PROJECT AMOSZINE ---------------- @3 Right, this could be a very exciting project for some of you out there in Amos land. What we want to do is get some top Amos coders/Artists/designers and musicians together to make a really stunning game that will blow any previous PD/Licenceware game out of the water and hopefully make us all a few bob into the bargain, sound like fun? read on.... 1) AMOS CODERS: We need two top Amos coders. Send a sample of your work to us in source form. 2) GAME DESIGNER: Just send your idea or complete design in. It would be best to keep it a simple game design (not a massive adventure or strategy game) We want something that will appeal to the masses and not take a year to write. Knowing some of the limitations of Amos will help. The designer will get something out of it, a small lump sum or a royalty. 3) GRAPHICS ARTIST: send us a disk of some of your work, you will get a royalty or small lump sum. 4) MUSICIAN: Send me some examples, you will have to supply the music and sound effects, you will get a royalty or small lump sum. Before you put your name forward for the project make sure you have the time to spare (up to 2 months, who knows?) and that you REALLY want to do it. Bung a stamp in if you want your disks back. Everyone on the project will work from home and I will direct the work from here at F1 H.Q. When the project is complete we will evaluate it and decide whether to release it as Licenceware through F1, sell it as a coverdisk exclusive or if it`s as good as we hope sell it to a commercial software house. If things turn out really well maybe we will produce more games? OK it`s back down to earth time, realistically none of us could make a penny out of it, but then again, who knows? Just remember this is just an idea at this stage (I`ve been dreaming of doing this for months) And Project Amoszine may never get off the ground, so stop dreaming about the fame and fortune for now and let`s see what happens. Please reply before 1st July 1994. @2 Steve Bye.