132 ecae0070ff23fe008033300fd5b ^4*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+ ^3 S A N D R A ' S S P A C E . ^4*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+ ^5 DEJA VU Software ^5 25 Park Road, WIGAN, WN6 7AA ^5 Tel: (0942) 495261 ^1 Firstly I'd like to congratulate Len and Anne for doing such a good ^1job with TOTALLY AMOS. I look forward to receiving it and always ^1enjoy reading it. I feel that it provides a valuable service for ^1budding AMOS programmers, and also a valuable forum for the experts ^1among you. ^6 AMOS has certainly come a long way since its launch, and it's ^6gratifying to see so many support groups for one product. The AMOS ^6PD Library alone has grown from 8 discs to over 360, and that does ^6not take into account all the extremely good programs in the DEJA VU ^6Licensed Software collection. ^1 Lots of support for AMOS comes from various columns in magazines and ^1also on the CIX AMOS conference. ^1 Unfortunately, one of my favourite columnists died in a motorcycle ^1accident in January 1992 aged just 23. His name was Kevin Hall. ^1 Kevin wrote the AMOS columns in JAM and the new AMIGAWARE magazine, ^1he also chaired the AMOS conference on CIX. He was a staunch ^1supporter of AMOS and was very well liked and respected by the AMOS ^1community. He also contributed a couple of programs to the library ^1and was instrumental in helping to promote the DEJA VU Licenseware ^1concept. I'd like to thank Len for dedicating this issue of TOTALLY ^1AMOS to Kevin. Let's hope his name lives on for a long time! ^3 Sandra ^4*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+ ^5 LICENSED SOFTWARE SCHEME ^1 As I receive many enquiries concerning the Licensed Software Scheme ^1I have designed this information sheet. If you require any more ^1information please telephone the above number during office hours ^1i.e. Monday to Friday 10 a.m. to 6 p.m. and Saturday 10 a.m. to 2 ^1p.m. Please note that we are closed on Sundays. ^2Q. How do I get a program into Licenseware? ^1A. All programs we receive are automatically evaluated for ^1Licenseware even if the programmer has offered the program for public ^1domain. Very few programs are of a high enough standard to be ^1accepted. ^2Q. How does the scheme work? ^1A. When a program is accepted into Licenseware the programmer is ^1offered an agreement which is signed by both parties. The agreement ^1goes into much more detail than this Information Sheet. Briefly, the ^1programmer will receive a royalty payment for every copy sold either ^1by DEJA VU Software or any of its authorised distributors. Payments ^1are made quarterly accompanied by a detailed breakdown of all sales ^1made by DEJA VU and its distributors. ^2Q. How much will I get? ^1A. The royalty payments vary from £30- to £500+ per quarter, ^1although the latter figure is rare. It depends on the type of ^1program and its appeal and also if the program has been reviewed in ^1the glossy magazines. All programs are sent in for review to several ^1magazines but we can't dictate what will or won't be reviewed. ^2Q. What are the most popular programs? ^1A. Software for children, either with educational content or simple ^1games. Games for everyone, particularly if they are original in ^1concept. Unusual utilities like X-Stitch. Programs that are easy ^1enough for the new AMIGA owner to use. Programs that help AMOS ^1programmers e.g. CText and Music Engine. ^2Q. What sort of programs are not wanted? ^1A. We have plenty of databases so are unlikely to accept any more ^1unless they have unusual features. Utilities that would only appeal ^1to 0.01% of AMIGA users just wouldn't sell enough copies and would be ^1better in PD as Shareware. Programs without full documentation on ^1the disc (although this can be added later). Programs that run to ^1two discs are not very popular. Programs that will not run on the ^1AMIGA A500 Plus or require more than 1Mb of memory. Demos. Programs ^1containing music or graphics whose copyright belongs to someone else. ^1Programs that have been submitted elsewhere for publication. ^3*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+ ^2 D E J A V U S O F T W A R E . ^2 T O P T E N B E S T S E L L E R S . ^3*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+ ^11. ^2APD 36. ^6THE AMOS UPDATER DISK ^12. ^2LPD 55. ^6SPRITEX ^5by Aaron Fothergill. ^13. ^2LPD 56. ^6CTEXT ^5by Aaron Fothergill. ^14. ^2LPD 45. ^6MUSIC BOX ^5by Colin Naylor. ^15. ^2LPD 37. ^6ROCKET MATHS ^5by Delwyn Farr. ^16. ^2LPD 10. ^6WORD FACTORY ^5by Delwyn Farr. ^2LPD 47. ^6DIRTY CASH ^5by Cruxsoft. ^18. ^2LPD 29. ^6BIG TOP FUN ^5by Sparx. ^19. ^2LPD 59. ^6PREHISTORIC FUN PACK ^5by Steve Bennett. ^110. ^2LPD 14. ^6PLAY IT SAFE ^5by Sparx. ^2LPD 42. ^6X-STITCH ^5by Jeff Tullin. ^4NB APD 36, LPD 55 + LPD 56 NEED AMOS TO RUN. ^2 As a footnote, Issue 0 of Totally Amos, which is now PD, is number ^211 in Sandra's Top Ten Sellers. ^3*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+**+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+ \