SHORT: MineSweeper Game, version 2.4 28-September-93 2.4 adds a few requested features to 2.3. This version of MineSweeper was written in Modula2 by myself, John Matthews, to be as close as possible to the version that comes with Microsoft Windows 3.1 (tm), without being based at all on either the source or object code of that version. This version of MineSweeper, is public domain. Feel free to give it away, or upload it to your favourite FTP site or BBS, but please don't modify it. If you want the source, let me know. This program works best on WB2.0 or higher, on an deinterlaced, or dblscan workbench. MineSweeper is one of those games which are simple in concept, while surprisingly absorbing and addictive to play. Minesweeper is a challenging game of strategy and luck. Here follow some instructions on how to play. >> Introduction : What Is Minesweeper? ----------------------------------- When playing Minesweeper you are presented with a mine field, and your objective is to locate all the mines as quickly as possible. To do this, you uncover the squares on the game board that do not contain mines, and you mark the squares that do contain mines. The trick is determining which squares are which. If you uncover all the squares without mines, you win; if you uncover a mine instead of marking it, you lose the game. The faster you play, the lower your score. You can use the counters at the top of the playing area to keep track of your progress. The counter in the upper-right corner of the playing area is a timer, which displays your playing time in seconds. The timer does not begin counting until you select a square. The counter in the upper-left corner of the playing area initially indicates the number of mines hidden in the mine field. Every time you mark a square as a mine, this number decreases by one, even if you incorrectly mark a square. Author: ------ John Matthews tribble@gphs.vuw.ac.nz