56 aaa000f0000ffe0080333fff001 ^6IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII ^3[2I D E A S A N D S U G G E S T I O N S .[0 ^6IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII ^7 Here are a few suggestions for articles in future issues of TOTALLY ^7AMOS. ^6--------------------------------------------------------------------- ^1 Ideas for the future... ^21.Programming at 3 levels, for beginners, mids, and ^2advanced.(especially files and data bases etc.) ^22.Commands not in the Amos Manual, and how to use them, with examples. ^23.Use of global and large numbers of variables, & examples. ^24.A blow by blow account of how to understand your disk lister ^2program - bits I can, lots I cann't. This would be a good base for ^2suggestions 1, 2 & 3. ^1 I could go on, but won't! ^7John Law. Didcot. ^6--------------------------------------------------------------------- ^1This is a part of a letter received from Mike Tilley from Barking, ^4... I am also waiting with bated breath for some enterprising soul to ^4bring out 'The Complete Idiots Guide to Programming in Amos'. As I ^4said earlier, my technical skills are a bit weak and when you have a ^4wild imagination, an inability to transfer your ideas into a coputer ^4can be like wearing a mental straightjacket! ^2 Well, Mike anyone who has the sense to buy Amos cann't be a complete ^2idiot! Since we had your letter, we have been asked to write a book ^2using one of our programs as an example, and taking the reader ^2through it step by step. It won't be out until next spring, so keep ^2reading Totally Amos! ^4 There are a couple of other books being published, but details are ^4few at present. One is a book for game writers by Stephen Hill, who ^4is responsible for the Amos manual, the other a programmers reference ^4guide. ^6--------------------------------------------------------------------- ^1 Please write in with your ideas, we'd like to include the things ^1that you'd like to see, so don't be shy, drop us a line! ^6IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII \