148 eca00000ff23fe0080333001d5b ^7FUN!!!FUN!!!FUN!!!FUN!!!FUN!!!FUN!!!FUN!!!FUN!!!FUN!!!FUN!!!FUN!!!FUN ^6FUN SCHOOL 4 - What's on the Timetable Today. ^7FUN!!!FUN!!!FUN!!!FUN!!!FUN!!!FUN!!!FUN!!!FUN!!!FUN!!!FUN!!!FUN!!!FUN ^6 Europress Software have kindly given us a copy of each of the new ^6Fun School 4 packages to give away to our readers. Before we let go ^6of them, we'll give you a guided tour as to what it in each on. ^6 There are 3 different age ranges, under 5's, 5's to 7's and 7 to ^611's. With six programs in each pack, there is plenty to keep young ^6minds active. ^2 [3In the Nursery Class.[0 ^2 The Under 5's collection stars Teddy, everyone's favourite. He has ^2got himself a baseball cap and is more up to date than in previous ^2Fun Schools. ^2 The first program is Teddy Paint. This is a novel art program where ^2different shapes and pictures can be brought up by pressing certain ^2letters on the keybaord, you can change colour with the number keys. ^2The mouse is used to move these shapes and plant them on the screen. ^2There are other features, such as being able to cycle through the ^2colours by pressing the spacebar while planting a brush on the ^2screen. The manual gives the instructions in a story-like way so ^2that the child can easily understand what is going on. ^2 Teddy's House teaches about colours, the child has to decide which ^2colours to paint each part of the picture. If you use too much of a ^2colour, you are told that there is no more of that colour, which ^2could leave you with a funny coloured post box if you've used all the ^2red! ^2 Addition puts the little teds in the classroom. Teacher Ted asks ^2how many objects are on the blackboard and the answer can be entered ^2either by the keyboard, the keypad or by moving an indicator along ^2the row of numbers on the screen. As each sum is answered correctly, ^2a little ted is allowed out to play, when all the teds have gone, ^2teacher can go home as well! ^2 Teddy's books shows Daddy Ted reading a bedtime story to his six ^2little teds who are sitting up in bed. The books are arranged on a ^2shelf and the child has to guess which one Dad is reading. This is ^2easy at first as there is only one gap, but in higher levels there ^2are books scattered on the floor and bed as well. Every correct ^2answer sends one little Ted to sleep. When all are asleep, Dad ^2tiptoes out of the room and turns out the light. ^2 Next Teddy visits the fair and has a ride on the train. Here the ^2task is to match the picture on the board with the picture on the ^2train that Teddy is riding on. The simple spacebar to move to the ^2next picture and return key to choose a picture make this an ideal ^2starter to computer use. ^2 Teddy's Karaoke is the last program and is one that the little ones ^2will enjoy. Teddy is a D.J. and invites you to sing along with the ^2nursery rhymes. The words appear in true karaoke fashion with a ^2bouncing ball that moves along the words in time to the music. ^2As always, the package comes in a strong, colourful box, there's a ^2free sticker to stick in the car window to remind kids to `belt up in ^2the back'. A two disk program, will run with 1/2 meg memory, but ^2better with more. ^4 [3In the Infants School.[0 ^4 The 5's to 7's box stars Freddy the Frog, and comes with a `learn to ^4swim' sticker. ^4 Freddy needs help to finish building his log cabin. You can help by ^4answering some sums. The questions appear on the unfinished wall, ^4and you choose an answer from a pile of logs. If you are right the ^4log fills part of the unfinished wall. If you are wrong, Freddy gets ^4upset and has to put the log back on the pile. ^4 In the library, help is needed to sort out the books. The aim is to ^4sort them alphabetically before going on to the next level. ^4 The problem of pairing words of opposite meanings comes next. A ^4word is given and you have to make Freddy jump around the pool and ^4land on the correct lily pad. If right, another little frog climbs ^4up the ladder to a diving board. When all the words have been ^4matched correctly, the frog dives off the board into the pool. ^4 There's a neat typing tutor for real beginners included. This shows ^4a keyboard layout with a frog who progresses around the screen ^4pursued by a crocodile. Each time you do something right, the frog ^4moves farther on, if you get it wrong, you go backwards towards the ^4crocodile. At first you only have to press keys, no more. Then you ^4have to press the keys that light up, then type groups of letters, ^4next words, then whole sentences. It's bright and cheerful and ^4nothing bad happens even if croc catches Freddy! ^4 Freddy goes to the shops and you have to help him with the money. ^4This program deals with adding up amounts of money and deciding ^4which combinations of coins make up the amount. In later levels you ^4have to decide how much change to give as well. ^4 Freddy plays basketball. You have to work out the next number or ^4letter in a series to make Freddy get the ball in the net (or should ^4it be basket?) ^1 [3Junior School.[0 ^1 The robot of the previous Fun Schools has been replaced by Sammy the ^1Spy. This suite of programs covers history and geography as well as ^1maths and english. ^1 The program teaching Geography shows a map of the world. You have ^1to guide Sammy to various parts of the world. The levels range from ^1just flying a plane around as the places you fly over are named for ^1you, to taking Sammy to named destinations and answering questions to ^1find out where to go. ^1 Learn about time with Sammy at the airport. By answering questions ^1about various departure and arrival times, the player learns to deal ^1with earlier, later, etc. ^1 If you travel abroad, you will need to know that different ^1currencies have different values. This game deals with buying ^1foreign currency. ^1 There is a quiz section giving loads of general knowledge questions ^1for you to try. The answers are given, you just have to choose the ^1right one. ^1 The proportions program will even make adults think. You are shown ^1screens of objects and are asked for example, out of 10 spies, what ^1propotion have hats? The answer might have to be in fractions, ^1decimals or percentages. ^1 It's history at the pyramids next. Here you are asked questions and ^1given options of dates which are displayed on the stones of the ^1pyramid. Hop up on top of the one you want and press return. The ^1explorer hits the stone with his hammer, if right, the stone slides ^1away to reveal its treasure. If he runs out of hammers, he has to go ^1home. Watch the camel's eyes blink! ^6 Overall these are very good educational packages, they will keep the ^6kids amused for hours as they learn. The development of this edition ^6of Fun School has been overseen by Europress's educational advisor, ^6and the difference shows. The programs deal with certain elements of ^6the National Curriculum and will help your child enjoy learning. ^7FUN!!!FUN!!!FUN!!!FUN!!!FUN!!!FUN!!!FUN!!!FUN!!!FUN!!!FUN!!!FUN!!!FUN \