38 eca00000ff23fe0080333001d5b ^5888888888888888888888888888888888888888888888888888888888888888888888 [2^4T E C H N O S N A I L .[0 ^4LPD 60. ^7by LUKE MILLER. ^5888888888888888888888888888888888888888888888888888888888888888888888 ^6 After a year of programming with Amos, Luke Miller has a title on ^6Licenseware. Luke was the subject of November's SPOTLIGHT which went ^6out just two days before we heard about TECHNO SNAIL. It shows that ^6with patience and perseverance you will get to your goal! ^4 The story of the game is that the Baddy has Snailknapped all the ^4baby snails and your job is getting them back. ^6 The game is a maze/platform type where you have to get rid of the ^6snail pellets and bad creatures by `sliming' them. you can get extra ^6slime by moving onto the special tokens. ^4 The baby snails are saved by touching them, when you have all of ^4them from the level, a gateway to the next level opens and on you go. ^6 The graphics are good and a lot bigger than Lukes previous games ^6which make it easier for kids to play, they are bright and cheerful ^6and the baby snails have speech bubbles saying `help!' which is a ^6nice touch. The panel showing your score, snails to rescue and lives ^6is rather plain, it is just text on a plain background, but ^6nevertheless this isn't a bad game, it does have an addictive feel to ^6keep you playing which isn't a bad thing. ^2 Needless to say, the music is good, and comprises of a medley of ^2well-known tunes. ^5888888888888888888888888888888888888888888888888888888888888888888888 \