eca00000ff23fe0080666001f70 ^2¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶ ^7 P R O G R A M S T O P L A Y W I T H ^2¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶ ^4 Here is the line-up in the July Issue of TA. ^5 Patience - Last time we featured a game by David Lorner called ^5Scoreline, this time we have chosen his version of Patience, it's a ^5good version of a favourite card game and will try your patience! ^2 Fanatix have kindly given us a source code version of part of their ^2Megademo 6. It's a mini game called `Cute Fish' and I think it's ^2great! ^2 Jag also supplied a line routine which you can look at. As Jag ^2said, `Look at the code, but don't nick it!' ^5 Our first TA member, Len Boyns, has sent us an Amal demo. The ^5sprites are Len's original work and he shows them off in this little ^5demo. ^5Len writes.... ^5" I am sending you a disk with a few sprites which I hope will be ^5acceptable for Totally Amos. As an exercise for myself I have also ^5written a demo in AMAL to display some of them. This is my first ^5attempt at AMAL and I have probably done it the hard way, but it has ^5made me sit and study AMOS to solve the many problems which arose. ^5 The demo is also on the disk and it may prove useful to any other ^5inexperienced programmers like myself. It contains the following ^5useful elements; Menus and procedures; moving bobs in various ^5directions; joining bobs each with independent animation; replacing ^5bobs to create a changing viewpoint." ^5 If you own CText, then Rick Corbett has a Font for you. This is ^5designed by Rick for a program he is writing. ^2Paul Townsend has sent in a directory utility which you will find useful. ^2¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶ \