--- R E A D M E ! --- As I've never met another AMOS user before, I thought I would include an ASCII file through which I could talk to other Amosites, so here it is! A Note On My Programming ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I try to write well structured and understandable code, but sometimes I get carried away just trying to make some part of a program I've written work, and the listing appears a tangled mess of commands and meaningless variables, with few remarks. I hope this isn't too much of a problem for fellow programmers. I, myself, have found it hard to comprehend other people's code which is why I rarely look at (and never use) it, instead just bunging the disk in and running the program. I feel this is due to everyone seemingly prefering a different form of structure (a factor often determined by individual programming hist- ories) and having different methods of constructing labels and variable names. It takes time to get used to these differing dialects, and often having to make these adaptions is simply off-putting. About Me And My Problems (yawn...) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I've had AMOS since Christmas 1990 (has it been that long!) this disk's worth of programs is all I have to show for it. Sigh! I guess I've always been just too ambitious with my projects. Anyhow, one game I started, but got stuck on (a suped up version of that Nintendo CBS ColecoVision game of the early 80's, "Ladybug") is also on this disk (there are two versions) along with the mapper program I use to make the levels (the map window is so small because it was initially created for a larger, scrolling version of "Ladybug"). I thought that I might as well fill up some empty disk space with anything else I had that could be of interest to others, so I also put two IFF pictures I've drawn in the Pics drawer. One is of a character from the Japanese movie, "Akira", and the other is an altered version of the "Twentieth Century Fox" logo (For my sister's birthday two years ago, I made a video up for her, heading it with this picture which was animated on Deluxe Paint III to have swinging spotlights and exploding fire crackers!) which you could change for yourself (I traced it as well as I could from a TV set and because I didn't have a monitor then, the colours don't blend that well). The extensions I have are AMOS 3D (which I bought in early 1992 and have yet to utilise), D-Sam (from "Amiga Computing" magazine) and the Compiler (which I just got from the cover of "CU Amiga" with AMOS 1.35 for just $10.80!). I had tried to make a bootable disk with all these programs and a menu selector myself, but I was having problems with the menu program not loading up any uncompiled progs. I have compiled some programs as AMOS files, so you'll need the compiler exten- sion to use them anyway! I would like to buy TOME, but I feel I'd better make use of AMOS 3D first. Anyone out there who knows how I can create a 3D world of rooms and buildings that I can walk through without the 3D drawing becoming corrupt (Ah, to create my own Freescape adventure masterpiece!), or who has a knowledge of gyroscopic physics and so a procedure to change an objects attitude through its yaw and roll, not just angles A, B and C, please contact me - I would very much apprec- iate the help! My Future Involvement With The PD Library ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I am working on, what I would call, one of the greatest adventure parsers to be seen in the AMOS world (but then I would say that, wouldn't I?). It's based on the parser used in Infocom adventures (it allows for multiple objects and commands, allows you to command other characters (e.g. Say to Farmer, "Give me the pitchfork."), it guesses what you mean if your commands are ambiguous and you need only enter an adjective at the next prompt if there are multiple objects around of the same sort to which you could be refering to). I'm going to try and make inputting all the neccesary data as easy and friendly as poss- ible, probably by using my input procedures! Which reminds me: Lookout for my next collection of input procedures, allowing for word processing type window text input, and scrolling list windows as used by the file selector (which I will attempt to create an attractive version of). Want To Contact Me? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ No? Well I don't really blame you. But why not give a poor unemployed soul a hand with his programming before he does something rash. Maybe I can help you out too! All mail will be answered! So, any programmers (especially in Western Australia) who would like to contact me, I can be reach at the following address and phone number: Address: Mr Glenn N Babic 99 Jones Street STIRLING WA 6021 Phone: (09) 349 0234 I hope there's something amongst these programs you like. Until next time... - Glenn N Babic Reg. #1646