5bd00000fa00fe0367001c1afff ^5RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR ^3 R E A D E R S ' R E V I E W S . ^5RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR ^1 Some of the following programs have been reviewed in previous issues ^1of Totally Amos, but we did invite you to send in your views on Amos ^1programs, Rick has taken us up on our offer. ^5RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR ^6 AMOS Public Domain reviewed by Rick Corbett. ^7 Save The Trees (APD343) ^5 This program starts with a plea from Thirsk School in North ^5Yorkshire to help with their tree distribution project to improve the ^5environment before moving on to the game. ^5 Save The Trees, by Mark Potter, is a "green" game in which you, the ^5driver of a bulldozer, have to protect a number of trees from the ^5unwelcome attention of a group of woodcutters intent on denuding the ^5landscape. All very admirable and ecologically sound up to this ^5point. ^5 However, you don't climb out of your bulldozer and try to convince ^5them of the error of their ways. No Sirree! You mow them down with ^5the blade of your 'dozer. Hmmm! A bit less public-spirited now, ^5isn't it! ^5 The woodcutters are quite nimble little folk so to help you out, ^5your 'dozer is also equipped with missiles - must be a little known ^5factory option from JCB. If you splatter all the poor unfortunates ^5in level I then their mates retaliate by charging again. This time ^5they enlist the help of their own mechanised vehicles - can't say I ^5blame them really - which can blow up your 'dozer if they run into ^5you. Once more they all advance on the trees...... and so it goes ^5on with more and more trees, woodcutters and their vehicles per ^5level. ^5 Each level shows the number of trees remaining and your score based ^5on how many "splats" you've accomplished - it makes Rambo seem like ^5Mary Poppins. Collision detection is good and the graphics are ^5alright, not brilliant, although the woodcutter sprites are quite ^5small. The Jan Hammer backing music is quite jolly (!) and can be ^5switched to and from sound effects (yech!). ^5 I suppose this game will appeal to quite a lot of kids but I can't ^5help thinking that zapping aliens is a little less personal. (No, ^5I'm not a woodcutter!) ^5 Still, it's all in a good cause, 'innit!. If you run out of 'dozers ^5the "green" theme suddenly returns with a message that reads ^5"Disaster - the destruction of the trees leads to the destruction of ^5the atmosphere..... The human race becomes extinct....Life is ^5reduced to single cell organisms.... It takes millions of years to ^5restore the balance." Makes you think, doesn't it! (I feel a song ^5coming on...Yes, it's a Gilbert and Sullivan opera chorus - bit of ^5culture creeping in here.... All together now..."Ohhhh...A ^5woodcutter's lot is not a happy one".) ^6 Shapes (APD237) ^5 I like this game.... not a murder in sight. Shapes was written by ^5Mike Archer as DiscWare - he requests you send him a PD disk if you ^5like it otherwise future programs will be released as Licenseware. ^5 The game features one of the most colourful screens I have seen and ^5challenges you to fit various numbers of odd shaped blocks into an ^5even odder shaped outline - sort of like Tetris without the fally bit ^5- all within a time limit. If successful, a password is provided for ^5the next level. It's a simple concept but very difficult to play. ^5The backing music is excellent but quirky and features mostly nursery ^5hits set to an upbeat tempo. Nice one! ^6 Silver Bars & The Enemy (APD315) ^5 Anyone remember "Hunchback" in the arcades, later implemented on so ^5many machines? Silver Bars & The Enemy, by Andreas Andreou, is the ^5first clone I have seen on the Amiga. ^5 If you've never had the pleasure of playing the original then the ^5instructions are simple - get from the left of the screen to the ^5right where the silver bar is. ^5 This would be easy were it not for the cannonballs that roll towards ^5you, the holes you have to jump and the arrows overhead which just ^5happen to appear when you need to jump. Just to make life even more ^5difficult, there is a time limit on every level which is indicated by ^5the silver bar gradually fading away. ^5 Luckily, by pressing "P", you can pause for breath. I'm assured by ^5the author that there are 40 levels to complete. Somehow I doubt ^5I'll ever reach the end - I can only reach level 6 at the moment - ^5but it will not be for lack of trying. This game has that wonderful ^5"Oops - that was silly, I'll just have another quick go" factor. ^5It's certainly not the most graphically impressive game I've seen ^5recently but it sure is addictive. ^5 Also on the disc are screenshots of two other games the author has ^5written. These can be viewed by pressing either number 1 or 2 on the ^5second page of the title section of the game. ^6 Understanding AMOS and Bobalizer V1.4 (APD151) ^5 The title of Understanding AMOS is a bit misleading. Instead of a ^5comprehensive guide, it's a single tutorial about the use of "screen" ^5commands. It's well thought out, occasionally humorous and much ^5better than the manual for explaining how to get started with what is ^5perhaps the most important set of commands in AMOS. There are plenty ^5of examples and demonstrations with options to re-read sections if ^5required. It would be nice if Steve Bennett, the author, built upon ^5this and wrote a series, perhaps sponsored by Europress, the ^5publishers of AMOS. ^5 Bobalizer is an AMOS music bank player written by Mark Venn. It ^5lets you load your AMOS music banks into it and play them. You can ^5also fiddle with the volume and tempo of the music or turn the audio ^5filter on and off. Four "bobs" - blitter objects - bounce in time ^5with each channel of the music. All very simple really! The author ^5admits there are a couple of bugs in his program and describes them ^5in the instructions that are included. ^6 Boucher's Games (APD301) ^5 This one's a bit of a misnomer really. There ARE two games on the ^5disc, Defender and Snake! but also 3 utilities, AFP, AMOS Text v1.2 ^5and Ghettoblaster. ^5 Defender is a marvellous adaptation of "Missile Command" where the ^5crosshairs of your mouse-controlled laser cannon must be lined up on ^5the bomb-dropping alien spacecraft which zig-zag above a city ^5enclosed by a dome. An occasional smart bomb appears which, if shot ^5at quickly enough, can be used to destroy the remaining attackers ^5before their bombs penetrate the dome and cause a nuclear holocaust. ^5Using the lazer too much makes it overheat so you can't just fire ^5haphazardly hoping to get lucky. It's fast and furious action all ^5the way with great sound effects as well. ^5 Snake! is a joystick-controlled "Caterpillar" clone which shows ^5time bombs instead of the original mushrooms. The snake's tail grows ^5longer each time it "eats" a bomb. If you don't reach the bombs in ^5time, they explode leaving a lethal craters. Running into your own ^5tail or touching the sides of the action area are also lethal. ^5 My only gripe was that it did not appear to be possible to quit back ^5to the Workbench. There's not much more I can say about it except ^5that it's good, it's fast and it's furious. P.S. I discovered that ^5I could cheat by holding any of the keyboard keys down - this slowed ^5the game down to a more playable speed - but I'm not going to tell ^5you this. ^5 Two of the utilities are for ASCII files. The first, AFP (ASCII ^5File Printer) formats and prints them using Pica or Elite and an ^5Epson compatible printer. The second, AMOS Text, lets you read them. ^5Neither are graphically stunning - they don't need to be - but they ^5are simple and effective. ^5 The last program, Ghettoblaster, is an AMOS music player designed to ^5look like a ......guess! A screenshot appears of a ghettoblaster ^5complete with aerial, speakers, tuner and cassette deck with digital ^5tape counter. When a "tape" is loaded from disc, the cassette ^5buttons are automatically operated and the cassette spools start ^5revolving, the tape counter starts and playback begins while ^5multi-coloured rainbow bars for each channel flash in time to the ^5beat. ^5 It looks good and sounds amazing even through a monitor, even more ^5so when it's hooked up to a hi-fi system. Only three "tapes" are ^5supplied but instructions are included for adding more. ^5 Boucher's Games is an excellent collection of programs, all with ^5.doc files, and I look forward to seeing more from this author. ^2 CAUTION - This disc is so full that if you save your high score to ^2disc in Defender it is written over the Disc-Validator in L: ^2directory. This is yet another Public Service Announcement. ^5RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR \