RoadHog 1990/91.Finished on 6th May 1991 by Nigel Cawthorne. G'day Amosites, Thank you for taking a look at my game. I have only had my beloved Amiga fo 15 months, AMOS for 3 months. I realised that programming, despite the relative simplicity of AMOS, was going to be a fairly time consuming task (heaps of sleepless nights peering at the monitor;sound familiar??). To make things easier I decided to programme a very simple game using only 2 sprites and screen offset. I did many experiments with the commands associated with screens and sprites and eventually began to combine them all. Then I took all my simple routines and combined them all with some amal strings defined inside AMOS-BASIC (not an amal memory bank) and RoadHog began to take shape!! This first version was very slow and jumpy.I was pretty disgusted with it.So I learnt to use the Amal Editor, and whaddyknow?? It gave me much more impressive results. Then,just when I thought it was finished,I decided to figure out a way to get 8-way joystick control(I had only ever had 4-way).Then I was lucky enough to have my wonderful mother buy me a Golden-Image-Optical-Mouse.I redid all the PLAY patterns and I kid you not fellow Amosites, it improved the visual quality of the game greatly.This may a point for others to consider. Although RoadHog is boring and simple, I feel that the programming of it is fairly well done.Please take the time to have a peek at the Amal memory bank and send any improvements which you could suggest for music,graphics, or programming.Also anyone requiring Soundtracker modules to consider for their own games can send a disk ( NO I WON'T RIP YOU OFF A DOLLAR BY NOT RETURNING YOUR DISK ) and I'll send you a demo immediately.(They'll probably be in the library soon anyway.) If you decided to use any of my music I wouldn't expect any payment, just a small credit somewhere in the title screen etc. I am currently halfway through a major,3 level adventure and a large demo containg about 8 different Soundtracker modules.Both will be available soon.The game uses screen offset, bobs and a dual playfield.It is starting to shape up very well and is much more fun to play then RoadHog (but then again what isn't?) See Ya, Happy Amosing, Nigel Cawthorne (Amos,Noisetracker and lead guitar freak.) ADDRESS: 6 Koina St. Goondiwindi Queensland Australia 4390 PHONE: (076) 711442