SMS Cheats Compilation v1.00 - get Read Me for more info.
PRIMARY, PART 2
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                "BUSTER" DOUGLAS KNOCKOUT BOXING

SKILL RATINGS
First build your power to the MAX. Then build up your speed,
then, recovery last.  Don't worry about building up your footwork
it's not important.

SUPER PUNCH
Use your powered up punch to knock out your opponents when their
stamina meter is low.  

To do the super punch, Hold both buttons and wait until the meter
at the bottom is filled up, then release the buttons.

SLOW & FAST GAME PLAY
Beginners should play at the slow speed.  Experts should use
fast.

BASIC HINTS
In most cases you'll want to win by T.K.O. (3 knockouts).

FOR MATCHES 1-4
1       B. SANTANNAMATCH 
2       T. WHITEMATCH 
3       M. WILLIAMSMATCH 
4       R. BERNARD
To eliminate the first four boxers; Hold the upper right corner
on the directional pad and use button #2,  attack with the right
straight punches, and the right upper cuts.  If they give you any
problems, jab them all the way to the ropes, then use the right
punches (above).

MATCH 5
Charge K. Gibson and hit him with the jabs until he's up against
the ropes.  Once he's on the ropes hit him with the straight
punch right uppercut combo.  It he starts hitting you with sets,
back off and jab him, or hit him with the super punch.  T.K.O.
Gibson to win the belt and become the new heavyweight champion.

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                         CAPTAIN SILVER

BOOK CORRECTION:
There are only four rounds in this game, and there are only three
bosses.  The Joker, The first Pirate, and Captain Silver.  The
other creatures do not appear, except in the Canadian version of
the game, which is no longer made.

DEFEATING THE BOSSES:
STAGE ONE:  TOWN OF BARREN 
THE JOKER:
You can avoid him by walking underneath him while he jumps in the
air.  If you do choose to fight him use full sword attacks, while
avoiding the musical notes he throws at you.

To get over the fountain, get as close to the edge of the water
as possible and wait for the water sprite to come all the way
down, then jump to the right.  Repeat this proceedure all the way
across.

STAGE TWO:  THE PIRATE SHIP 
PIRATE:
Repeatedly shoot or stab.  When he jumps, go under him.  Do not
let him jump on top of you.

STAGE THREE:  THE ISLAND
There are no main bosses in this round, but to kill the natives,
hit them with your sword or the stars three or four times.

STAGE FOUR:  THE CAVE 
CAPTAIN SILVER:
Run up to him and stab.  When he jumps up, run underneath him,
while stabbing.  Watch out for his fireballs and don't let him
jump on top of you.  Repeat until he is defeated.

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                          CASINO GAMES

ACCOUNT NUMBERS:
Mr. Sega, Account #:9991839999.

SPECIAL SCREEN:
If you keep folding in the poker game, you will see a Dinosaur
appear on the screen.  This is only part of the graphics, and
will not help or harm you in any way.

POKER:
Easiest character to play against:  Nancy

Generally if the character takes 4 cards, then stays, bet it all
(as much as possible), and he/she will fold, giving you all the
money.

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                           CHOPLIFTER

ROUND SELECT:
On the first title screen, move the Directional Pad UP, DOWN,
LEFT, and RIGHT and press BUTTON ONE.  On the second title
screen, press BUTTON ONE. You will see the words: "SELECT ROUND
1". The numbers will rotate from 1-6.  When the desired round
number is displayed press start button to begin the game.

GAME STRATEGIES:
While you are rescuing hostages, on the ground or from a
submarine, press up lightly on the Directional Pad just enough to
make the hostages turn away from you.  This will stop the Tanks
and Gun Boats from coming and you will be able to rescue all of
the hostages.  If you rescue all of the hostages without killing
any of them you will receive a 100,000 point bonus.

When the helicopter is shot, press both buttons and move the
Directional Pad up and down.  This will enable the hostages to
eject out of the helicopter.

ON ROUNDS 1 AND 4, shoot 10 Space Mines and Superman will appear.
This will enable the hostages to run faster.

ON ROUNDS 2 AND 5, shoot the Radio Towers on the boats and Jaws
will come out of the water.

ON ROUNDS 3 AND 6, enter the caves backwards and the fireballs
can't kill you.

ON ROUND 4, for every 16 hostages you rescue, with none being
killed, you will be given a special surprise.

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                          CLOUD MASTER

Defeating the Bosses:

Round One: Mt. Gogzo- The Phoenix
If possible, use the Three-Way Shot and aim for the beak.

Round Two: The Koh River- Kappa
When fighting Kappa, aim for the red blinking spot on his head.
Avoid the lightning bolts by continually moving up and down.

Round Three: The Great Wall- The Giant Buddah
When fighting the Giant Buddah, aim for the red blinking dot
above his sunglasses.

NOTE: Try to get as close to his face as you can, while moving
back and forth.

Round Four: Mt. Tai- The Dragon
If possible, use the Double Red Bullet and aim for the red spot
on his head.

Round Five: The Buddah's Heaven- Shogun
To defeat Shogun, shoot at the white blinking spot on his body.

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                          CYBORG HUNTER

Game Hints:
Any items you pick up, like bombs, psycho power, and life power,
will reappear when you enter and leave an elevator.  So when you
are low on power, go back to area A, go in the first elevator in
the middle of the area that leads to levels 2 & 3.  On level 2,
you'll find psycho power to the right of the elevator.  On level
3, life power is to the left.  You can continuously enter and
exit the elevator (you don't have to change floors), grabbing the
power-ups until you're at full strength.  You'll have no problem
beating the game this way.

In Area C, you can use the Ray Gun, but not on the boss creature.

In Area C, the light gun acts like a Flare Gun (Lights up the
area).

Jet Pack:
Use the Jet Pack to fly across the top of the levels.  This way,
you can skip the un-important creatures, and save your energy for
the boss creatures.

Boss Count:
The number of main guys left in the game appears on the screen in
white numbers.

Control Pad 1:  Enables you to move and shoot.
Control Pad 2:  Enables you to access your inventory screen.

Objects & AREAS:

AREA A: SHIELD

AREA B: RAY GUN & JET PACK

AREA C: I.D. PASS

AREA D: LIGHT GUN & PSYCHO GUN

AREA E: I.D. CARD

AREA F: I.D. CARD

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                           DEAD ANGLE

GAME STRATEGY:
Keep your eye on the scope.  Place the scope over your enemy and
fire.  

In order to pick up the special items, place your scope over
item, such as the first aid kit or the machine gun, and fire.

Don't assume that the enemies are dead just because they're on
the ground, continue to shoot them until they vanish.

SPECIAL ITEMS:
During the game, you will come across certain objects.  If you
shoot them, you will be rewarded in various ways.  These include:

THE FIRST AID KIT- This heals you.  One of these kits will be
needed for each wound you receive.

THE MACHINE GUN- Allows you to have rapid fire.

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                          DOUBLE DRAGON

UNLIMITED MEN (4TH ROUND):
On the very beginning screen, do 20 - 30 Leaping Reverse kicks. 
There is nothing to indicate that you have unlimited men.

TO CLIMB THE WALLS:
Use two players, go to the corner of the wall, and press up on
the Directional Pad.

TO PUT ENEMIES IN A HEADLOCK:
Anyone, but Abobo, can be put into a headlock.  Knock the enemy
down three times, when he gets up, run up to him, so that you are
touching him.  Then run back and forth in front of him, and you
will automatically put him in a headlock.

ROUNDHOUSE KICK:
Press Button 1 repeatedly.

UPPERCUT PUNCH:
Press Button 2 repeatedly.

HEAD KNEE SMASH:
After you have placed an enemy in a headlock, press button 1.

SHOULDER THROW:
After you have placed an enemy in a headlock, press button 2.

LEAPING REVERSE KICK:
Press buttons 1 and 2 simultaneously.

JUMP KICK:
Press buttons 1 and 2 simultaneously, while holding the
Directional Pad either left or right.

ELBOW SMASH:
Press button 2, while holding the Directional Pad in the opposite
direction that you are facing.

HEAD BUTT:
Push the Directional Pad left or right twice.

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                          DYNAMITE DUX

ROUND ONE:

FIRE BOSS:
Pick up the fire extinguisher and keep firing.

THE SPINNING ROCK:
Repeatedly hit each rock five or six times, try not to
concentrate on the center rock. Kicks and super punches work
well.

ROUND TWO:
Beware of the creature that appear in the ground.

SPINNING SILVER BALLS:
Take your time, use upper cut on each ball or use non-stop
kicking. When ball is cracked super punches work well.

SPINNING CLOUDS:
If you have bombs use them otherwise use non-stop kicks and
punches.

ROUND THREE:

STAR CREATURE:
Using your bazooka shoot at the star until you wear the star
down, avoid the mini-stars.

FIRE CREATURE:
Use the same techniques as the Fire Boss.

ROUND FOUR:

KING PENGUIN:
If you still have the bazooka use it until it runs out. Avoid the
ice cubes and keep hitting the king while jumping in the air.

SPINNING ROCK CREATURES:
Use the same techniques used against the Spinning Rock.

ROUND FIVE:
Beware of the creature that come up from the floor.

GREEN JOKER:
Shoot at him while using the bazooka. He will then turn into a
cloud and then come back to life use the power punches on him
then.

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                             E-SWAT

ROUND 1: RESCUE LITTLE CINDY!
Walk to the right, while ducking and shooting the enemies.

BOSS 1: Stand up, so he'll shoot fire at you.  Then, when he's
shooting fire, duck down and hit him.  Do this until he starts
spinning.  Once he does, jump over him and continue this
procedure.  He takes 11 shots to destroy.

Continue to the right, shooting the guys above and to the right.

BOSS 2: Jump and time your shot so that you hit your enemy in the
head but miss the girl.  You can duck under the boomerang.  He
takes 6 shots to destroy.

ROUND 2: ENTER THE ENEMY ZONE! 
Go right, shooting all the enemies.

BOSS 1: Stand up and shoot.  Once you shoot, duck down and avoid
this fire (sometimes, he will shoot low).  If you can save the
special weapon and use it to beat this guy quickly.  After you
beat him continue to the right.  If you fall of the edge you will
die so be careful.

BOSS 2: Pick up the special weapon from the previous part, and
use it on him.  When he gets close, jump over him.   Move to the
other side of the screen then shoot at him again.

ROUND 3: PERIL AT PIER 36!
When you reach the cars go quickly to the right.  Do not stop to
shoot the Air bikes and they will not hit you.  Continue to the
right past the ship and you will face several ninja's.  Stop only
to shoot at them as you continue to the right.

BOSS 1: Use your special weapon on it to take out the majority of
things firing at you.  Once you have done that continue to hit
him until he explodes.

Take the next part very slowly.  Alot of stuff will come at you
at once.  Keep an eye out for the gun turrets in the ground, they
will pop out and shoot at you.

BOSS 2: Use your special weapon on him.  Other wise, shoot and
then jump over him.

ROUND 4: UNFRIENDLY CONFINES!
Look out for the things above you.  They will shoot at you, it's
a good idea to take these out as soon as you can.  

BOSS 1: Shoot at the head, use your special weapon.  Don't use
all of your special weapon because you'll have a hard time
defeating the second boss if you do.  Each head takes 10 to 15
shots to defeat.

Walk to the right taking out everything in your path.  There will
be plenty of Ninja's and air enemies.

BOSS 2: Shoot at the guy until he gets close to you.  Then jump
over him and continue the process.  After you've hit him with
about 8 shots he will turn into a green jumping guy.  You'll need
to keep shooting, while avoiding his missiles, until he dies. 
There are two of these bosses to defeat.

ROUND 5: (FINAL ROUND)
Walk to the right taking out all of the enemies in your path.

BOSS 1: Use the special weapon on this boss right at the
beginning of the fight.  Then take out everything that is
shooting at you.

BOSS 2: Take out the green balls first with regular shots.  Then
the final boss will appear.  The final boss will have a shield
around him, to take out the shield use your special weapon.  Once
the shield is gone shoot him while standing then when he shoots
duck, then stand and shoot again (continue this until you defeat
the boss).

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                          ENDURO RACER

SELECT ROUNDS:  
During the Title Screen, move the directional pad UP, DOWN, LEFT,
and RIGHT.  After doing this, a small number will appear on the
top-right portion of the Screen.  The numbers range from 1-10,
these are the rounds that appear in the game.  Move you
Directional Pad up, to select the desired round.

GAME HINTS:
When you are at the top of a jump, press the Directional Pad
down, then up, and your speed will remain at 200Kmph.

When you go off a jump, going 200Kmph, push the Brake Button
(#1), then just before the motorcycle hits the ground, push the
Accelerator Button (#2).  The result is that your jump will float
a little longer.  This trick can considerably lower your times.


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                      F-16 FIGHTING FALCON

SELECT ROUNDS:
Push BUTTON 1, on Directional Pad 1.  When Level 01 appears on
the screen, press up or down on the Directional Pad and the
Levels will rotate.  

When starting the game, be sure you are using both control pads. 
To accustom yourself to the game, start out by using Auto-Pilot
(explained on pg. 13 of the instruction manual).

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                          FANTASY ZONE

EXTRA MEN:
During the demo mode press the Directional Pad 50 times or more
(any direction) and then start the game.  Collect $10,000 before
going into any shop; and then enter a shop.  You will be able to
buy 9 ships for $9,000.

ROUND ONE-PLANET OF GREENERY:
Shoot the mouth of the wood-shaped creature as he shoots leaf
bullets at you.

ROUND TWO-PLANET OF FIRE:
Use the Seven-Way Shot to shoot the three rotation shells through
the gap between the outside shell.  Ten shots are required to
destroy each cell.

ROUND THREE-PLANET OF SAND:
Use the Heavy Bombs or the Twin-Shot to destroy the Batteries. 
Try destroying the bottom two batteries first;  then work your
way up.

ROUND FOUR-SUPER PLANET:
Shoot the tongue with the Twin-Shot or Laser Beam 30-40 times.

ROUND FIVE-PLANET OF ICE:
Shoot the creatures with the Wide Beam in order of their size,
from smallest to largest.  The creatures will take 2, 4, 16, and
32 shots respectively.

ROUND SIX-PLANET OF CLOUDS:
Keep moving while dropping 32 Heavy Bombs on the creature's head.

ROUND SEVEN-PLANET OF WATER:
Escape and wait for the head to take shape, then shoot the face
approximately 65 times.

ROUND EIGHT-PLANET OF EVIL SPIRITS:
Defeating the six small creatures will take 8, 16, 24, 32, 40 and
48 shots with the Twin-Shot.

ADDITIONAL TIP:
If you buy four engines and then buy a weapon, you will be able
to keep that weapon until you die.

************************************************************************

                         FANTASY ZONE II

Continue:  Be sure to purchase the "continue" for $20,000.00. 
Then, when you are killed, press the start button between the
"Game Over" screen and the Title Screen. 
 
Level One-Pastaria:  
Log Creature:  Follow the path through the logs and keep shooting
at the log creature with the Laser.

Level Two-Sarcand:  
Red Bottle:  Bottom of the screen, left of the shop.
Totem Pole Creature:  First, shoot him below the head with bombs
or the twin shots.  Then, shoot the lower part with the 3-way
shots.

Level Three-Hiyarika:  
Hidden Shop:  2nd or 3rd area.
Blue Bottle:  Next to the shop.
Clock:  Under red warp.
Block Creature:  With the twin shot, aim for any part of his
body, especially the center.

Level Four-Bow Bow:  
Blue Bottle:  1st screen, left of the shop.
Dragon Creature:  Aim for the dragon's head witht the 7-way shot.

Level Five-Chaprun:  
Chubby Cheeks Creature:  With either the heavy bombs or the 7-way
shots, attack this creature when he is at his largest size.

Level Six-Fuwareak:  
Blue Bottle:  1st screen, left of the shop.
Hidden Shop:  In the Mountains (extra ship for $100.00).
Multiple Eyed Creature:  There are six sections to this creature. 
Attack him the same way you attacked the Totem Pole Creature-with
the 7-way shots.

Level Seven-Sbardian:  
Clock:  Screen with a green cactus in the background.
Red Bottle:  On the right side of the Red Warp, shoot the base,
then shoot towards the Warp Door. 
Cylinder Creature:  Use your 7-way shots when his head is at an
angle, not when he is looking directly at you.

Level Eight-Wolfin:  
House of Blackhearts:  You face all the boss creatures once
again.  After all seven are destroyed, you will be faced with a
creature, that looks like yourself.  Try to force him to the
bottom of the screen where you have a better chance to attack
him.

The Clock:  A clock will appear from time to time.  It adds
twenty seconds to the time you have your weapon.

************************************************************************

                   FANTASY ZONE III : THE MAZE

Helpful Hints:
When you only have one coin left to pick up, wait for the enemies
to come close to you, then pick it up.  That way, you will be
able to get the money that's left when you finish the round.

When you die, be sure to collect the coins that are left from the
enemy that ran into you.

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                          GALAXY FORCE

Fly in a circular motion to dodge the enemy firepower.

Carefully watch the color change in your shield, indicating how
much protection is left.  When your shield is weak, fly more
defensively.

In the tunnels, watch the directional arrows carefully, and try
not to oversteer when coming out of a turn.

A rapid fire controller works wonders in this game.


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                           GHOST HOUSE

THE FOLLOWING IS THE FORMULA FOR KILLING THE DRACULA'S:

Round 1: Punch him 5 times or stab 3 times. 

Round 2: Punch him 7 times or stab him 5 times.

Round 3: Punch him 9 times or stab him 7 times.

Round 4: Punch him 11 times or stab him 9 times.

Round 5: Punch him 13 times or stab him 11 times.

Round 6: Punch him 15 times or stab him 13 times.

NOTE:  If you use the formula and Dracula comes back to life, you
have punched or stabbed him too many times.

After you have killed all the Dracula's in the round, look for a
glowing fireplace.  Stand in front of it with Mickey facing
towards the wall.  This will allow you to go to the next round.

KILLING DRACULA:
On Round 1, there are five Dracula's to be killed.  Each one has
a jewel hidden in his coffin.  In order to open the coffin, find
a key by killing the various monsters.  Once a key is used, find
another one to open the next coffin.

FREEZE THE ACTION:
At various places in the corridors, there are overhead lamps that
can be touched by Mickey's head.  When he jumps up and hits the
lamp, it will cause all the monsters and Dracula to "freeze" for
about four seconds.  Since Dracula can only be destroyed in human
form, it is best to "freeze" the action when he is in bat form
flying through the corridor.  Then, maneuver close to him and
begin your attack after the flashing ends.

GETTING THE KNIVES:
If you jump up and hit the candles on the walls, a knife will
come out.

EXTRA POINTS/POWER BOOSTER:
Located throughout the mansion are small red and gold glowing
question boxes.  These boxes will boost your energy and give you
extra points when you run over them.

************************************************************************

                          GHOSTBUSTERS

SECRET ACCOUNT NUMBER:
AA 1173468723- This account number will let you start the game
with almost two million dollars!

RECOMMENDED TOOLS:      Ghost Bait                  $400
                        High Capacity Trap          $2,500
                        Super Anion Beam            $3,000
                        Super Ghost Vacuum          $3,200
                        Common Car                  $6,000
                        Laser Confinement System    $8,000

PREPARING TO BUST THE GHOSTS
----------------------------
SELECTING YOUR CAR:  Use the pink arrow displayed to the left of
the cars to choose the desired car.  Using the Directional Pad,
move the arrow next to the desired car and press Button #1.

RECOMMENDED CAR:  Common  (holds 11 tools)  $6,000

SELECTING YOUR EQUIPMENT:  Using the Directional Pad, move the
Forklift up or down to the desired tool.  Press Button #1 to pick
up the tool and rutn the Forklift around.  Press the lower right
corner of the Directional Pad to move the forklift with the tool
towards your vehicle.  Press Button #1 to unload the tool into
your car.  Repeat this process until all the desired tools are
chosen.

RECOMMENDED TOOLS:       Ghost Bait                    $400
                         High capacity trap            $2,500
                         Laser confinement system      $8,000
                         Super anion beam              $3,000
                         Super ghost vacuum            $3,200

ROUND ONE:
Once you have finished your shopping, the next screen  you will
encounter is the map screen.  There are three main points of
interest on this screen; Zule, the Shop, and GHQ.  Locate those
places on the map and remember where they are.  It is necessary
to return to GHQ to restore slimmed men to duty, to empty traps,
to restore the Ion beam and to obtain "extra" men.

Stay away from the Gatekeeper and the Master of the Key, they
take money from your account.  When a building starts to flash,
go to the side and press towards the building while pushing
Button #1.  This will allow you to enter the street.  Avoid the
obstacles and trap the ghosts.  The number on the bottom corner
of the screen is the distance from the building.  The lower the
number gets the closer you are to the building.  Once at the
building, you will see your guys.  Use the Anion beam to trap the
ghosts.

ROUND TWO:
After the city's energy reaches maximum, and you have $10,000 in
your account, you will be sucked into Zule, where you have to get
past the MARSHMALLOW MAN.  To get past him, you need to get your
character over on the right side of him and sneak him past when
he moves to the left.  You need to sneak two of them past him.

ROUND THREE:
The roamers are pretty easy to beat.  Watch out for the slimmers,
you must anticipate their moves.  If they look like they are
going to attack, shoot.

ROUND FOUR: GORZA
The best way to fight Gorza is to stay on the opposite side of
the creature and to continue firing as you cross over.  It takes
5 to 6 shots to kill him.

************************************************************************

                       GLOBAL DEFENSE 3-D

Helpful Hints:
The game is easier if you use two Control Pads.  To play with two
Control Pads, press and hold right on Control Pad #2, and press
Button #2 twice.  Playing with two Control Pads is very difficult
at first, but once you get used to it, it will boost your scores
greatly!

Offensive Halves:
Stay about in the middle of the screen, only moving to pick up
the "P's" and avoid the enemies coming at you.

Defensive Halves:
Shoot as many of the missiles that you can when they are little
blue dots in the background.  The more you shoot there, the less
you have to fend off.  They are harder to hit once they are white
arrows.

When on the hidden planet, concentrate on surviving when you have
the yellow "P".  There is only 1 in this round!

************************************************************************

                           GOLDEN AXE

MISCELLANEOUS HINTS:
Day 1:  The Forest
Kill all of the creatures until you see a ledge.  Jump up on that
ledge, and wait for the Amazonian Warrior on the Sweep Dragon to
hop up on the ledge.  Then, hit her, and get on the Dragon.  Use
the dragon to defeat the two guys.  Then, go to the right and hit
the dwarf to get a Magic Power bag.  Then, jump down from the
ledge, and hit the other dwarf several times.  Continue to the
right until you get to the two green Hammer Giants.  Fight these
guys one at a time and don't let them get on both sides of you. 
The run and Shoulder block works well on these guys.

Day 2:  Proceeding to Turtle Island
Move to the right and fall down off the ledge to the next level. 
Be careful, because if you fall off towards the bottom of the
screen, you will die.  Then, stand right in front of the ledge
and continue to swing your sword.  You will hit the guy above
you.  Continue to the right and shoulder block the Amazonian
Warrior on the Fire Dragon.  Then, use the fire creature on all
the remaining guys.  There is no real boss on this round, only a
Skeleton and an Amazonian Warrior

Day 3:  Leaving Turtle Island
When you see the Amazonian Warrior on the Fire Dragon, knock her
off.  This dragon is very hard to use, so it is best to let her
get back on and knock her off until the Dragon runs away. 
Continue right until you reach a hole in the ledge.  

Getting over the ledge:
Getting over this ledge takes a lot of practice.  In order to get
over it, run and at the last second, jump.  You will land on the
other side of the hole and be faced with two green Hammer Giants.

Killing the Hammer Giants, made easy:
Get up on the ledge that you landed on, and wait for one of the
Giants to jump up with you.  Move to the right, so that he is on
your left.  Then, either run and shoulder block him, or hit him. 
If done correctly, he will fall off the ledge and die!  Be
careful though, because they can do the same to you!

After you have killed them, there will be two dwarves, so be
ready for them to stock up on the Magic Power bags.  Continue to
the right, and you will be faced with an Armored Knight and an
Amazonian Warrior.  To kill the Armored Knight, run and do
shoulder blocks into him (he is almost defenseless against them). 
If you try to attack him with your sword, he will kill you.

Day 4:  Proceeding to Eagle Island
Move to the right and jump up on the ledge.  Stand there and
constantly swing your sword.  They guys on the left will jump up
and you will hit them every time.  They take a little longer to
kill this way, but they will not be able to harm you!  Once
you've killed the three guys, continue to the right and you will
be faced with two Skeleton Soldiers.  Try to get them on the
lower ledge.  Wait for them to jump up.   When they jump up, run
and do a shoulder block to knock them down again.  Repeat this
until they are dead.  Continue to the right and fight the three
guys (2 Skeleton Warriors, and 1 Club Swinging Attacker).  These
guys are very difficult, so try to take them one at a time.  When
you hit one, move so you don't get boxed in by the other ones. 
There are two sets of these to defeat.

Day 5:  To the Temple Balcony
Use the jumping and slashing technique on the two Skeleton
Warriors at the beginning.  Then, continue to the right and you
will fight 2 sets of 2 Club Swinging Attackers.  After defeating
them, there will be two Armored Knights.  To defeat them, run and
do a shoulder block.  When they start hitting you, change to the
jumping and slashing technique.  After them, you will be able to
receive Magic Power bags.  Then, you will be faced with a green
Hammer Giant and Club Swinging Attacker.  Use the jumping attack
on both of these guys.  After them, you will be faced with 2
Skeleton Warriors.  Use the jumping attack on these guys also. 
Then, the final confrontation with one Skeleton Warrior and Death
Adder.

BEATING DEATH ADDER:
Right when you come on the screen, the Skeleton Warrior will
appear.  Death Adder is not on the screen yet, so take advantage
of this time.  Get in as many hits on the Warrior as possible. 
Then, when Death Adder comes on the screen, start moving around
the screen.  When you come close to him, hit him, then move. 
Continue this procedure until he dies.

MISCELLANEOUS HINTS: 
When on the Dragons, hit and move.  This way, you won't get boxed
in.  When faced with two enemies, hit one at the top of the screen,
then move to the bottom of the screen and hit the other one. 
Then, alternate between the two.

When faced with three enemies continually hit one, then move. 
This will make it so you don't get boxed in.  When you get a
chance to attack an enemy more than once (there is only one enemy
standing), hit it until the other enemies get up and come after
you.

When you knock down an enemy, run and do a shoulder block.  If
you time it just right, you will hit it right as it gets up, and
it won't be able to harm you.    

There are places that you can throw or hit an enemy off a ledge!

Move to the right slowly when you see the Go! arrow. Sometimes
instead of facing two or three enemies at once, you can take on
one or two!