73 000000ffff23fe00d4aaafe0d5b ^1++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ^2@1 DEJA VU LICENSEWARE.@ [3^2Incorporating the Official AMOS PD Library.[0 ^1++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ^7 Many budding programmers have asked how can they get a program into ^7the Licenseware collection. Most seem to think that they just need ^7to state that they have written the program for Licenseware. ^1 Unfortunately, it doesn`t work like that. All programs that are ^1submitted to the^2[2 AMOS PD Library[0^1 are considered on merit. If they are ^1particularly outstanding then I will contact the programmer and offer ^1a Licenseware agreement. Occasionally a program may need minor ^1adjustments or improvements before I will accept it. ^4 Presentation can go a long way towards getting a program accepted. ^4If I receive a disk accompanied by a well written letter and printed ^4program documentation I am more likely to put the program into the ^4computer when I get a few minutes to spare than if I receive a disk ^4with a covering note that explains nothing about the program. It is ^4also very useful to give a telephone number so that I can contact the ^4programmer more easily. ^7 It is highly unlikely that a demo or music player will go into the ^7Licenseware. The most popular programs are games, utilities and ^7educational programs. The standard is very high and I reject many ^7more programs than I accept. Sometimes I suggest that a programmer ^7could try submitting his/her program into PD as shareware. ^1 Another very important thing to consider is copyright problems. You ^1[4cannot[0 submit a program that is a direct conversion of a commercial ^1one. [5Nor can you use copyright characters[0 e.g. Mickey Mouse, Bart ^1Simpson and other well known characters. If you want to earn money ^1from[1 your[0 programs then they must be just that -[3^3YOUR[0^1 programs. ^6 At the time of writing there are about forty titles in the Deja Vu ^6Software collection. They vary tremendously from software for ^6children both educational and just for fun, utilities which include ^6the[2 AMOS[0 Assembler, a technical drawing program, a screen dump ^6routine for[2 AMOS[0 users, a hard drive menu system (which wasn`t ^6written with[2 AMOS)[0 to various types of game. The collection has built ^6up a reputation for quality as the various reviews from different ^6magazines show.[2 It is vital to maintain this quality.[0 ^2 If a program is rejected I always give a reason. I don`t enjoy ^2rejecting them as I know that a lot of hard work and time have gone ^2into their production. ^1 If you`ve had the misfortune to have a program rejected please don`t ^1be disheartened particularly if it`s the first program you have ever ^1written. There is an apprenticeship to be served in most jobs, once ^1you have served that apprenticeship then you will start to produce ^1software of a high enough standard to be accepted. ^6 I am always happy to explain how the scheme itself works but I ^6prefer to do this by phone as letters tend to get put to one side ^6until all the orders have been filled. ^6 I hope this small article has gone some way to explain how to ^6increase your chances of getting a program accepted into the Licensed ^6Software collection. ^3Happy programming. ^1{2Sandra Sharkey.{ ^7(alias Sandra Sharkley, Sandra Skarkey and Spandau Sparkley.) ^1++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ \