124 aaa00000ff00fe0080333fff70f ^2.............................oooOOOooo.............................. ^6@2 S.B.E.@ ^4[2 L.P.D. 40.[0 ^4{6 By The Blitter Boys.{ ^1[5 Reviewed by Len Tucker.[0 ^2.............................oooOOOooo............................... ^6 As soon as you load ^2[2SPRITE BANK EDITOR,[0^6 you get the impression that ^6you are seeing something special. ^7 The commercial quality graphics are supplied by the enormously ^7talented Stoo Cambridge. The highly professional panels and display ^7suggest that if so much trouble was taken over the display, then the ^7program must be something special. ^6 The first screen you see is divided into three sections. ^4 On the left are the three disk control areas, for loading and saving ^4bobs. The section to the right displays the system information such ^4as free memory and the number of bobs in a bank. The centre section ^4houses the nucleus of the program where you can manipulate the bob ^4banks. ^2 To load in a bank, just click on the `load' icon and you will be ^2presented with one of the most professional file requesters I have ^2seen. The layout and the graphics are superb. On the left is a list ^2of available devices and on the right is a list of the files. The ^2default file type is .abk, so only these will be displayed, and as ^2opposed to[2 AMOS's[0 file requester, if you leave the requester, then ^2return, the directory will still be there, which would have been a ^2good point to add to the[2 AMOS[0 version. ^6 If you click on the sprites directory, you will be able to load in ^6any bank from a list of sprites, all of which would not look out of ^6place in commercially released games and which are supplied for you ^6to use in your own programs. However, if you do use them, be sure to ^6credit them to Stoo. ^5 Once you have selected your sprite bank, select `edit' from the ^5central part of the panel. Now you are in the main workshop of the ^5program, you will have seen a lot of Vinni's talent in the requester, ^5but this is the part of the program where his ability really comes ^5into its own. ^7 This is split into two areas. You have access to the top part, which ^7is the control panel. The lower part of the screen is where the ^7source and destination of the bobs are displayed. ^6 The control panel is split into four sections, discribed here from ^6left to right. ^2 The first has the block controllers with arrows indicating the start ^2and end of the blocks. This allows you to cut out a section of your ^2source bobs and place them in your destination bank, a very handy ^2feature. ^1 The second part is where the copying process is controlled. There ^1are four buttons,^6[2 BLOCK CUT[0^1 - cuts a block specified in block ^1start/end. ^6[2 CUT[0 -^5 cuts a single image and upends it to the destination ^5bank. ^4 Next is ^6[2INSERT[0 ^4which puts a bob into the destination bank as ^4specified by the destination number. ^4 Finally^6 [2DELETE[0^4 - deletes the current image from the destination ^4bank. ^7 The next section shows individual sprites both in the source and ^7destination banks which allows you to create each specific sprite on ^7either the source or the destination. ^2 That's the description done, now, what purpose does it have? ^6 My first thoughts on seeing^2[3 S.B.E.[0^6 - apart from being impressed with ^6the way it looks - were about what it could be used for, as you ^6cannot alter sprites with it. Then someone turned on the light and it ^6all seemed so obvious! It will save me hours and hours of time! ^4 It lets you create a bob bank fo your current masterpiece from ^4existing sprite banks with just the click of a few buttons! ^7 Until I saw this program, all my sprites were stored on IFF screens, ^7and I cut them out as needed. This meant that they also had to be ^7repositioned every time I needed them, but now this program has ^7changed my method of storing sprites. ^5 I will now store all my sprites as sprite banks, with each bank ^5holding a specific character e.g. a spaceship, man etc. all saved ^5with a descriptive name. Eventually I hope to build up a library disk ^5of sprites all ready to put into games. This program will merge the ^5files I need into one bank within minutes. ^6 So I don't think you're in for a treat if you buy this disk, ^2 [3I KNOW IT![0 ^6 Going by the `about' button on the first panel, we're in for more ^6treats soon as the Blitter Boys have more projects in mind, hopefully ^6of the same high standard. ^4I've been right through the program, and there is nothing in it that ^4lets you know that it was written with[2 AMOS,[0 not even the standard ^4file requester! It is fully compiled for optimum speed, which is what ^4the compiler shines at. ^2 There's only one thing left to say - ^3[3B U Y I T ! ! ![0 ^1 P.S. I just pressed the exit button after writing (I usually just ^1 reset) and what a surprise, a little goody!!! ^1 Remember I said that there are sprites on the disk that you can ^1use? Well, here at the end of this excellent program are demos of the ^1graphics in action!! ^2 What a nice touch!! ^2.............................oooOOOooo............................... \