Short: Manga Strategy/Action Mech Combact Author: teg@redunac.unac.edu.pe (Lobsang A. Szaler) Uploader: teg@redunac.unac.edu.pe (Lobsang A. Szaler) Version: 0.70 (17 jan 1997) Type: game/misc Requires: Amiga 1200 standard Action: PAL MOBILE SUIT VARIDIAM ED-109 is a "stop-motion" videogame based on Gundam F-91 (SNES) and Macross 2036 (Turbo Grafx) featuring graphics in manga style. Varidiam ED-109 simulate a space combat between neo-futurist giant Mobile Suits using both strategy and action. While playing the player takes decisions on-the-fly which results (a mix of probabilities and game factos) are shown as quick animations in a CINEMA DISPLAY area. Check my homepage for further details: http://200.4.204.2/teg/tegindex.htm =============================================================== 4 files - 4 directories - 271 blocks used data Dir ----rwed 17-Jan-97 07:05:20 gfxs Dir ----rwed 17-Jan-97 07:28:13 s Dir ----rwed 17-Jan-97 04:23:27 sfxs Dir ----rwed 17-Jan-97 04:14:42 Varidiam.TXT 8516 ----rwed 17-Jan-97 09:37:36 Varidiam.TXT.info 1111 ----rw-d 17-Jan-97 15:19:49 Varidiam0.70_Demo 121828 ----rwed 17-Jan-97 07:09:33 Varidiam0.70_Demo.info 383 ----rwed 17-Jan-97 07:09:33 ================================================================ ============================= Archive contents ============================= Original Packed Ratio Date Time Name -------- ------- ----- --------- -------- ------------- 628 270 57.0% 17-Jan-97 10:56:52 MS_Varidiam.info 39 34 12.8% 17-Jan-97 06:14:04 +Level_1.data 5336 5320 0.2% 01-Dec-96 01:22:14 +RadarLUT 671 147 78.0% 14-Jun-96 22:00:18 +RDR.Enemy_PathSeq_Table 17588 17399 1.0% 20-Dec-96 00:39:14 +bmp.SMAPBackground 3304 3257 1.4% 17-Jan-97 07:28:12 +bmp.SMAPWinStatus 1636 1636 0.0% 19-Dec-96 19:36:42 +bmp.VDPannel 84 84 0.0% 06-Jan-97 17:04:48 +plt.Bazooka 72 72 0.0% 07-Jan-97 16:36:32 +plt.BeamBazooka 64 64 0.0% 20-Dec-96 16:44:14 +plt.Black 86 86 0.0% 12-Jan-97 13:57:02 +plt.ED109.FlyFront 86 86 0.0% 12-Jan-97 13:57:06 +plt.ED109.FlySide 76 76 0.0% 20-Dec-96 17:20:56 +plt.ED109.HeadMGBulls 74 74 0.0% 21-Dec-96 01:24:08 +plt.ED109.HeadMGFlash 86 86 0.0% 12-Jan-97 13:57:20 +plt.ED109.HeadMGScene 74 74 0.0% 20-Dec-96 15:08:30 +plt.ExpHit1 86 86 0.0% 07-Jan-97 09:47:16 +plt.FZ1.MAIN_PALETTE 82 82 0.0% 29-Dec-96 18:39:02 +plt.HorCutVideoFX 76 76 0.0% 30-Dec-96 10:51:24 +plt.NME_MGBull 72 72 0.0% 20-Dec-96 17:04:38 +plt.NME_MGFlash 74 74 0.0% 02-Jan-97 22:33:50 +plt.SaberFlash 108 108 0.0% 20-Dec-96 17:10:06 +plt.SMapObjects 86 86 0.0% 07-Jan-97 09:47:30 +plt.SS7.MAIN_PALETTE 84 84 0.0% 20-Dec-96 17:37:32 +plt.StarfieldA 84 84 0.0% 02-Jan-97 17:29:14 +plt.VD_HandSaber 866 866 0.0% 06-Jan-97 16:27:54 +shp.Bazooka 190 98 48.4% 19-Dec-96 01:21:58 +shp.Blank 2338 2326 0.5% 12-Jan-97 13:17:58 +shp.ED109.FlyFront 3040 3035 0.1% 12-Jan-97 13:17:34 +shp.ED109.FlySide 3676 3651 0.6% 12-Jan-97 13:56:28 +shp.ED109.HeadMGScene 1408 1359 3.4% 19-Dec-96 01:27:38 +shp.ED109.Holo 212 212 0.0% 19-Dec-96 01:22:10 +shp.FchCpuNmeWave1 204 204 0.0% 19-Dec-96 01:22:22 +shp.FchCpuPlyWave 250 250 0.0% 19-Dec-96 01:22:32 +shp.FchPlyWave 3134 3108 0.8% 06-Jan-97 14:59:58 +shp.fz1.bazooka 1764 1764 0.0% 02-Jan-97 02:14:12 +shp.FZ1.COVER 1564 1564 0.0% 19-Dec-96 01:23:00 +shp.FZ1.DESTR_A 2222 2155 3.0% 19-Dec-96 01:23:12 +shp.FZ1.DESTR_C 1608 1608 0.0% 06-Jan-97 15:25:38 +shp.FZ1.FLYDIST 794 794 0.0% 05-Jan-97 17:59:02 +shp.FZ1.FLYSIDE 1432 1432 0.0% 19-Dec-96 01:24:06 +shp.FZ1.HOLO 2398 2398 0.0% 19-Dec-96 01:24:14 +shp.FZ1.MACHINEGUN 694 694 0.0% 29-Dec-96 19:15:26 +shp.HorCutVideoFX 1030 1030 0.0% 19-Dec-96 01:26:32 +shp.Radar 1384 1342 3.0% 17-Jan-97 05:26:20 +shp.RadarFont 3134 3108 0.8% 06-Jan-97 15:00:08 +shp.SS7.bazooka 1720 1720 0.0% 02-Jan-97 02:13:58 +shp.SS7.COVER 1396 1396 0.0% 19-Dec-96 01:24:24 +shp.SS7.DESTR_A 2172 2114 2.6% 19-Dec-96 01:25:04 +shp.SS7.DESTR_C 1576 1576 0.0% 06-Jan-97 15:25:54 +shp.SS7.FLYDIST 812 812 0.0% 05-Jan-97 17:59:12 +shp.SS7.FLYSIDE 1412 1412 0.0% 19-Dec-96 01:26:08 +shp.SS7.HOLO 2416 2415 0.0% 19-Dec-96 01:26:16 +shp.SS7.MACHINEGUN 1288 1288 0.0% 30-Dec-96 18:05:08 +shp.StarfieldA 1120 1120 0.0% 02-Jan-97 21:02:24 +shp.VD_HANDSABER 304 304 0.0% 07-Jan-97 16:36:24 +spr.BeamBazooka 420 420 0.0% 11-Jan-97 09:28:26 +spr.BeamBazooka(Up) 48 48 0.0% 22-Dec-96 01:59:50 +spr.Blank 178 178 0.0% 22-Dec-96 19:17:28 +spr.ED109.FlyBurn 992 992 0.0% 22-Dec-96 19:44:02 +spr.ED109.HMGFlash 1244 1244 0.0% 22-Dec-96 19:16:28 +spr.ExpHit1 926 926 0.0% 04-Jan-97 00:34:54 +spr.MetalHit 114 114 0.0% 22-Dec-96 19:17:36 +spr.NME_Burner 70 70 0.0% 30-Dec-96 10:51:38 +spr.NME_MGBull 476 476 0.0% 22-Dec-96 19:17:44 +spr.NME_MGFlash 220 220 0.0% 22-Dec-96 21:04:12 +spr.RadarNME 328 328 0.0% 29-Dec-96 18:24:22 +spr.SaberFlash 94 94 0.0% 22-Dec-96 19:14:08 +spr.SMapCRSR 522 522 0.0% 22-Dec-96 20:14:36 +spr.VD_HeadMGBulls 63210 63133 0.1% 06-Jan-97 11:21:42 +mus.Daitan 105472 105472 0.0% 30-Nov-96 18:24:20 +mus.Strategy 4698 4698 0.0% 30-Nov-96 18:27:06 +sfx.AirBullX2 3000 3000 0.0% 08-Jan-97 11:02:50 +sfx.BeamCannon 3994 3994 0.0% 03-Jan-97 22:08:04 +sfx.BeamSaber 3756 3756 0.0% 03-Jan-97 16:21:48 +sfx.CutSword 738 738 0.0% 30-Nov-96 18:28:34 +sfx.EnemyAttack 2568 2568 0.0% 03-Jan-97 15:53:28 +sfx.Evasive 24702 24702 0.0% 30-Nov-96 18:29:00 +sfx.Exp1 20962 20962 0.0% 30-Nov-96 18:29:12 +sfx.Exp2 2646 2646 0.0% 03-Jan-97 23:06:42 +sfx.HeadMachineGun 4878 4878 0.0% 03-Jan-97 15:46:46 +sfx.Hit 16754 16697 0.3% 25-Dec-96 02:19:32 +sfx.Intro 7354 7354 0.0% 30-Nov-96 18:30:18 +sfx.MachineGun 552 552 0.0% 04-Jan-97 18:56:48 +sfx.MetalHit 3604 3604 0.0% 06-Jan-97 15:13:34 +sfx.MoveArm 1250 1250 0.0% 03-Jan-97 16:14:18 +sfx.StrMapMoveVD 1246 1246 0.0% 03-Jan-97 16:14:30 +sfx.StrMapPickVD 476 476 0.0% 30-Nov-96 18:32:00 +sfx.WepSel 8467 4079 51.8% 21-Jan-97 19:10:02 +Varidiam.TXT 1111 508 54.2% 25-Dec-96 15:19:48 +Varidiam.TXT.info 121828 52083 57.2% 17-Jan-97 07:09:32 +Varidiam_Demo 383 255 33.4% 17-Jan-97 10:56:52 +Varidiam_Demo.info -------- ------- ----- --------- -------- 487495 410955 15.7% 24-Jan-97 02:11:02 92 files