Short: A HQ & Factory for MechForce Type: game/misc Uploader: huels@ftl.uni-duisburg.de Author: huels@ftl.uni-duisburg.de ****** MechForceHQ 0.51beta ****** (C) Stefan Hülswitt 1993 This the third beta release of a new headquarters environment for the well known MechForce program. Lets have a look on some special features of this package: * All information (Unit, Character, Mech) display at a time. * Can start MechForce out of the program, thereby saving and reloading Unit. * Easy rearranging of the Unit. * Much more informative user messages and possibilities to interact with the program. * Very clear and easy to use Mech factory. * A function so sell and buy Mechs across different Units using a clipboard. * A real function for the Medics. * A Hall of Fame for dead Characters. * Full multitasking, pulldown menus, shortcuts. * Running on Kickstart 2.x and 3.x * Including Orders, Maps, Mechs and Units You like it? Then download the package and try it out !! ** Changes since version 0.50beta ** - Fixed some typos. - Small rework of the manual. - Hopefully fixed the 'repair-failed-all-money-lost' bug. - Created a extra menu for preferences. This simplifies future expan- sions. - Added preferences for screenmode and colors. Hopefully this will fix display problems (scrolling screen) on NTSC based machines. - Reworked the enhancement of weapons. It's now harder to enhance weapons. The prices climb faster if you enhance already good weapons. - Added a retry button to the repair/healing requester. So you don't have to click heal->hospital->character on every try. - The calculation of the Mech weight tends to be more accurate in the factory when adding/removing parts. - New Units start with 5 millions to 10 millions c-bills. - Fixed mech repair. Strange mech could cause huge (or even negative) values to pay. - Added an undo button to the skills/attributes requester. If you hit undo, all actions are canceled and the Character gets back his Character Points. - Added a menu item to drop a Character without saving to disk, just in case you create a Character with TO BAD attributes to keep him. - Characters may now be killed, if a healing fails. There is a re- quester to abort healing, if the Character is in a very bad state.