71 fff00000ff23fe00803335db001 ^2HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH ^1A M O S I N A C T I O N . ^7A new book from SOFTWARE DEVELPMENTS. ^4Written by Len & Anne Tucker. ^1Due to be published MARCH/APRIL 1992. ^2HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH ^5This is the book that we have been asked to write for Software ^5Developments. ^4 Their latest publication `The Commercial Games Programmer's Guide' ^4has just been published, and will be of interest to those of you who ^4want to know about what it takes to get into the games market. It ^4includes the telephone numbers of all, yes, ALL the software houses ^4in the UK, as well as these, there are other useful numbers for ^4places such as disk duplicators. The book is not written for any ^4specific computer and will be of use to any hopeful games writer. ^5 We were first contacted by David Gibbons of Software Developments in ^5October, he asked to see examples of our work so that he could see if ^5what we did would be suitable for his idea. ^4 After seeing our Licenseware titles, he thought that Marvin the ^4Martian was the most suited to his plan to publish a book about Amos ^4programming. ^5 The plan was to take a game and strip it down to its bones to show ^5how it was constructed. The aim is to give hints and tips on how ^5certain functions are programmed and explain the things that aren't ^5in the Amos manual. ^4 Marvin the Martian was a game idea created by our daughter Melanie, ^4then aged 13. She helped with the coding and graphics, but all the ^4gameplay ideas are hers. This game has caused us more programming ^4problems that all our other programs put together! ^5 At first we thought that Marvin was comming back to haunt us, but ^5really having had so much trouble with it gives us more to write ^5about! It seemed a rather daunting task at first, but once we sat ^5down and thought of all the angles that could be covered, it wasn't ^5too bad. ^4 There will be plenty to read about programming with Amos, ^4illustrations that we hope will help the text along, and plenty of ^4useful addresses where you will be able to get help with any ^4programming problems and where you can get the things you need to ^4write with Amos. ^5 There will be a disk given away with the book, it will of course be ^5the game, Marvin the Martian, the compiled version as is available ^5from Déjà Vu, and also the souce code which you will be able to ^5follow as you read the book and play with to see how the different ^5routines work. ^2 Look out for AMOS IN ACTION in your bookshops next year. For more ^2details contact:- ^7David Gibbons ^7Software Developments ^7PO Box 57 ^7Ushaw Moor ^7Durham ^7DH7 7EE ^2HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH \