-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- PARANOIA CHARACTER GENERATOR 1.0 BY ADAM BOOTH NOVEMBER 1990 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Hi! This is the first complete program in AMOS I have written. It's an aid for Game Masters (or players I guess) for creating Paranoia characters (2nd Edition - Pre MegaWhoops Alpha). (For those that don't know, Paranoia is a cool Role Playing Game from West End Games) What it does: o Lets you pick who will roll the dice - you or The Computer o Lets you then spend the skill points on skills by using a menu (Hey, it's not fast but it works awright!) o Saves the character as an ordinary text file (I don't have a printer and don't know page sizes etc. for a print function) o Is all else pretty much explanitory Required files: Paranoia.AMOS Paranoia.IFF Note: To make this work you probably will have to change the DF1 in line 30 to the name of the disk you put this on This is a PD Program feel free to disect this Program if you find any useful routines, please give me some sorta credit. Room for improvement: o How about making a print function for those lucky buggers who have printers. o Making this MegaWhoops Alpha Compatible If for some reason you want to contact me, I should be on some of the Sydney BBS's if I get my modem fixed, or a new one. Regards, Adam Booth 26-11-90