Rem Rem * Created with RAINBOW WARRIOR - Amos Copper Generator * Rem * Yup, you can blame good ol' Spadge for this one... * Rem Set Rainbow 0,0, 64,"","","" Rainbow 0,0, 96, 64 Colour Back 0 Restore RDATA For C=0 To 63 : Read CVA : Rain(0,C)=CVA Next C : View RDATA: Data $0,$0,$0,$0,$1F1,$0,$1F1,$0 Data $2F1,$0,$2F1,$0,$3F1,$0,$4F1,$0 Data $5F1,$0,$6F1,$0,$7F1,$0,$8F1,$0 Data $9F1,$0,$AF1,$0,$BF1,$0,$CF1,$0 Data $DF1,$0,$EF1,$0,$FF1,$0,$FE1,$0 Data $FD1,$0,$FC1,$0,$FB1,$0,$FA1,$0 Data $F91,$0,$F81,$0,$F71,$0,$F61,$0 Data $F51,$0,$F41,$0,$F31,$0,$F21,$0 Data $F11,$0,$0,$0,$0,$0,$0,$0 Rem Rem * Alter the values in the RAINBOW and SET RAINBOW * Rem * to position and control the rainbows. See the * Rem * manual to check on Y positioning, Length and * Rem * which colour it is to effect.. Have fun! *