S.Rennocks 23-4-1992 FORMULA ONE CHALLENGE V3.00 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ (The ultimate Formula One management simulation) ***************************************************************************** This is a public domain demo of V3.00 which is only available directly from Steven Rennocks (please read the complete versions file F4. ***************************************************************************** SAVE option removed from this demo so any references to saving your game should be ignored. ** WELCOME TO THE LUCRATIVE AND SENSATIONAL WORLD OF FORMULA ONE ** Programmed by :- Steven Rennocks, 1 Cherrington Drive, Great Wyrley, Walsall, West Midlands, WS6 6NE. If you wish to write to me for any reason then please provide a S.A.E to ensure a reply. Formula One Challenge was written with AMOS V1.1 to V1.32 inc. and was then compiled with the Amos Compiler when it was finally finished! Improvements in V3.00 since V1.48 :- - Easier access to the options screen within the race (press the left mouse button) - V2.00 onwards can now be updated each new formula one season (See end of this document for more details.) - Super compacted code means less low memory problems. - Few bits of program input tidied up. - Spins cost more time. - Even more ways to go out of a race. - Intro screen added - Cars zoom past at end of race whether highlights are on or not - Wing settings section - Full weather forecast - Qualifying improved - Race stats. improved - 1992 cars , drivers , teams , tracks etc. CREDITS ------- Program , Sound Fx , Graphics , Game Concept , Instructions : Steven Rennocks Title music : Leon Poole Play testing : Steven Rennocks David Rennocks James Carr Program design : Steven Rennocks Leon Poole David Rennocks Thanks also go to :- B.Gregorik for improvement ideas , Sandra Sharkey at Deja Vu Software for putting up with all the problems in getting F1C released and all Deja Vu distributors / magazine reviewers for the good reviews !! PROJECT ------- Project started during : July 1990 V2.00 finished during : March 1992 V3.00 finished during : April 1992 Further enhancements are still being carried out , so please send your ideas and thoughts on the project to me (see address at the end.) - I must apologise for the rather complicated AMOS file requester that is incorporated in F1C. If you have any problems then read the LOAD/SAVE instructions on this disk. - Formula One Challenge is now far more reliable than older versions and doesn`t run out of memory so easily , but , I still advise you save your games every 5 or 6 races in case , or in case of other freak things such as Software Failures/Power cuts that could wipe out your game. **************************************************************************** PHEW! That`s the boring bit over and done with , and now for the important bit ... **************************************************************************** THE INSTRUCTIONS **************** When the program has loaded and after you have gone through the options to load a saved game , choosing the number of players and selecting your teams you get to the choose engine screen. Here you must choose your engine for the current season. ENGINE CHOICE ------------- Do not overspend here because you have other things to buy later on (i.e tyre contract , engine power , driver(s) & pit crew skill). You start with 1,000,000 , but as a general tip do not buy an engine that cost more than 60% of the money you have. So in the first season it is unadvisable to buy an engine that costs more than 600,000. MAIN MENU --------- If you chose to load a previous game at the start you will arrive here on this screen. The first thing you should check when you are here is the weather. Here are the options that are selectable off the main menu. a) Championship : This is a run down of both the drivers and constructors championships . Click up & down arrows to move through the lists. b) Drivers : Here you can look at the skill records of your drivers , the other drivers and you can buy a new driver ( or replace one !) On this screen you can see the points , skill , racewins and polepositions a driver has had. The numbers by racewins , pts. and polepositions are this season figures and the numbers to the right of these are the drivers career totals. Selecting a new driver ( or just checking out the records of drivers) Clicking the right mouse button will bring up a separate screen showing four top ten tables including the top ten best pitstop times which saves to the original disk , so you should keep your disk right enabled. Click the up arrow to change your 1st driver and the down arrow to change or sign up a 2nd driver. You will be presented with a list of 50 drivers. Your current drivers will be highlighted. If you click the right mouse button on the driver you are highlighting you will bring up information on his career records etc. (Right button again to deselect.) You can only buy a driver that does not have a team name buy his name and if you can afford him. To choose a driver highlight one and click the left mouse button. To exit this screen click the left mouse button on quit. Note : The drivers are not listed in skill order , so experience of playing the game and of following formula one races will help you to know who the good drivers are and who the pathetic ones are. c) Records : Can only be selected if you have completed the first race of a season. Click on the up and down arrows to go through the results of the race of the current season (only the top 6 finishers are recorded.) Click elsewhere to exit this option. d) Weather : This tells you the temperature and the weather conditions that the race will begin as. There is now also a weather forecast screen that follows this with a prediction for the weather during the race. e) Cars : The screen is split into two the top half for your 1st car and the bottom half for your 2nd car. Clicking on the small white boxes next to tyres,engine power,suspension or pit crew will take you to these seperate screens. e)i) Tyres : This is most complex concept to understand , so if you can grasp this the game should become a lot more playable and enjoyable. Here is a approxiamate selection of tyres depending upon the weather:- Thunderstorm - Rain Heavy Rain - Rain Rain - Rain Drizzle - Int (Intermediates) Overcast - A Mild - A/B Sunny - B/C Heatwave - C/D Your tyre selection plays a huge part in the outcome of your race ,so correct selection is vital. Example. -------- The weather is Sunny. If you choose a C you will have a lot of grip , but your tyres will wear out quite rapidly . Whereas if you choose a B you will have less grip , but your tyres won't wear out as quickly as a C. Tyre select depends upon the weather conditions , the temperature , the "twistyness" of a track , the total race distance and how good you are at doing pitstops. e)ii) Engine Power : This will determind the power output of your engine. Each 1% of power will cost you 100. You are told how much you can afford for this car and how much you can afford if you spread your money for engine power over both of your cars. Auto-fill up will increase your engine power to 100% if you can afford it , else it will go onto enter amount mode : you enter the percentage you want to increase the power by. The exact engine power is shown to the left of the bar. e)iii) Wing setting : For this you must examine the track diagram of the current circuit and its statistics. You must determind how "twisty" (lots of sharp corners ,few straights) the track is. Twisty : Large (Lot of downforce) Average : Medium (med. downforce) Straight : Little (Little downforce) e)iiii) Pit Crew skill : This option is similar to engine power , but it is for the pit crew skill of your whole team so this option works for both drivers. 1% increase costs 200. The pit crews skill determinds how quickly you be able to complete a pitstop. The poorer your pit crew skill the less chance you have of a quick stop. Options i,ii & iii must be chosen for both of your cars if you have two drivers and you wish to/can afford to enter both cars. f) Load/Save : This is the load/save option. The file selector is a little confusing to use if you are not used to the AMOS file selector. To get a list of devices you can load/save from/to click the right mouse button when disk accessing has finished , and then select the device. To save under a different file name other than GAME1.FO then click next to this and delete/add what you require. Please remember to always keep the .FO extension at the end , otherwise the file selector will not show the filename when you are attempting to load it. For more detailed instructions on loading and saving please read the Load/Save documentation. g) Credits : The credits screen. (WOW!) h) The Race : Only click on this when you have your car(s) set up and are ready to compete. If there is more than one player playing , this will move onto the next player's team , to allow him/her to enter their choices. After the final players choices have been made , clicking this option will go to the qualifying session and then the race. i) Track Details : Gives a rundown of track details for the current circuit , as well as the lap record holder. QUALIFYING ---------- The cars are displayed on the screen in their qualifying positions , the top left car being in poleposition. The grid will scroll automatically up and down , or you can continue by clicking the left mouse button. Only 26 cars qualify for each race , so if your car is not shown then you have not qualified for the race. (What a shame!) WEATHER FORECAST ---------------- This shows the current weather details together with the forecasted details. Also shown is the race state ie. whether the race is a wet race (more than 1/2 of cars on rain tyres) , mixed race (more than 1/2 of cars on intermediate tyres) , or a dry race (more than 1/2 of cars on dry racing slicks). RACE ---- The all important bit! Click the left button to pass a screen giving track information and you will see the cars lined up on the grid. After a few seconds the lights will turn green and the race will be on. If after lap one you hold the left button for about a second when the huge information scoreboard is being updated , you will be taken to an options screen. The Options Screen. ------------------- Clicking on the race highlights word will toggle the race highlights on and off. With racehighlights on you will not see the cars zoom past unless one of the cars is retiring from the race for some reason. The car that is retiring will travel slowly along the bottom of the track. Near the top of the options screen will be all the drivers for the human controlled teams that are in the race. Next to each driver are two coloured bars. The top green bar being tyre wear and the lower red bar for tyre grip. The grip bar is the all important one , keeping the grip high is vital to keep your car going at a fast rate. The closer the red grip bar is to the green tyre bar the better the choice of tyres you have. Although if both are equal then you have too soft a tyre on and you tyres will wear out rapidly. You should aim to keep the grip bar between 70 and 90% of the green wear bar for maximum performance. A pitstop should be considered when your grip bar falls below 50% , unless of course you are nearly at the end of the race and then a stop would be pointless. Next to each driver is a request pitstop box. Clicking this will call that driver into the pits. You can only bring one car per team into the pits per lap. (You only have one pit crew!) Skip Race : when selected you will return to the usually race screen with the scoreboard. The cars will not go past at all. No messages will be reported , the positions will not be updated. The only thing you will be told is if the weather changes. Holding down the left button will exit from this mode. The current weather conditions can be seen from the options screen and by looking at the colour of the sky above the scoreboard. PITSTOPS -------- It is usually advisable to make a pitstop when either the weather changes significantly or just before half distance. Once you have requested a pitstop you will be told who is coming into the pits and you will be given a choice of tyres to fit (Rain ,Int., A's , B's , C's or D's ). After this a huge picture of a wheel will be shown and you must click at the centre of the wheel as quickly as you can. If you miss the time will continue to tick by and you will have to click once more to reverse the screwdriver , before clicking in the centre. The time ticks away at the bottom of the screen in seconds. A good pitstop will be about 6 seconds. You do not only lose 6 seconds in the pits though , you may lose about 16 seconds for a 6 second stop, this is due to slowing down and speeding up in the pit lane. RACE OVER --------- You will be told the winner of the race and then shown who receives what amount of championship points :- 1st - 10 pts 2nd - 6 pts 3rd - 4 pts 4th - 3 pts 5th - 2 pts 6th - 1 pt. After this you will be shown the drivers and constructors championship tables. After these you will return to the main menu for the next race unless the season has been completed. AMIVISION SOFTWARE ================== The team are : - Steven Rennocks (The ace programmer) Leon Poole (Mr. music) David Rennocks (The play tester and lamer) James Carr (Programmer and tester) Program Details --------------- This version of F1C is able to be updated with updater disks that will be released into public domain when they are available. These season updater disks will update F1C for a new formula one season , including updating team/driver names , engines , car/track graphics , track details and all the rest. The updater disks will be available as soon as the information for updating for the new season becomes available :- 25th March each year. If you know someone that has already bought F1C , but they have a pre V2.00 version then they can still update their version for the new season , details of how to do so are provided on the updater disk itself. For a season updater disk , please send 1.50 in pound sterling to :- S.Rennocks 1 Cherrington Drive Great Wyrley Walsall West Midlands England WS6 6NE Please note : This version of F1C already encorporates the 1992 season. If sent before the release date of the updater disk then the payment will not be cashed until the updater disk is sent. Also available for 1.50 pounds sterling is a fully printed instruction manual and full details on loading and saving. Please make cheques / postal orders payable to S.Rennocks and NOT Amivision Software as we are not yet a company. If you wish to contact me for release dates or with a problem then you can also contact me on (0922) 414731 after 5pm Tue-Fri,Sun. ** Formula One Challenge is the ultimate formula one management simulation. ** Write or phone for a FREE catalogue of our other amazingly high quality products ** AMOS is copyright Europress software 1991. Amivision Software 1990-2