Lift Runner Version 1 Revision 7 By Nigel Fredericks 25-7-1991 Greetings fellow AMOS users. This is my first game written using Amos and will definatly not be the last (I hope...) Lift Runner is a fairly simple AMOS game but uses many quick tricks to make the appearance and the quality improve overall. These include the nice little copper list rainbow effect for the text colour zero and bob flipping (AMOS V1.2+) The Music is not too flash but does provide a bit of background thumping to distract you. Playing the game: Simply move form the bottom of the screen to the top. If you need a speed boost press the fire button while moving left or right. Be warned though that the speed up does not last long at all. Collect the E icon for extra energy and the S icon for extra speed up time. There are ten levels to complete and the best level/time is stored. A quick hint is not to touch the lifts as this could be leathal. Apart from this file and the source listing is the compiled version of the program. The AMOS compiler is a must for smoothing out the running of any program apart from a gereral speed up overall.(Can anybody tell me why the compiler has substituted images 15 and 16 for others. Look at the game running under AMOS and then at the compiled version-In the compiled version there are no S icons only E's ???) Lift Runner's main man (just call him Max) is controlled by a simgle AMAL string but this I have found is not advisable due to the difficulties in finding bugs when running. This string is packed-just try to add another label and jump call! The lifts are separate bobs with randomally chosen speed levels just to give a slightly different game each time. The level data is stored in procedure REAINFO and is in the following format for those who are interested: 5 Lift X positions, 7 large block X positions, 5 small block X positions. I hope someone out there finds a use for this program, it has plenty of expansion capabilities (e.g. difficulty level controls, high score tables and more lifts to name a few) of which some a may include in an update at one stage. My next game should be written in TOME so keep an eye out for it at some later date. Bye for now, Nigel Fredericks