***************************************************************************** * Sample Editor V1.2 By S.T.Griffiths ©1990 Feb 1991 * ============================================================================= This software is Public Domain and may be copied to friends or distributed through P.D. libraries it may not altered or used in whole or part in any other program without the authors permission. This is not share-ware but I would be happy to receive any donations in the form of Money,discs,Swiss bank accounts or groovy samples. Any Sugestions bugs,questions,Ideas for V1.3 or hellos also accepted. (P.S. Swiss bank accounts should contain at least a 5 figure number). If your having difficulty getting hold of samples send a disc & postage and I`ll forward some as soon as possible(that means eventually). To SIMON GRIFFITHS 10 HULTON STREET FAILSWORTH MANCHESTER M35 OAZ ENGLAND EARTH ! On with the program................ The Editor screen: the Editor screen is split up into about 20ish Icons of which I shall now attemp to explain... Firstly the Sam Play icon and it does exactally that,plays the current sample through all four voices. There is a sample present on loading if you choose sam play you will be subjected to an `orrible noise the reason for this can be put right by choosing the Frequency icon. You can then control the pitch/speed of the sample using the arrow icons. Frequencies can be from 1000hz to 25000hz. Length ====== This is controled in the same way,by firstly clicking on the length icon and then using the arrow icons to select the length(in bytes). Length can be between 1000 bytes to 25000 bytes.This should be quite sufficient for every day music samples. Volume is again controled in the same way. Volume can range from 0 to 63 Load Raw ======== On selecting this you are presented with a standard requester just choose what you want to load and enter. Samples are loaded as Amiga raw samples this allows you to load anything as a sample. Save Raw ======== To save your sample just click on it`s icon and a box springs to the front,just type in a save name and enter to save. Samples are saved in binary format at the length set by the length parameter. Erase ===== This allows you to delete files on the disc. Warning: any files deleted are gone forever. Loop ==== On selecting this icon your sample will be immediatley duplicated and effectivly stuck on the end of your origanal sample0 thus doubling the total length (providing by doubling it you don`t go over the maximum sample length of course). Set Dir ======= Sets the path so the entire disc directory does not have to be loaded each time the disc is accessed. Make Dir ======== Lets you create a new directory on the current disc or directory. df0: df1: df2: df3: Sets path to said hardware (providing it exists of course). Blocks ====== This is for really accurate editing and on selecting this the time clock will be replaced by a window containg a really `orrible long number this is actually the address where sample editor stores the current sample in memory,and by it`s side is the byte in that address. You can move through these addresses by using the arrow keys. When you come to the point you wish to change click on mark block then can edit as much as you like,when you come to the end of your block click on end block. on clicking on fill with, you will now be prompted for the number the block is to be replaced with. Blocks is really just for getting rid of distortion within your sample click on ok to return control to editor screen. View sam ======== on selecting this the large window in the upper part of the screen goes quite mad and produces a graph like equalizer accross the screen, basically thats what it is a graph,I though well rather than presenting people with a big wiggly line like most editors and music programs that no-one understands I used a graph `cause everybody as at least as done about them at school,so I hope that this makes more sence. Clear all ========= This clears the current sample in memory but not the stored samples. Sam Edit ======== If you choose this option a bunch of icons appear in the graph window containing amongst them the usual cut,copy & paste options. On selecting edit sam a replica of your sample is produced which allows you to mess around with it without affecting your origanal, You can view sam just the same as before and play sam. copy ---- click on this icon and the view window is split up into 24 equal segments,by clicking on one of these segments you copy a piece of your sample from segment to end,you may then paste it anywhere using the same method, If create a sound you like then it can be stored or saved to disk if the sample is stored then you will be prompted for a store name on storing a sample its name is poked into the sample at it`s start using standard Ascii code form. ie: "A"=65 this is for programmers with bad memories or ones using lots of samples. you can save your edited sample by clicking on the save block icon this saves the sample as a block in the form:- NAME.BLOCK in binary format. Note save block only saves the current sample,to save a stored sample you must first make it the current sample by clicking on it`s name tag. Samples are saved to the length set on the editor screen. Important: If using an un-upgraded A500 be carefull on your memory,checks have been made to prevent gurus as much as possible but storing long samples can corrupt the screen area(or storing to many). Cut --- This removes the copied sample you created when choosing copy block it does not clear the current sample or stored samples. You can delete stored samples using del block this changes the mouse curser to a cross hair,then by clicking on a name tag you clear that selected block.You can cancel this operation by choosing another option. Load block ---------- You may only load blocks saved with the save block option. when you have done with this screen click on ok gadget to return to the Editor screen. A few fine points for Amos users ================================ The Quit option should only be used if running Sample Editor from within Amos other wise a Guru is unavoidable (sorry). The amos sample bank maker is present on the disc and can accessed using the menu or the Amos bank maker icon,you may also return to Sample editor from within the bank maker if required. Samples saved using save block or sam save can be used in Amos using the sam raw command like so; ie: Resrve as work bank number,bank length Bload "NAME of SAMPLE",start(bank number) Sam Raw 15,start(bank number),length(bank number),frequency Page 235 of the Amos users manual should be informative. Thanks to some people ===================== Firstly Francios Lionet for being french (& writting just about the best none game package for the Amiga ever.AMOS). Dan Silva for writing the second best none game package and by far the best paint program for the Amiga ever Deluxe Paint II. Kat the wife for making me brews and putting up with me. My son for well being my son really and Dave Bradley for converting this program to the Atari ST. OK. thats it enjoy Samed V1.2 bye.