32 eca00000ff23fe00805554afb05 ^7נננננננננננננננננננננננננננננננננננננננננננננננננננננננננננננננננננננ ^6 P I C T U R E H A N G M A N . ^1 LPD 83. ^6 BY TREVOR PRINCE. ^7נננננננננננננננננננננננננננננננננננננננננננננננננננננננננננננננננננננ ^2 This introduces young children to the tradition Hangman game where ^2the aim is to guess all the letters in a mystery word. In this ^2version there is no penalty for getting a letter wrong, instead, when ^2you get one right you are rewarded with a piece of a picture. ^4 The letters are chosen by clicking on one of the 26 lettered boxes ^4at the bottom of the screen. If a wrong guess is made, the square ^4turns black, if correct it is blanked out with a patterned box. ^2 When all the word has been completed, you can, if you like, colour ^2the picture with the paint option. To skip this, you select `done' ^2and go on to the next word. ^4 The pictures are in the form of line drawings, and there are enough ^4to keep a child occupied for quite a while. ^2 This program is very easy to use as it is totally controlled with ^2the mouse, and very nicely presented with brightly coloured panels. ^2Recommended by Pippa, aged 8. ^7נננננננננננננננננננננננננננננננננננננננננננננננננננננננננננננננננננננ \