108 aaa00000ff00fe0080333fff70f ^3¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ ^1{6GOODIES FROM DEJA VU'S P.D LIBRARY.{ ^3¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ ^4[2APD 299[0 ^2@2FIZZY POPS GAMES DISK 1.@ ^6 There are two games on this disk, both are traditional, Noughts & ^6Crosses and Super Brain, which is a mastermind type game. ^2 The graphics on both are excellent and they are easy to use but hard ^2to stop playing! In Noughts & Crosses, there is a 1 or 2 player ^2option, it's probably best played against another human, as humans ^2make mistakes and let you win not draw, every now and then. ^2 Super Brain is the best presented game of this kind I've seen in PD. ^2It has the usual features of the game, with 16 chances of getting it ^2right and you're told if you have the right colour in the right place ^2or the right colour in the wrong place. ^2 You choose your colours by clicking on arrows to display the ^2different coloured pegs, rather like spinning the reels on a fruit ^2machine. ^2 The style of graphics brings a hi-tech look to what is now a ^2traditional game. ^2 The only thing missing is a warning that the disk must be write ^2enabled as getting on the high score table causes the game to crash ^2if you don't! ^3¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ ^4[2APD 300[0 ^2@2CO-ORDINATION by G.R. MERRITT.@ ^4 This is a bat and ball game with a twist! ^2 You don't bash the ball across the screen, but deflect it so that it ^2gets to the exit at the opposite side of the screen. This is not ^2easy as you must not let the ball touch any of the obstacles or the ^2frame around the screen, if you do, then you have to start again with ^2a new ball. ^2There are ten chances provided, but these don't last very long if ^2your co-ordination is as bad as mine! ^2 The game is totally mouse controlled, and the bat can be switched ^2from horizontal to vertical, with two angles of deflection. ^3¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ ^4[2APD 303[0 ^2@2LITTERBUSTERS by Patsoft@ ^4 This game started out on te BBC computer to teach kids to pick up ^4litter. Now it has been converted to AMOS by Patsoft and is offered ^4as shareware. ^2 You use your joystick to move around the maze-like levels picking up ^2the mess left by the litter louts, you must pick up all the litter ^2in the level before you can go on to the next. ^2 There are also green rubbish bags to put the litter in, these allow ^2you to walk over piles of rubbish without comming to any harm. ^2 There are keys scattered on the screen which are needed to open the ^2doors leading to other parts of the screen. ^2 You have five levels to complete, and three lives to complete the ^2task. To add a bit more fun, you have to beat the clock as well. ^2 A good topical idea for a game. ^3¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ ^4[2APD 318[0 ^2@2BOING by Josh Addison@ ^4 Boing has come all the way from New Zealand, its a joystick ^4controlled arcade game. The screen is split into three parts and the ^4idea is to guide Herbert home to his village. ^2 When you get to the end of the first `road' you are magically ^2transported to the second layer and from there to the third. On the ^2first part Herbert (A yellow bird) is riding a motor bike and he has ^2to pass under a bouncing green smiley without getting squashed and ^2jump over spikes without puncturing his tyres. On the second layer ^2he must jump over a dinosaur. By the third layer he is on foot and ^2has to avoid the smiley and get across a puddle to get onto the next ^2screen. ^2 I'd tell you about the next levels, but unfortunately I haven't ^2managed to get any further! I think I'd need to have a `cheat ' mode ^2programmed in to get any further! ^2 The sprites from this game are included in the graphics section of ^2Totally Amos. This game is PD, but if you use these sprites, ^2remember to credit Josh, who did the drawing for you. ^3¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ \