************************************************************************

                         GREAT BASEBALL

MANUAL CORRECTION:
You are unable to select your catchers, as it states on page 4 of
the manual.

GOOD TEAM:
St. Louis, with Wurtz throwing Sliders, with a Stamina of 3.

HELPFUL HINTS:
Left handed batters:  Move all the way into the plate, and the
pitcher will hit you most of the time.

BALKING:  To prevent balking, throw the ball to the base the
player is running from, not running to.

POP-UP:  After popping-up, press button 2, so the player doesn't
get thrown out.

CATCHER:  When a player is trying to steal a base, the catcher
can throw the ball to the base the player is running to.  To do
this, push UP and BUTTON 2, and the catcher will throw the ball. 
Use the directional pad to direct the ball.

***********************************************************************

                           GREAT GOLF

TO PUTT:
Look at the flag, there's a person standing right next to the
dots on the flag pole.  Count the number of dots from the
person's head up (3 or 4), then use that number to gauge the
number on the power grid.  EG:  If there are three points above
the person's head, use a power of three on the power grid!

When you land on the green, the game says "nice shot".

Hole 6:  Use between a 5 or a 7 iron to chip to the islands.  To
get to the last island, use a 3 or lower iron, and aim for the
sand trap.

**********************************************************************

                        GREAT ICE HOCKEY

When using the Sports Pad, spin the ball to make the Puck go
faster.  

When shooting towards the goal, the puck will glide towards the
goal faster, if you spin the ball FAST, then release it.

*********************************************************************

                        GREAT BASKETBALL

DIRECTING THE BALL TO A SPECIFIC PLAYER:
When the ball is in the air, hit the pause button to hold the
ball in mid-air.  Hit the pause button again, and be ready to
direct the ball to a specific player.

SLAM-DUNKING:
When you are just past the net (carrying the ball), jump up and
press button #1.  If this is done correctly, it will say, "Nice
Shot."

THREE POINT SHOTS:
When at the other goal, jump up, and right before you touch the
floor, press button #1.  When you're in the middle of the court,
shoot.  The ball will be thrown into your basket, scoring three
points, instead of two.

************************************************************************

                           JOE MONTANA

DEFENSE:
The computer mainly passes and your front line can pick up
running plays, so concentrate on pass defenses

To tackle, run into the player you want to tackle, and you will
automatically tackle them.

PASS DEFENSE:
When you determine what receiver is going to get the ball, press
button #1 to get your closest player right on him, and then press
toward the receiver to tackle him!

To intercept, get your player between the ball and the receiver
and as the ball gets to you, push the Directional Pad towards the
line of scrimmage.  With a little bit of practice, you will be
able to perfect intercepting!

OFFENSE:
RUNNING PLAYS:  
When choosing a running play, the running back will have a
marker, and you should look for it.  Make sure he is reasonable
close to you before you pitch it.  Once he's got the ball, follow
your blockers for the maximum yardage!

PASS PLAYS:
Choose the receiver quickly, and throw to him as quickly as
possible, or else, you'll get sacked before you get a chance to
throw!

KICK-OFF'S:
When kicking off, wait until your players get close to the ball
carrier, then press the Directional Pad towards him, and press
button #1.

************************************************************************

                            KENSEIDEN

ROUND SELECT:
Before turning on the system, press and hold BUTTONS ONE and TWO.
Turn on the system, and continue to hold them down until the
Title Screen with the figure appears.  Release BUTTONS ONE and
TWO, and hold the UPPER LEFT corner and BUTTON ONE. A round
select screen will follow.

PREPARING TO FIGHT:
This game offers training sessions (Rounds 5, 6, 8, etc.).  Use
these sessions before you begin to battle the levels.  If you are
able to get through these, you will not only be ready to fight
the Warlocks, but you'll receive a lot of energy, and possibly an
additional life!

HIDDEN ITEMS: 
To enter the secret room in the round 2, make your way to the
room with the Buddha. Jump up to his head, and press up and then
jump.  In this room, you will find a Gourd of Life.  Once
received, exit the room, and proceed left.  When on the Balcony,
use the red steps towards the left.  Keep moving left to another
balcony, enter the door here, and proceed as before to the
Buddah's room.  Here too, there is a secret room containing a
Gourd of Life.  

In round four, go up four levels, and in the upper-right hand
corner platform, and you will find Kokeshi (a Wooden Doll) on the 
platform.  She will give you one additional life.

WARLOCKS:
Fire Wheel:
Jump and hit it, 8-9 times, when you are on the left side, and
away from the wall a bit.  Avoid the flames that he shoots at
you, and move to the right side of the screen.

When it is destroyed, you will receive the High Jump technique.

Benkei:
Move your character to about the middle of the word "power", on
the top of the screen, kneel down and use sword attacks to his
knees 9-10 times.  He carries a club, so watch out!!

When he is destroyed, you will receive the Helmet Splitting Sword
(with this sword, you can use it without jumping).

Larva Fly:
When she flies, stay in the left corner.  Kneel down and use the
Helmet Splitting Sword towards the tail area 9-11 times.

When it is destroyed, you will receive the second Helmet
Splitting Sword.

Two Headed Creature:
Use the Helmet Splitting Sword, and attack the lower head first. 
It takes 6-7 shots to kill the first head.  After that is
destroyed, use jumping attacks with the Helmet Splitting Sword to
finish it off.  It takes 7-8 hits to kill the second head.

When it is destroyed, you will receive the Air-Cutting Sword
(will let you walk and swing the sword).

Putrid Eye:
Jump and use the Helmet Splitting Sword at the center of the Eye
6-8 times, while avoiding the Acid Tears.

When it is destroyed, you will receive the Wild Wheel Sword.

Death Head:
Use the Wild Wheel Sword and attack 15-16 times, while in the
large form.  Try to stay on the other side of the screen, when he
changes to the Swarm.

When it is destroyed, you will receive the Sword of the Dragon.

YONENSAI, THE MASTER - THREE STAGES:
A.  When you enter the castle, go up staircase number four.  When
    you are at the top of the stairs, there is a Warlock,
    throwing Fire Balls.  Use the Helmet Splitting Sword to slash 
    downward toward the Fire Balls.  There are about 5 to 6 sets of 
    Fire Balls.  Once they are all taken care of, the Warlock will
    vanish.  They take about 6-7 shots each.

B.  Next is the Warlock in Armor.  Hit him in the head 6-7 times,
    using the Helmet Splitting Sword.  Jump up and slash down at
    his face.  Hit him enough times, and his face will turn into
    a skull.  If it doesn't turn into a Skull, his meter will not
    go down.  Watch out for the falling rocks.  This time, when
    you have beaten him, his face will change to a blue color.

C.  The Final Battle!  When he has changed to a Skull face, use
    the Helmet Splitting Sword, 10-12 times, to his face.  This guy's
    meter will start to go down right away (the two prior stages,
    his meter didn't move).  When defeated, he will blow up.

************************************************************************

                           KINGS QUEST

GOLDEN WALNUT / BOWL / PEBBLES / FOUR LEAF CLOVER:
Explore the forest and look on the ground for Golden Walnut, a
Bowl, Pebbles (discoloration near a river), and the Four Leaf
Clover.

POUCH:
Look for a screen with two tree stumps, one upright, and one
sideways on the ground.  Look into the upright stump, and you
will find the Pouch.

DAGGER:
Look for the screen with the single grey rock.  Stand below the
rock, push it, look in the hole, then take the Dagger.

CARROT:
Go to the garden above the castle and get the Carrot.

GOLDEN EGG:
Near the garden is large tree.  Climb the tree to get the Golden
Egg.

NOTE / CHEESE:
Find and enter the candy house and take the Note and the Cheese.

NOTE:  If the witch is home, push her in the fire, then take the
Note and the Cheese.

FIDDLE:
Go to the log cabin and give the woodcutter the bowl.  Fill it
for him, and he will allow you to take the Fiddle.

MUSHROOM / LEPRECHAUN'S DEN / MAGIC SHIELD / SCEPTER:
Go to the screen with the large cave and wait for the bird to
appear.  Jump on his back and he will fly you to a screen with a
hole.  Go one screen to the left and find the Mushroom.  Return
to the screen with the hole and proceed down the hole.  When
approached by the rat, give him the cheese and go through the
door. This is the Leprechaun's Den.  If you have the clover, the
leprechauns will not hurt you.  At this time, play the fiddle and
enter the throne room.  The king is unguarded and you can take
the Magic Shield and the Scepter.  Go through the door and
carefully climb the stairs.  At the top of the stairs is a small
door.  Eat the mushroom here to exit.

Go to the pen with the goat in it.  Show him the carrot and lead
him to the bridge with the troll.  He will knock the troll off,
and let you by to see the gnome.

RUMPLESTILTSKIN / GOLDEN KEY:
Go visit the gnome (Rumplestiltskin) on the other side of the
bridge.  If you guess his name incorrectly three times, he will
give you the Golden Key.  Take the key to the door in the
mountain side and carefully climb the stairs to the land in the
sky.

SLINGSHOT / CHEST:
In the land of the clouds, go one screen down and look in the
tree, and you will find a Slingshot.  Take the slingshot and find
the giant.  Use the slingshot on the Giant to kill him, then take
the Chest.  Go back down the stairs.

WELL / BUCKET / DRAGON / BOULDER / MIRROR:
Find the Well, stand on the right side of it and cut the rope
with the dagger.  Get the Bucket, lower the rope and climb down
the rope.  When in the well, fill the bucket with water and enter
the Dragon's Lair.  Get close to the dragon and throw the water
at him when he breathes fire at you.  This will make the dragon
push the Boulder and leave.  Get the Mirror and return to the
King. 

When you return to the castle, bow to the King, talk to him, then
walk up and touch tthe wall.

************************************************************************

                        LORD OF THE SWORD

When in the villages, enter all possible buildings twelve times. 
This will replenish your life meter, and the people will give you
messages.

VILLAGE SEQUENCE

Village         Description Of The Action
-------         -------------------------
Harfoot         Starting Village.
Amon            Visit the Wizard, and receive the BOOK.
Ulmo Forest     Talk to the Tree several times.
Amon            Talk to the Wizard.
Namo Forest     Defeat the Tree Spirit, and get the LEAF.
Cram Bog        Defeat the Swamp Spirit.
Ithile          Receive the BOW OF BRAVERY.
Amon            Visit the Wizard.
Dwarle          Replenish life meter
Lindon          Replenish life meter
Falas Island    Defeat the Pirate, and rescue the Mayor's Daughter
Elder Castle    Defeat the 5 Bodyguards, and get the HERBS.
Lindon          Replenish life meter
Dwarle          Replenish life meter
Mt. Morgos      Defeat the Fire Creature and destroy the book.
Amon            Visit the Wizard.
Mt. Ozgual      Defeat Medusa (statue of evil).
Amon            Visit the Wizard.
Varlin Castle   Visit the Wizard.
Amon            Visit the Wizard.
Pharazon        Defeat the Goblin.  Do not get the sword when it appears.  
                It is the TEZUMA SWORD, and it is weaker than the sword you 
                are carrying (you should have the LUNA SWORD).
Lindon          Talk to the Mayor's Daughter.
Shagart         Defeat the Demon Lord Ra-Goan.

DEFEATING THE BOSSES:

TREE SPIRIT:  Keep him over on the left side of the screen, and
use constant sword attacks.

SWAMP SPIRIT:  Shoot the mirror on his chest with the bow and
arrow, and attack the "Ninja" Ants with your sword.

PIRATE:  
You should get up on the island and use full sword attacks to the
chest, when he is about to throw the Boomerang.

CASTLE BODYGUARDS:
1. The Ripper:  Do not waste your time duelling with him.  Use 
non-stop standing sword attacks to the body.

2. Stone Hammer:  You will need to use a combination of standing
sword attacks, and shots from your bow.  Keep you eyes out for
the Hammer.

3. Golden Guard:  This guy loves to kick!  The best technique is
to corner him on the left side where he is almost completely off
the screen.  Stand and use constant non-stop sword blows to his
body. 

4. Court Jester:  (This guy is not in the book).  Hit him while
he is in the air.  Don't let him touch you, and avoid the balls
he throws.

5. Paradin:  Jump in the air, stick out your sword, and aim for
the tip of his spear.

NOTE:  
During the battle, the action slows down to allow the player to
savor all of the action packed moments of these fights!

Red Fire Beast:  Use the same techniques as used on the Pirate. 
Watch out for the Fire Balls.

Medusa:  In order to fight her, you must have the HERBS.

Goblin Dark Suma:  Fend off his Skulls, and attack with your Bow
and Arrow.

Demon Lord Ra-Goan:  Use a combination of full sword attacks, to
the chest and legs.

Dark Suma:  The best thing to do is to corner him on the left
hand side of the screen, using constant sword shots to the body.

ADDITIONAL INFORMATION:
You will not use the SHAGART SHORT CUT until you are at the last
phase of the game when you have talked to the Mayor's Daughter. 
When you do use it, you will go from Lindon to Shagart.  Once at
Shagart, a house will open.  Enter it, to find another Temple. 
At the far end of the entrance, is the FOE-SLAYER ARROW.

**********************************************************************

                        MIRACLE WARRIORS

You begin the game at the castle of Arasia, on the continent of
Arukas.  In order to collect your three companions, you must
visit the ancient Sage Kosama.  He is located on the continent of
Arukas, above the mountains, in the Austel Providence.  He will
let you begin your quest.

COMPANION ONE: GUY
Guy is your first companion.  To awaken him you will need the
SWORD OF WARRIOR.  This is found in the forest, south of the city
of Orcho, on the continent of Marula, in a hidden castle.  You
will also need the spell "AWAKE GIANT".  This is also found on
the continent of Marula.  If you head to the south-west corner of
the Baton providence, you will find a city that is not on the
map.  It is here that you will buy the Spell and get your first
companion.

NOTE:  Buy the spell (Awake Giant) in the shop that sells
Healings, Spells and Herbs.

SPECIAL WEAPONS:
Guy's special weapons are located on two continents, Marula and
Apheidas.

The TUROS SWORD is located in a castle, in the mountains,
surrounded by the forest, to the left of the Dirke providence.

The ARMOR OF TITAN is located on the peninsula of Kadmos, off the
continent of Marula, in the mountains.

While on the peninsula of Kadmos, go to the village, and you will
be able to purchase the first ship for $30,000.

NOTE:  This ship will NOT cross the Stormy Seas.

The SHIELD OF HECTOR is located on the continent of Apheidas.  It
is in the forest, in the Idmon desert.

COMPANION TWO: MEDI
Medi is your second companion.  She is located on the continent
of Eratos in the city of Doris.  To get Medi you must have the
ARMOR OF LEGEND, which is located in a cave in the mountains, on
the continent of Apheidas.

SPECIAL WEAPONS:
Medi's special weapons are located on the continents of Eratos
and Arukas.

The EROS SWORD is located in the castle of Elatoria, on the west
side of Eratos.


The ARMOR OF ATHENA is located in a cave that is in the forest,
next to the mountains, on the continent of Eratos.

The SHIELD OF CELENE is located in the mountains, to the left of
the city of Galia, on the continent of Arukas.

COMPANION THREE: TREO
Treo is your third companion.  He is located on the island in the
middle of the peninsula of Iphis.  To get Treo, you must have the
SHIELD OF ULYSSES, which is located on the island of Ikaros.

SPECIAL WEAPONS:
The HALBERD OF BABEL, ARMOR OF KASO, and SHIELD OF KIMAIRA are
all located in the monument on the northern tip of Iphis.

NOTE:  To get into this monument, use the spell "TREO HAS COME". 
In order to use the spells, when the spell screen comes up, pull
down on the Directional Pad until the arrow on the left is next
to the correct spell.

Now that you have Treo, your party is complete.  You should have
all of their weapons and spells by now.  From here, venture to
the island above the Gorphonos desert, on the continent of
Apheidas. This is where you will get the ship that will cross the
Stormy Seas.

>From here, venture South and sail through the Stormy Seas, to the
continent of Areos.  This is the continent where you will find
the keys needed to enter the Gorkis shrine.

THE KEYS:
The keys are hidden in three secret shrines on the continent of
Areas.  To find them start from the town of Tegea.  Move 16
spaces South, press BUTTON TWO, and use the spell "COME, IASON" 
NOTE:  This procedure will be the same for all keys.  
Proceed through the maze and you will find the KEY TO HEAVEN. 
>From there, move 16 spaces West, and enter the shrine to find the
KEY TO EARTH.  From there, move 10 spaces North, enter the
shrine, and you will find the KEY TO HELL.  Finally, move 6
spaces West, and you will enter the GORKIS SHRINE.  Proceed
through this three level shrine with care, because if you take a
wrong door, you will end up in a different shrine, in a different
area, and you will have to find the Gorkis Shrine again. If you
make it through the shrine, you will find the stairs that lead to
TERRARIN, THE DARK LORD.

TERRARIN, THE DARK LORD:
To defeat Terrarin, you will need to be at full power, and have
the following items:

THE WHITE SPHERE:
This is found in the middle of the Kithairon Desert, in a
village.

THE STAFF OF EARTHQUAKES:
This is found South of Eratos, on the island of Karme.

THE SACRED NUTS:
You will get the nuts by killing the Liphants, in the forests, on
the continent of Marula.

RESURRECTION POTIONS:
To get these, you will need to kill the Sea Dragons, off the
coast of Areos.

To fight Terrarin, use your magical items first, then attack
until your power bar is almost gone.  Then, use the Resurrection
Potion, and continue to fight.  Use the Potion only when the need
is dire.

OTHER ITEMS OF INTEREST:
The VILLAGE OF RESTORATION is located in the mountains,
surrounded by a forest, above the Penteus providence.

The MANTLE and CRYSTAL are located in a monument, in the Silvius
desert, on the continent of Eratos.

The HELM is located in a monument, in the Julus forest, on the
continent of Marula.

The STONE OF PROTECTION is located in a village, on the eastern
tip of the Iphis peninsula.

ADDITIONAL HINTS:
When you first begin the game, only attack the Evil Merchants. 
They have a lot of money, and are easy to kill. 

DO NOT attack the Villagers, Travelers or White Monks, talk to
them, and they will help you with your quest. 

Return to the villages frequently to replenish your strength.  

Save the game often.

***********************************************************************

                         MAZE HUNTER 3-D

CONTINUE:
You can continue unlimited times, until level 4-4, by holding the
UPPER LEFT hand corner of the Directional Pad, and BUTTONS 1 and
2 simultaneously.  The number of the round you are continuing on
will appear in the upper right hand corner of the screen.

EXTRA MEN:
Right after you pick up the pipe, you do a test swing with it. 
If you hit a monster with that test swing, you will hear a bell
noise, and get an extra man!

************************************************************************

                       MISSILE DEFENSE 3-D

Helpful Hints:
Western and Eastern Missile Bases:
When there are more than one missile on the screen, shoot the one
that is coming towards you.  The other ones are important, but
they won't take a laser from your stock when they escape.  

************************************************************************

                            MONOPOLY

TO NOT BUY PROPERTY:
Be sure to set the game up with a computer charge.  Set the price
to "0", and then you won't have to buy the property.

***********************************************************************

                           MOONWALKER

ROUND 1:  CLUB 30

Open windows and doors to find the hidden children.

SCENE 1

Total number of Children:  4
1st Floor:  2 Children, life-up
2nd Floor:  2 Children

INTERMISSION

Kneel down next to the pinball machine.  Continuously punch while
the gangsters walk into your blows.

SCENE 2

Total number of Children:  6
1st Floor:  1 Children, life-up
2nd Floor:  1 Children
3rd Floor:  2 Children
4th Floor:  1 Children, life-up
5th Floor:  1 Children, hat

INTERMISSION

Kneel down in the center then throw your hat left and right to
take out the gangsters.

SCENE 3

Total number of Children:  9
1st Floor:  2 Children
2nd Floor:  2 Children
3rd Floor:  2 Children
4th Floor:  2 Children, life-up
5th Floor:  1 Children

INTERMISSION

Kneel down right next to the table and throw your hat as fast as
possible.  Let the gangsters run into your hat.

ROUND 2:  PARKING LOT

Open all of the car trunks to find the children.  Watch out for
bombs.

SCENE 1

Total number of Children:  6
1st Floor:  2 Children
2nd Floor:  2 Children
3rd Floor:  2 Children
INTERMISSION

Kneel right in front of the yellow car and punch left and right
to take out the thugs.

SCENE 2

Total number of Children:  6
1st Floor:  1 Children
2nd Floor:  2 Children
3rd Floor:  2 Children
4th Floor:  1 Children

INTERMISSION

Kneel down in the center and punch left and right to take out the
thugs.

SCENE 3

Total number of Children:  7
1st Floor:  2 Children, hat
2nd Floor:  3 Children
3rd Floor:  2 Children, life-up

INTERMISSION

Kneel down on the far left side and continuously throw your hat
to kill the dogs.

ROUND 3:  WOODS

Check the bushes and tombstones to fine the children.

Zombies:  To kill the zombies walk toward them.  When they jump
in the air back off and kick them when they land.

SCENE 1

Total number of Children:  6
Tombstones:  4 Children
Bushes:  2 Children, life-up

INTERMISSION

Kneel down on the far left side and continuously punch the
zombies.  Kick the zombies that don't jump close to you.

SCENE 2

Total number of Children:  8
Tombstones:  7 Children, life-up
Bushes:  1 Children, hat

INTERMISSION

Kneel down on the far left side and continuously throw your hat
to send the zombies back to the grave.

SCENE 3

Total number of Children:  8
Tombstones:  6 Children, life-up, hat
Bushes:  2 Children

INTERMISSION

Stand in the center and throw your hat left and right to kill the
zombies.

SCENE 3

Total number of Children:  8
Caves:  3 Children
Spiders:  5 Children, life-up

INTERMISSION

Jump onto the ledge on the right.  Wait until two spiders are
walking below then jump off, kneel down and punch.  Repeat this
procedure until all the soldiers are defeated.

ROUND 5:  THE ENEMY HIDEOUT

This round can get confusing so try memorizing where each ray D-8
(transport beam) pad leads you.  Destroy the computers to turn
the lasers off and open up the gates.

SCENE 1

Total number of Children:  6

INTERMISSION

Stay on the left side and kick the soldiers.  When the soldiers
appear on the right side run over and kick them.  Repeat this
procedure until they are all destroyed.

SCENE 2

Total number of Children:  6

Drop through the trapdoors in the floor to reach some of the
doors (children).

INTERMISSION

Stay in the center and throw your hat left and right to sweep out
the soldiers.

SCENE 3

Total number of Children:  7

INTERMISSION

Stay in the center and throw your hat at the soldiers that appear
out of the ray D-8 pads.  When you throw your hat at the soldiers
kneel down first.

ROUND 6:  MR. BIG

SCENE 1

Destroy 30 monkeys.  Move left and right shooting the robots. 
Make every shot count.  Try to get a rhythm down where you can
destroy two on each side.

SCENE 2

To destroy Mr. Big's cannons concentrate on destroying one at a
time.  It takes 3 hits to destroy each cannon.  Figure out how to
dodge the laser beams.

***********************************************************************

                       MONTEZUMA'S REVENGE

LEVEL 1

Go one screen right and one down.  Get the red and white key. 
Then go back to where you began and go one screen left and go one
screen down (you should be in a room with disappearing platforms
to your left).   Go one screen left and one down (you'll be in a
room with one skull, a sword and one forcefield).  Proceed two
screens right and get the two blue keys.  Go one up, on left and
climb down the rope and get a blue and red key.  Then go to the
left side of the room towards the disappearing platforms.  Jump
up the first 2 platforms then stop and wait for the platforms to
reappear then jump to the top till you get to the top.  Go one
screen left and go one screen down.  Go left and use all your
keys to open all the doors (2 red & 2 white doors).  Go one
screen down (grey room with 2 diamonds).  Continue one screen
left (grey room with 3 skulls and 2 diamonds).  Jump over the
first skull and go to the first ladder to get the diamond but
watch out for the second skull or ignore the diamond and jump to
the left to get to the second ladder, go down one screen ( a
violet room with bouncing skulls).  Proceed down one screen (you
should now be in a gold room with 2 ropes on the left).  Go one
screen left and grab the white key then go right one screen.
You should be back in the gold room with 2 ropes.  Climb almost
to the bottom of the right rope, jump to the right nd go one
screen down.  From this room go 3 screens right and you'll be in
a room with one spider and one white key.  Ge the key then go one
screen right (with 2 bouncing skulls, one skull is faster than
the other so watch out) and one screen down.  Now you should be
in a screen that dark except for the fire and a long disappearing
platform.  Go 3 screens right (you should be in a room with
eleven diamonds in the center).  Jump towards the diamonds trying
to get as many as you can (don't worry, you can't get all the
diamonds).

LEVEL 2 - BONUS STAGE - HINT:  You have plenty of time to get all
the treasure so take it slow! 

Get the white key and go one screen right.  Continue one screen
down, get the two white, go one screen down, get the two
diamonds, go one screen down and get the red and blue key.  Go
one screen right, jump to the two ropes, get the sword and jump
left to the platform with the spider between a red and blue door. 
Open the blue door, kill the spider, open the red door, and go
one screen down.  You'll now be in a room with 10 or ore
platforms on the right side are two swords.  Get the two swords
and go one screen down and one screen right, kill the two skulls,
go up one screen and get the torch.  Then go back down one
screen, one right and 2 up.  Then go one screen right and two
screens down.  You'll be in a room with two ropes on the left. 
Jump left and grab onto the rope.  Go almost all the bottom of
the rope and jump to the right towards the platform with a skull
on it.  Go one screen down and take the two blue keys.  Open a
blue door and go one screen down (in a room with only two snakes)
then go two screens to the right.  Get the red key and open the
red door and go down one screen (in a room with only two white
doors).  Go screen left.

LEVEL 3 - BONUS STAGE - same as first

To get the torch use the same pattern as level 1.  Once you find
the torch go down one screen right one screen up one screen and
right one screen (you should be in a room with one rope and a
spider).  Go 2 screens down and you should be in a room with 2
ropes ont eh left side, one spider and a skull.  Jump to the left
onto the rope, then climb down almost to the bottom (be careful,
all ropes have fire at their tips and the longer you stay on it
the shorter it becomes) and jump to the platform with one skull. 
Continue one screen down to a room with 2 blue doors and keys. 
Get a blue key and open one door and go one screen down to a room
with 2 snakes.  From here proceed right one screen.  Open one
blue door and go one screen up to a room full of red keys.  Take
a red key and go one screen back down.  Now grab one blue key and
go one screen right.  Open one red door, take another red key and
go one screen down and four screens right to the end of level 3.

LEVEL 4 - BONUS STAGE -  Take what you can but get out fast.

Get white key and go one screen right.  Continue one screen down
get two white keys, go one screen left and one screen down; get
blue key.  After you get the blue key proceed one screen up and
one left.  Open the blue door and ge a sword and a blue and red
key.  Go 2 screens right and 2 screens down.  Continue one screen
right where there is a spider trap between a red and blue door. 
Get the sword between the ropes and jump left to the platform,
open the doors, kill the spider with sword, and go down one
screen.  You'll be in a room with many little platforms.  Get
both swords then go one screen down kill the skull, jump over
snake, and go one screen right.  In this room kill the skull that
bounces and jump over the second one.  Go one screen up and
you'll find the torch.  Follow the same pattern for the 3rd level
except that you must get here with a red key because there aren't
any to be found.

LEVEL 5 - BONUS STAGE - Don't' get any treasure; run like hell.

To get the torch follow the same path as level 3.  The exit is
the same as level 3 except when you find the room with 2 ropes on
the left go down 2 screens an 2 screens to the right.  Open the
red door before you go one screen down make sure you have at
least 2 white keys and one red and blue key.  After you go down
one screen go 4 screens right to the exit.

LEVEL 6 

Use the same pattern from level 5 to find the torch.  From the
torch go one screen down, one screen left, then one screen down. 
Continue one screen left (look out because there are 2 skulls
that are side by side so if you run and jump you should be able
to leap over them with no problem).  Continue one screen down. 
You'll now be in a screen with a right or left exit and 2
spiders.  Proceed 4 screens right and grab a blue key.  Go one
screen right, get red key, and continue left.  Go 2 screens
right.  Proceed one screen down and one right to the exit.

LEVEL 7 - BONUS STAGE - Pay no heed to greed; just exit.
          WARNING:  Monsters don't leave after you hit them.

Get the white key, go one screen right, and one screen down.  Get
the 2 white keys and continue 2 screens down.  Get one red and
one blue key.  Go one screen right and jump towards the rope on
the right side of the screen.  Once on the rope move down and
jump towards the spider trapped between 2 doors (blue & red). 
Open the doors and kill the spider and go one screen down. 
You'll be in a room that's dark and you can only see a pole to
the left, 2 disappearing platforms, lots of treasure.  From here
go one screen dow, one right, and one screen up for the torch. 
>From this screen go one down, and one right (you should be in a
room with one 2 spiders and one skull) and continue one screen
down and one right.  Jump over the 2 skulls and go down one
screen.  Go 2 screens right, one screen up and one screen right.
You'll now be in a room that has a giant gap in the middle with
no possible way to go right.  What you do is run and jump to the
right.  You'll fall diagonally down and to the right.  You'll
fall one screen down to a platform on the right then go one
screen right to the exit.

LEVEL 8

To get the torch follow the same pattern as that of Level 7, but
be careful because there are more dark areas.  The exit is the
same as level 7.

LEVEL 9

Same as Level 8 but with more dark areas.

LEVEL 10

The torch is found in the same way you locate it in level 9. 
When you get to the area with 2 spiders on the left & right side,
go left and continue to find a blue and red key, plus 2 white
keys (which you should have gotten in the beginning).  Once you
fine one blue and red key the proceed back to the area with the 2
spiders.  From that screen advance 2 screens right, go up one
screen and 2 screens right.  You should now be in a screen that
has a giant gap.  Run and jump from the middle of the floor (not
from the edge) and you'll land one screen down on the right side
of the screen.  

LEVEL 11

This level is just like the last only it's entire level is dark.

************************************************************************

                             MY HERO

EXTRA MAN:
When you are fighting the Bull Dogs, take on the first three,
jump over the last one and kick him from behind. This will give
you one extra man.

GAME STRATEGIES:
Keep moving to the right.  The enemies attack in patterns.  Jump
and walk quickly, watch out for the flying balls, they will kill
you.

To kill the Frogs, use kicks and punches.  However, there are
some frogs that are invincible.

The falling Bottles you can either outrun, or jump up and kick
them, to get extra points.