40 aaafff00ffe0080333f00001 ^5MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM ^2@1MUSIC FOR PLEASURE@ ^1[5Music Files On Disk.[0 ^5MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM ^1 The music playing through this issue of ^2Totally Amos ^1is by [1LUKE[0 ^1[1MILLER[0 who is our featured programmer in the SPOTLIGHT section. ^2 This piece is titled M2.abk and is taken from APD 179 'Tuned In'. ^2The disk contains several pieces of music which would sound great on ^2many sorts of games, if you're not a musician, and are desperate to ^2liven up your program, Luke's music disks will help you. ^5³³³³³³³³³³³³³³³³³³³³³³³³³³³³³³³³³³³³³³³³³³³³³³³³³³³³³³³³³³³³³³³³³³³³³ ^4 There are more sound effects to add your Samples collection on this ^4disk. Remember that these are raw samples and should be processed ^4through Amos' Sambank Editor so that you can play them inside Amos ^4using the Samplay command. ^2 The names of the Samples on this disk are:- ^6Dedede ^7Footsteps ^4Glass ^2Handgun ^1Scottie ^6 Let us know if there are any samples that you've been longing to get ^6hold of, and we'll see if we can find it for you. ^2 Remember, if you have any unusual samples that you'd be willing to ^2share with other readers, please send them in to us. Your disk will ^2be returned if you send a stamp. ^1 Also if you've written music, we'd like to hear it. We are ^1especially looking for little jingles such as are found at the end of ^1a game level, game over, wrong answer response etc. ^5MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM \